I am going to have to agree with this post to a degree. I don’t like to discount people opinions, claiming superiority, but a lot of the discussion in the thread about the way Vega is supposed to be played, versus the way the game is supposed to be played shows a lack of consideration for how high level play functions.
Joz, I believe you are a great Vega player, and I am not trying to cherry pick apart your arguements, but this arguement in particular seems to say a lot about the general idea for not having invinciblity. You are arguing that with Vega’s playstyle, you need to play 100% safe, but the fact of the matter is that against top players, even those using top tier characters, everyone is already playing 100% safe. Against top players who are actively and effectively reading and adapting to your strategies, while at the same time playing in a 100% safe style, a strong one-dimensional game of poke and runaway will eventually (and likely very quickly) be broken down and dominated.
It is your opponnent that should force you to play 100% safe, not your character. When two top players are both playing 100% safe (meaning not just defense, but making smart choices, effectively reading, and not making poor decisions or taking unneccesary risks and gambles (which poke and mix up tactics rely on heavily to win)) the disparities between the characters strengths and options begin to shine through. To put it simply, you will not punish John Choi to death or force him to make enough mistakes to win in a 3 out of 5 match.
A lot of players inability to recognize the fact that playing 100% safe is already part of playing at top level, and to characterize it as a trait unique to Vega, that he can use to be competitive, is where the claims of inexperience and naivity come from.
Dhalsim is a poke and runaway character. He has a fireball, and projectile attacks that allow him to create pressure from across the screen, and the tools to keep the opponents there, because that is where he wants them.
Vega has no such thing. In almost the exact opposite fashion, all of Vega’s tools hurl him closer to the opponent. He relies on proximity.