I want i-frames on ST, but you’d be surprised at the many creative ideas I’ve come up for claw that are NOTHING like anything yet seen in SFIV. They are so creative I refrain from posting them because I don’t think people would react to them well.
One example: what if Claw got a lariat-type move at the cost of two bars? Except instead of working likes Gief’s lariat (high damage, high chip, knock down), it would do low damage, no chip and instead of knocking the opponent down, it would throw them clear across the screen like Gouken’s parry. Nice reset for Claw.
But it would have the priority of Gief’s lariat. It would look acrobatic instead of all steriod-y, though.
But I mostly keep my mouth shut about my creative ideas because I don’t think people would respond to them well, as they are kind of radical.
Other ideas included: armor on EX-FBA, EX-FBA has i-frames on startup if you go towards you own wall, but no i-frames if you go towards your opponent, and a special move that only hits if you have your back against the wall (but has poor range, so it’s only effective when your cornered.)
Because you’ve seen me play Vega right? Please don’t make retarded assumptions based on nothing. Also you’re right, he does seem like a nice guy when he tells people they’re idiots when they disagree with him. A valid point you have sir.
And to all of you calling a ST with I-frames “another SRK”…
Just because a character has a reversal with I-Frames does not make that move an SRK. If you think SRK’s and ST’s are the same, please gtfo and go post your uneducated BS elsewhere. Its been stated countless times how they have different properties, please read and try to understand.
Hey guys sorry to jump in your thread with out reading all of it. I just wanted to say that I have it on good authority from someone who has had some hands on that vega is going to be gawtlike in ssfiv
I agree. In one of his first posts, DHEvill said that Vega is “easily top-tier” in this game, and that he “destroys” Sagat. He lost all credibility from the beginning.
God if my PSN connection wasn’t so fubared I would trash him with Ryu.
Retards don’t get that backflips are even at best, GG for Vega at worst. It’s not high-risk/low-reward. It’s high-risk/no-reward.
Jozhear/DHEvil think Vega is “tournament-viable” when he wins less than 1% of tournaments in Japan AND USA. When you have many of the best players saying Vega is their easiest matchup, you know he has a problem.
I love how people cry how Vega will be broken if he has ONE way to combo into Ultra, while Rufus has multiple ways to combo into his. Rufus isn’t even considered top-tier when compared to Ryu, Akuma, Sagat.
everyone seems to be on the ST iframes or backflip stuff. Either or could be useful or help even if just a little but what about all the other problems is we as the vega community just giving up on his real problems. You know the long list of stuff that makes him crap tier. Reversals help but they arent the end all be all. I could deal with blocking on wake up or just in general if I wasnt the ONLY person in the game that gets heavily penalized for doing so. I feel that vega should be a high risk high reward type character, hell even if he was high risk low reward I would be game, but right now its high risk jack shit for your effort. Things I want to address before we all lose sight of what his problems really are.
this I feel is the most important thing far more damage. Vega has a lot of weaknesses without the strengths to compensate for him having the weaknesses in the first place. More damage means having to take less risk which is always a good thing. I would be willing to take a hit in life to 900 or 950 to get this as long as he doesnt continue to lose vitality from losing the mask
An overall speed boost its his trademark after all and he needs it. Fast pokes specials and the like would really compliment his hit and run.
playstyle.
Some kind of way of reliably doing chip damage him fuerte and abel are the only people in the game who cant really do any chip damage, and the other two have command grabs to compensate for that fact. W/O any chip damage there is no reason to ever fear his offensive pressure. speeding up and incresing the damage of rcf should fix this make it happen capcom.
a means of comboing into his ultra the new ultra looks like it can be combo’d into but we still dont know for sure yet. So until its confirmed Im assuming he doesnt have it yet.
no vitality lost from losing mask. No one else gets punished so much or at all for just blocking. This is just bad programing in my opinion.
Now those are the things I think he needs but there are some other things that I would like for him to have that just my personal list
Something to take advantage of the fadc system in a offensive way. Like if hp rcf could be combo’d into then fadc into another hit string into another rcf the way boxer chains dash punches or something to extend his damage capablities.
the multiple ST super he had in other games it has more versitility than his current one ever had. It could be combo’d into , do chip, serve as a reversal and serve as an anti air.
a bigger range on his air throw. I know its really good already but I would just want it to have a little more range. I want this dont judge me.
a damn cross up I know he has never really had one but he has never really sucked this much either.
So? The matchup is only 6:4. Even with the crappy tools Vega has right now, it’s only 6:4. If we get a buff on his tools this will easily be 5:5. And even if you’re going to get caught once or twice, that’s not gonna kill you if you’re a good player.
What is Gief going to do against Claw if he gets better pokes? It’s no longer a 6:4 anymore. And Abel? Did you forget he succumbs to characters with good pokes, like Chun? What does he do against those? Does Chun Li have a that great reversal at her disposal? Easily 5:5, considering Claw has I-Frames on his Ultras now. That is, if he gets the buff on his tools. And if he had the flips, it’d be even fairer.
Defending is harder than rushing? In this game? Do you even know what you’re talking about? Do you know how hard it is to get in on a character that has ST Vega-like pokes and godlike speed? It’s damn hard. But the problem is, Vega right now, has none of these two. That’s why he’s low tier. What Vega needs, to work as a character is Pokes and Speed. Cause that’s his archetype. If neither one of them is good, he’s not that high on the list.
Do you really think you’re going to have to play keep away all the time only cause you have great pokes?
And honestly, do you really think you’re going to die because the opponent got in on you twice? Or three times? That’s not enough to kill Vega, not if the mask issue gets fixed. But YOUR opponent has to work hard again to get in on you and if he doesn’t come up with something nice fast, he’ll get mauled to death.
@FoutsKazuya: There is a reason no one replies to your posts anymore. You don’t understand the game or fighting games in general.
If Capcom’s not even gonna buff ST (which is probably the simplest fix), what makes you think they’re gonna take the time to actually improve Vega in a meaningful way?
Right now ST is slow, has no priority whatsoever, and has no invincibility frames - if Capcom’s not even gonna improve the priority of or speed of ST, what makes you think that Capcom’s even gonna bother to modify Vega’s pokes or speed to make him match up to his Super Turbo days?
They finally gave him an actual overhead, but his FA still sucks major ass and RCF still seems like ass.
My prediction? SSF4 Vega’s still gonna suck - sure he has comboable ultra now, but it’s still not gonna save his ass from the beatdown everyone is free to give him once he’s knocked down or pushed to the corner.
No way Capcom’s going to try to actually buff him in a meaningful way - give him overhead, comboable ultra - call it a day.
If ST is even buffed to the crap level of Guile’s SF4 flash kick, it will still be much much much more useful than the ass-lol-tastic special it is now.
If Capcom’s not even gonna buff ST (which is probably the simplest fix), what makes you think they’re gonna take the time to actually improve Vega in a meaningful way?
Right now ST is slow, has no priority whatsoever, and has no invincibility frames - if Capcom’s not even gonna improve the priority of or speed of ST, what makes you think that Capcom’s even gonna bother to modify Vega’s pokes or speed to make him match up to his Super Turbo days?
They finally gave him an actual overhead, but his FA still sucks major ass and RCF still seems like ass.
My prediction? SSF4 Vega’s still gonna suck - sure he has comboable ultra now, but it’s still not gonna save his ass from the beatdown everyone is free to give him once he’s knocked down or pushed to the corner.
No way Capcom’s going to try to actually buff him in a meaningful way - give him overhead, comboable ultra - call it a day.
If ST is even buffed to the crap level of Guile’s SF4 flash kick, it will still be much much much more useful than the ass-lol-tastic special it is now.
Maybe because Capcom actually knows of stuff called CHARACTER DESIGN and maybe because they still have 3 months to type in recovery, startup frames and active frames of a normal into a program?
If they keep the stamina loss from losing mask, I think the hit counter for it should only increase on hit instead of block. Losing a large chunk of stamina from blocking is pretty counter intuitive. It’s what block damage is for anyway.
Yes, obviously 3 months is such a great long-ass and completely splendorous amount of time to be re-balancing characters now, especially on such things as recovery, startup, active, hit, block stun frames on all of Claw’s normals.
Yes, I really definitely agree 100% that 3 months is so much more than enough to test all of those very little and not worth it to QC changes to every single move that Claw has and how it affects other characters.
Shall I go on and on how 3 months is more than enough time to do all that and more?
What an excellent rebuttal, how can I compete with this kind of hard evidence of how I’m wrong? I wish I could simply use “you don’t know what you’re talking about” in my arguments rather than actually addressing what other people have said.
you actually DID loose it when you said you got a sagat “friend” who could upper cut out of a perfectly executed wake up izuna.if you where really the kind of vega player that you said you are,then you would know theses basic stuff.i actually doubt wether you’ve played in a tourney to come to the conclusions that you have come to.
you said you could “uppercut” late,which made us question your credibility.
btw you just further lessened your credibility by saying it can only be done on scrub sagats,when in reality i play against singaporian and japanese sagats(for eg:desora,chin chin)
and setting up the izuna loop is the only way to win.actually with the line you just spoke,i really wonder if you’ve played a good sagat before,cause if you did you’d know that there are so many frame traps and zoning issues to worry about,you could never dream of taking a round without the izuna drops.actually before the theory of wakeup izunas,sagat vs vega was started to be considered as an 8-2 matchup.this is also the reason why makoto’s victory against ojisan boy was hyped up.(because he won using nothing but his raw ground games and ultra set ups during a time before the izuna drop theory was established.)
you’re completely wrong in you’re last few posts man,i said its not a solid stratedgy because the screen stretches sometimes and when that happens you got to whiff.other than that,if i ever get uppercutted its only because my execution was off.
It is. Those guys are working hard every fucking day, and it’s not like they do that first and that first. They have enough men to work on things simultaneously. And you think they can’t get some normal tweaking done in over 70 days? Besides, nobody was talking about all of his normals.
Your posts are. Seriously. But I won’t reply to them, it’s a huge waste of time. Maybe you should go through them once more and keep the keywords “character design”, “scare factor” and how defensive this game really is for the most part, in the back of your head.