Sharpening my claws.. Vega(Claw) Wants/Needs

you basically restated what ive been saying all along.a good rufus player(or any other player) works only about half as hard to close in on vega compared to sim.and as it stands,this is the area where capcom seems to work on.

and btw you did say that rufus has better everything.right now,in this matchup vega having a huge advantage in the footsie and poking department is just about enough to give him a fighting chance.and with the video i posted,rufus players DO lose to vega players in the higher echelons of competition.

not to mention scarlet terror is like headbutt in that it can’t be FADCed and is always unsafe on block. That right there is a pretty significant balancing factor… even if it was invincible, it still wouldn’t be very good

please note that i got no qualms in making one of his ex moves to come out with invisibility frames.
we where talking about how changing the priority of vega’s ordinary st would morph him into a completely different character.

beside that point which you overlooked,you make a valid post.

ST invincibility = no
EX ST invincibility (4 frame start-up) = yes
IMO, that’s the only way that’s going to work. That, plus a better flip (heard something about flip distance changing) and just paying attention and blocking/teching your way out should make Vega’s wake-up options much better. EX ST isn’t free (meter-wise) and is still unsafe on block.
Now, can we kill the arguments concerning Vega’s tier position and what the Japanese players have to say about him, etc? If you like Vega, deal with his weaknesses and play him. If you don’t, then don’t. Who gives a shit about whether or not other people like the character.

this

agreed

^I like this guy hes looking at the bright side and makes a good point
so far they gave Vega
-An overhead :smiley:
-Faster recover on walldives
-Faster startup on RCF
-An ultra that doesnt suck
-Cr.Hp has more vertical range
SF4 is the first fighting game i took seriously and im shocked that they actually changed this much about 1 character.
Im pretty sure most of you guys knew this already but looks like some of you had to be reminded =/

Did someone say invincibility on Ex ST? Yup, yup. Good shit.

I’m going to start this reply by saying I don’t like you for these reasons:
You’re rude and full of yourself.

Firstly sweep distance gives a Ryu player the option to jump in and attack, not just sweep. And if you think fireballs can’t handle a character from a distance you clearly have never played a character that uses fireballs. Eventually you have to close the gap against high level players.

Rufus and Zangief are good at closing gaps and getting in close, if this doesn’t nullify the distancing argument than what does?

I’m also not going to delete any post I make to appease your ego. If you’re not going to discuss Vega civilly with me then you can just stop talking. Show some respect, it’s the least I did for you.

OMFG, and you suggest I never read the posts? My first post to you was about EX Scarlet Terror straight from the get go. Go ahead and re-read that stuff, and no I didn’t edit it for convenience. I made several paragraphs about Vega’s EX Scarlet Terror and it’s balancing which you responded to with “OMGWTFBBQ broken, don’t do it”.

Invulnerable frames on ex st is very important not just as a reversal, but as an anti air move. It becomes a near full proof anti air for a character with some of the best pokes in game. Especially given the slow pace of the game, I am sure capcom thought twice before giving any of the really good poking characters (bison, vega and chun in my book) a full proof anti air like they did many of the others. There is a degree of balance making them charge moves, but given many characters poor ability to fight a poke war with vega, taking out any chance they have of jumping seems very dangerous.

I would much rather see other changes promoting mobility and foresight, while properly rewarding them.

yo, lots of long posts. Whoever thinks Vega isn’t tourney viable should play me. Add my GT.

Yeah I understand what you mean, but because it’s a charge move, it’s harder to pull of consistently as a reliable anti-air. As I mentioned earlier, Blanka’s most reliable anti air move is the EX Up Ball, but people still jump on him once and a while. People just need to attack when they notice these characters standing upright or walking around. Boxer has his EX Headbutts but those are rarely used for anti-air purposes (Cr. HP is just better)

Also the hitboxes on Scarlet Terror could always be made to allow for it to get beaten by an air attack, partial invincibility like in the case of Boxer’s headbutts for example would balance it nicely I think.

So, Splendid Claw…is it a charge Ultra, or QCF type? I only ask because I’ve yet to hear a clear response on this issue. Forgive me if it was already answered and I missed it.

Invincibility on only the EX version of Scarlet Terror would have little use as a wakeup move unless it’s used as a Anti-Air. If you want a free wakeup “get out of jail card” you need it to be FADC’able. Otherwise you’re just gonna get baited into using it or you’re gonna have to use it as a guessing tool and if you’re wrong; you’re eating a free combo or Ultra instead of just blocking or at worse case scenario, taking a throw.

I think people said its charge b,f,b,f KKK. A bit disappointing since it limits the comboability a bit. Hopefully it at least has the same quicker charge as ST.

That is rather disappointing. Still, it’s good to hear that it may be comboable.

Disagree, invincibility on ST would still be a huge improvement w/o the ability to FADC it, in that if you guessed correctly that your opponent would attack, you’d win the exchange. Just the threat of this possibility alone would help Vega on wake-up tremendously. As it stands now, no one has to be weary of attacking and can just pressure Vega for free every time. You don’t have to bait out and punish an EX ST because even if Vega does it, it often loses. So why not attack?

so i did say jumping in is also an option.vega even in his current build can counter jump back fierce on reaction.

you cleverly changed your words saying that rufus and gief are good at closing in.(which is also wrong btw,gief is terrible at closing in and is the point which the other characters have to use to their advantage)

originally you clearly said,

which was just sbout the dumbest statement you can possibly ever make.

you just cannot expect people to take you seriously.and btw you NEVER talked about the ex st in the first post.as already accepted no one has any qualms with making ex st come out with invisibility frames.

now im starting to doubt wether you have played the game at all.do you have xblgt or psn??lets do an ft10(im pretty sure you wont be able to win a single match.)

i dont know about you,but u would never go into the character development of someone whom ive never used or understand
and talk crap.cause unlike you,i know that would make me look bad.

this again proves that you no nothing about the game.any of the charge characters with a reliable AA can counter a meaty jumpin(after being knockeddown) with their aa(ex ball,bird etc),if you’re talking about a
techable knowckdown,it doesnt matter because no one can meaty you on a techable knockdown.and btw people jump in on EVERYOTHER character once in a while.does that make the others any less reliable in terms
of their aa?

the more you talk,you having no knowledge on the game clearly shows.

Here’s to hoping Vega is made solid mid-tier. I’m no pro, but the changes I’ve read so far, particularly a command overhead, should really help poor claw.