Jozhear do you think you’ll be able to get Tatsu in hear and give his thoughts? lol
i don’t get why anyone wouldn’t want his flip kick to be fixed. why even put it in the game if its so useless?
if it doesnt have invincibility, it should have armor.
Did anyone suggest anything be done to the damage/stun on some of his normals? I don’t know about you guys but getting thrusted in by a 3 pronged 12inch steel claw should probably do more damage than a regular fist.
By far my favourite normal attack is far St. MK, having it come out at say 5-6 frames would do wonders for his spacing game (I play Dictator as well, his kicks serve as great spacing tools)
I’m also not too fond of how long the Cr.MK takes
@ Dontdodat
Vega’s reduced damage is based off of the fact that he has long reach, Much like how Dhalsim’s jumping fierce does around 80 while Sagat’s does around 140. I see your point of how it doesn’t make logical sense how he does less attack damage with a claw that other people do with fists, but from a design standpoint longer reach = less damage.
The only way to solve this would be to reduce Vega’s range on punches, and I’m pretty sure none of us want that.
First thing before I forget:
Real classy retort. Throwing out a derogatory insult doesn’t really end a conversation, or make you “win” that conversation, as you evidently want to so badly. And don’t worry, kiddo, I won’t chastise you too much for plucking out a fragment of my post, completely missing the point and ignoring the rest
Back to the meat…
And this addresses what exactly? Can you not read? This doesn’t save Vega’s wakeup game, this still doesn’t stop people from applying all the pressure their heart desires, this still makes him subject to mix up like no other char in the game, and this still doesn’t help Vega’s corner game. Furthermore, he’s still moving in one direction and therefor still predictable and still easily hit with a timed punish.
To suggest a better backflip would solve all of Vega’s pressure game problems is pure ignorance. It would certainly be welcome and help spacing maybe, but doesn’t fix the core issues. Sorry to let you know that, sport. Tooth fairy isn’t real either by the way.
cause its not useless? shit dude i know you from earlier in this topic and you don’t really listen, so i’ll just leave it at that.
@ Joker: I dunno man, I don’t know Tatsu at all. i’ll message im toug.
Giving him I frames on ST will just turn it into a flashkick. Vega needs to have at least one move with I frames in SSF4, but I don’t see why it has to be that move. I’d rather ST stay the way it is (anti-air, not a good reversal) because there’s already a character in SF4 that has an invincible backflip reversal. Sure it wasn’t a problem before, but I’d rather they tweak one of his other specials so that he maintains a unique play style, while still improving his game.
tell him i <3 him no homo
So you dont want 2 flashkick-style reversals…
How about everyone with an SRK-style reversal?
Ryu
Ken
Akuma
Sagat
Dan
Seth
Sakura
Should all of those people besides ryu with an SRK not have SRK’s with invincible frames because more than one character has it?
P.S - Its not just another flashkick because flashkick can maintain it’s charge during crossovers. The ST however, is not as easy to auto-correct.
I’m not particularly fond of all the “clones” in SF, so I don’t see why we have to make more clones, while detracting from and under-emphasizing a character’s unique style of play, just because there’s already a shitload of clones.
In the long run it really doesn’t matter what a reversal “looks like”. I think we can also agree that there is MUCH more difference between the animation of Vega and Guile’s backflip reversals than all of the SRK’s out there, excluding sakara’s.
I just don’t want Vega’s game to revolve around turtling with flashkicks in SSF4. I’d prefer to maintain Vega’s fast, risky, ever-moving, high-flying play style, but I guess that’s just me.
While I can agree that newbie Vega players would just turtle with flashkicks, I also have to say that it won’t prohibit your current gameplan at all.
The way I see it, Invul-Frames on the ST would just be a defensive tools against people who think they can jump in for free and get cheap wins. Scarlett Terror in ST had invulnerable frames and Vega was still a VERY agressive character.
I-Frame ST would make people actually have to think when fighting Vega, instead of abusing his horrible frame priority and lack of reversal.
A nice Normal AA would help keep people out, but it still won’t do sh*t when it comes to meaty jump-ins after knockdowns. Basically, you get thrown, you still suffer blockstrings.
You are such a fucking idiot it is hard to believe. You ever see Dhalsim teleporting to the other side of the opponent on wakeup? How about Bison? No? Me neither.
Do you kiss your mother with that mouth?
And yes, Dhalsims ports are feasable, if you didn’t know. The fact that he CAN go on either side is a threat. It’s something. His super is also something. It has to be on the opponents mind. Do you understand the concept of a threat and how it deters carelessness by the opponent?
Now let’s see here…
You’ve spilt filth from your mouth like a naughty child
You’ve falsely labeled Dhalsims tele as a non-threat
You’re acting as if Vega has Dhalsim reach and should have to suffer a no reversal penalty that Dhalsim himself doesn’t even suffer.
Most importantly, you’ve dodged the points of my posts again (that being predictability of flips regardless of “lol further and faster” and still have yet to address a way for Vega to break off pressure in all aspects other than “omg just block and flip don’t get kd XDXD”). It’s as if you’re imagining a scenario where Vega will never be knocked down, and never pushed into a corner.
FYI, Bison has ex-sk, ex-pc, ex-dr/hs um so ya no need for his shitty tele regardless (I main Bison too, sonny). No one is walking on Bison for free so that “point” of yours (more or less a nub) is a terrible comparison.
I’m telling you man, go play Dhalsim. You really like that style of play so you should switch over. I don’t see why you would get so offended… most of us here want to play Vega though.
you’re wrong,dhalsim’s teleport in the corner can be punished on reaction.no sane person would even try to attempt something like that.its not an option at all.
I really don’t understand why you would backflip when an opponent is jumping in when backdash is 10 times better. This basically makes the flip useless unless you’re dodging wake-up ultras.
I also have to agree with Shadow on the backlip predictability. Even if you made it faster it could still easily be countered by fireballs, tatsu’s, basically any special attack that travels forward.
Giving Vega faster backflips wont help his corner game at all.
Though I must disagree with you when it comes to teleports being usefull in the corner. The only character with a good corner teleport is akuma. Dhalsim’s teleport leaves him wide open to attack. Even if you teleport to the other side of the opponent he can just throw you back in the corner during the vulnerable frames.
This. Teleporting behind people with Sim/Dictator on wakeup gets you killed, even by scrubs.
St. MP… sorry my brain farted… I thought we were talking about St.MK. Yea St. MP is crappy.
St. SP isn’t used often in his game play anyway. I find absolutely no problems with it. Its great to shut down anticipated fireballs, stabs Boxer’s futile attempts to charge with a special or using dumb jab baits. Its a move to be used sparingly and really, IMHO needs no buffing. But the range is BS especially when I look at Rufus’s Cr. SP. God damn… that move is slower than Claw’s St. SP but the range is just as long and its far more effective. Claw needs his claw range!
why should i listen to dumbasses like you?