can ironman get more than 750k off krispykreme solo? i just picked him up and i got KK down in like 10 minutes but i want moaaaaaaaaaaaaar
i have drones but the extension with that is total shit
can ironman get more than 750k off krispykreme solo? i just picked him up and i got KK down in like 10 minutes but i want moaaaaaaaaaaaaar
i have drones but the extension with that is total shit
what combos can IM get off a repulsar blast / spread ? I know I can do L/M repulsar link to s.H xx fly, but I dont know if i can do anything elseā¦i havent spent any time trying things because ive been busy recently. Just curious if yall could help me out that would be great. thanks yall <3
After Spread, dash up and otg with SB, cr.m into combo.
Thanks yall <3
All links off Repulsar Blast are incredibly inconsistent and not worth doing. Repulsar Blast xx Spread xx Angled Proton Cannon or Spread xx Iron Avenger are your best bets. If you do Repulsar Blast xx Spread xx Iron Avenger you can follow up afterwards with L Smart Bombs, c.M full combo.
If you are close to the corner or in the corner you can follow up Spread with L Smart Bombs, c.M.
Doing any other combo is bad, and Iām not kidding.
New Iron man BnB. More vids coming soon.
[media=youtube]PKvJcwQVM78[/media]
Stems off c.M, S therefore its inferior to the KK bnb because it only works at point blank range. Seriously just learn the KK people, all Iron Man players wouldnāt be using it if it wasnāt the optimal bnb combo. If you want to innovate find some normal and super jump height air to air j.H hit confirm combos, we already have a bnb that exists out of necessity because its the best way to hit confirm into Iron Manās garbage launcher. All bnb combos that have you going from c.M, S are complete trash. Why would you want to build something into your muscle memory so massively unsafe on block? If you drop a link the KK, the entire sequence is STILL safe.
edit: I should also point out that that combo does around 200,200k damage LESS than the KK combo off the same opener (j.S). KK does 749,700 damage off a J.S fully mashed if memory serves.
Ok, first post here so hi everybody
I scanned this thread pretty thoroughly and didnt see any mention of this combo so I thought I would share it. I just discovered it earlier today messing around in training mode. Keep in mind this would be a very situational mid-screen combo but if you had the meter it is a TOD on all of the cast under 1mil and it is a solo combo (no assists required). Iām sure it can also be modified for the corner.
Anyway the combo is:
c.L,c.M,S,sj.H adf xx sj.H xx fly xx sj.downH xx unfly xx sj. H, land, j.M, j.M, j.H, j.downH, land light repulsor blast xx spread xx Iron Avenger, wavedash up, light smart bomb xx proton cannon
Damage: was either 1,000,049 or 1,001,049
-Upon super jumping the 4 consecutive j. Hās have to be done fast
-After landing and then rejumping you have to delay the j.down H to be as close to the ground as possible so the repulsor blast will connect
I apologize for not having any way to record this or I would be glad to. I guess you guys will have to take my word for it or try it out yourselfā¦
or this could already be known and i will have just wasted everyones time
Edit: Tried it again, started combo with c.M and got 1,090,200
I actually disagree. KK is the only combo you should do mid-screen. KK is harder in the corner because you have to know whether to jump up-forward or up which is dependant on the character and the spacing. In the corner you should use other combos because they do more damage and there are easier.
As for the combo he was right saying that you should use st.h in the combo because it does more dmg and you can fly cancel in case something goes wrong. Also, you should change the combos to 2 reps and instead use st.h after the ADD because it does more damage.
In the corner with the KK just do j.uH instead if j.H in the flight loop and jump straight up.
But you are right in that there are much better options in the corner.
I didnāt know that. But if you were farther away, wouldnāt you have to jump up-forward because the launcher misses if you are too far?
For the most part, except maybe against like raccoon, you can always jump up forward with good timing on the air normals.
I donāt know. I still recommend doing the l d.h ADD combo because it can lead into resets, does more dmg, and you can punish people trying to mash for the tech.
Not worth the unsafe confirm.
Sorry Blackstar are you talking about IN the corner or close to the corner? When Iām in the corner I just jump straight up with the KK combo, when Iām close to the corner I jump forward. Its one of those feel it out things I guess, for now my corner combo is just the KK with Doom Hidden Missile + Repulsar extensions and a Smart Bomb + Quick Work Repulsar extension if Deadpool is still alive at that point.
The āswagā combos Iāve been ranting about lately still arenāt that ideal in the corner if you have assists because maximizing damage with Iron Man in the corner is really about how many Repulsar Blast reps you can get.
How true is this statement? Just starting to learn IM and didnāt know where to begin.
All Iron Man combos do within around 50k of each other before extenders, and the fly confirm(Krispy) is by far the best being superior in both range and safety to its counterparts. Also itās pretty nice about hitstun deterioration compared to other ārom-likeā combos, meaning you can get better extenders leading to more damage than the fancier counterparts. There is literally no reason to do another combo, except at max range cr.m where assistless the best you can do is cr.m st.h unibeam ;_;.
Thanks for the reply, I begin my training tonight.
Learned the Krispy Kreme bnb. Took me two days.
What helps me is plinking M~L after the first fly and also doing unfly S~H. So in notation it would look like: cr.M > st.H xx fly j.M~j.L > j.M >j.H xx unfly(qcb+S)~j.H > land j.M > yada yada
Timing the first j.M link, and getting the unfly j.H are the hardest parts. You almost have to plink time the unfly > falling j.H.