Sharpening my claws.. Vega(Claw) Wants/Needs

RCF actually has a surprising amount of priority also.

does anyone know if his new ultra grabs airborne oponents? or is like fei/camys curent ultra where you have to be grounded? im all for giving him a combo into it would be so awesome, even if i was on the receiving end :smiley:

Huh? Yeah I read them, you obviously didn’t read mine!

I just told you extra invincibility on Scarlet Terror isn’t as “OMGWTFBBQ” as you think it is. A DP with meter is safe, a Scarlet Terror with meter or without isn’t safe at all. Period. Contrary to your expert opinion, people do block in this game… but fact is against Vega’s current wake up, they never block. It’s always attack attack throw, attack attack throw, etc. I see no unreasonableness to allow Claw to have a single conditional, invincible start up move (and in this case unsafe) when the rest of the characters have at least that. The threat of it however is that people will have to consider blocking on Claw’s wake up during the occasion he has EX stock.

You shouldn’t go blasting everyone who suggests an invincible Scarlet Terror when clearly the attack remains risky under all circumstance. I’m not saying it should be made safe either.

As for zoning, amendments to his wall dives and backslashes were my suggestions. I personally would of appreciated the Backslash look like the Scarlet Terror like it used to.

Dhalsim and Seth are good at what they do.

Vega… not so much. It’s so easy to walk in and pressure Vega.

These listed characters cannot be meatied on every wake up and they can handle you from a distance. So how do you usually figure them out?

Rufus, Sagat, Ryu, Zangief, Akuma, M.Bison, Ken, Chun Li, Guile, Dan.

Yes even Guile and Dan. Do you have trouble against these characters? Clearly you must since a character that can attack you from a distance and has an invincible wake up attack is troublesome! :bgrin:

How can Rufus and ZANGIEF handle you from a distance?

dude you absolutely have no idea about what you’re talking about.
good day.

Wait, what? ST vega banned in singapore ranbats? ahaha weaksauce. Speaks volumes about the scene in singapore.

Vega was good but he didnt dominate.

Sim is far better at keeping ppl out, vega cant compare. Daigo losing that money match is a good example as any.

And what if they do know the match up? Obviously you’re screwed because he can barely defend himself lack of reliable AA is a huge factor. He needs either a buff to his gimmicks meaning bring back his speed, pokes, superior walldives or buff his defense with a reliable AA. As it is he CANNOT rely on his defensive or offensive abilities which is why many games boil down to using his second rate pokes because he has no other options.

Who was that famous player that lost to vega but won the second match? He said he was unfamiliar with the match but when he figured it out vega is one the easiest to beat. That is what i suspect is the reason why some good players like cat k are suddenly making an impact.

Rufus can Cr.HP and dive kick. He can deal some distance damage but of course that isn’t his style. As for Gief, I admit he doesn’t actually have distance moves other than Banishing. However he is a character will little need for such things in most match ups.

thats exactly what i said in my post you quoted.

i said people dont even have to work half as hard to get in on vega compared to sim.that was my point.i want them to concentrate on improving his spacing and what not so that people would find it difficult to get in on vega.please read my post again.

Lol, what a weak reply. I was expecting a bit more of an intelligent debate but clearly not.

Seriously man, c’mon and explain to me since I have no idea. What do you do against Sagat or Ryu? Akuma or Bison? Chun Li?

I honestly don’t see the harm in giving Vega a conditional invincibly attack that is unsafe. I just want people to think twice about wake up pressuring and actually allow risk/reward scenarios to arise.

so you’re saying that these people handle you from a distance in a manner similar to dhalsim or vega?
do you honestly know what you’re talking about???
how do you expect anyone to take you seriously when you come about and say people like rufus and zangief can handle you from a distance??

btw its understandable when you say ryu or sagat,but you would still be wrong.
cause these people can only control the space with their fire ball.they cannot HANDLE you from a distance.

like say for example,in a poking game:when i sit at sweeping distance from a ryu(being vega) his only option is to sweep to make contact,while just about any of
my normal moves would make contact.thus this is a situation where the vega player has a lot more options compared to ryu to land a hit.

these are the basics.you might want to go over to the vega board and read his normal properties and stuff.

i would also recommend you to delete your post before some of the regulars hop on this.

I don’t recall anyone complaining about invulnerable Scarlet Terror in Super Turbo (minus the “stored” scarlet terror, maybe). There was much more complaining about repeated walldives from knockdown, which is much less viable here in SF4.

This idea that an anti-air/reversal move that requires CHARGE would make vega OP is silly. It’s never made him OP before, but NOW, in a game where vega does LESS DAMAGE THAN EVER, and even DHALSIM has better options on wakeup (shit man, at least he can reversal super), NOW it’s somehow an OP tool for vega.

Sagat and akuma are hard to get in on, but no one seems to think they should be stripped of their SRKs. Hell, akuma has a teleport, ON TOP of an SRK. But no, that’s fine. On VEGA it would be OP though? Give me a break.

dude even vega and sim have options to hit an opponent up close.but its about the NUMBER of options you got.get it?

as you said,in an array of terrible footsies rufus only has a crhp which is his ONLY option to make contact in sweeping distance.and as a vega player this or a jump in is probably the only move that i would expect him to do.get it?

and your zangief comment is terrible,just about all the characters make sure that gief has to work his ass off to get in.and you say that it doesnt matter in most of his matchups.

apparent you skimmed through the posts.

to summarize:
buffing vega up with just a st with invisibility frames would completely change him as a character.and although he wont be op,all the vega players would very much like it if vega is buffed only in terms of his zoning abilities so that he will become balanced in a style and manner which would be similar to his sf4 counter part.

buffing vega up with a st with invisibility frams AND much better zoning options would indeed make him op/broken.

It depends how the ST is implemented, and what exactly would be buffed in the zoning department. I don’t really see vega getting enough of a buff in zoning that an invulnerable ST would be over the top. Safe slides again? Faster backflips? What would vega get that’s so good, it would make Invulnerable terror OP?

But yeah, I misread. It sounded like people were saying was if vega got invulnerable Scarlet terror by itself, he’d be broken. My bad.

yeah man,as you said vega needs a much better forward dash,better jump speed ,a major buff on shc and increasing the speed and arc of fba such that the opponent wont be able to jump forward and stuff on reaction.(just to name a few)

Pretty good how you manage to misquote me, completely ignore the context of the discussion AND prove nothing in doing so, all for the purposes of self-aggrandizement.

Obviously Vega has the advantage over Rufus when it comes to pokes. This is his single advantage, in a SF game where pokes are as weak as they’ve ever been, Vega’s aren’t even as good as they used to be, and actually, Rufus’ best poke has MORE range in cr.fp than any of Vega’s. All of that being said, the poke advantage is negligible because Rufus can close distance and pressure so easily. Simple divekick spam locks Vega down far better than Vega’s poke game locks Rufus down. That’s a fact…and its the basis of what any decent Rufus vs Vega matchup boils down to.

This is what I meant when I said Rufus is better at basically everything. He dominates the matchup, has better tools, deals and takes far more damage, you name it. And on top of all this, he has how many normals that combo right into Ultra? This why I had to laugh and shake my head when Cosmic Heel into ultra was shot down…pretty much on the basis that it would mean Vega has something powerful for once.

Yup. This laxlight fellow seems to be high on ego and even higher on nonsense. An amusing combination.

You should really quit being so condescending. The thread is a discussion thread where people will post their opinions and disagree with yours. If you thought you were going to change everything with just a few posts, and now you have to “Sigh” at people to try to make a point, you should post less and read/listen more. Your opinion is just your opinion no matter how right you think you are.

Case in point, Dhalsim has a move with Invincibility. It is called his Super, it beats meaty jump ins on wake up, comes out fast, does about 500 damage, and since he has no use for EX moves, he pretty much always has it stored. People have a reason to think before they jump at Dhalsim. Yet somehow, he isn’t broken?

Same goes for Chun Li. Chun Li has an amazing poking game, with great air to air normals and an airthrow that both meet or exceed Vega’s in priority (and they juggle and hit twice to break focus). Her normals have great range, faster start up, and she has a slow fireball which really changes everything about her already strong spacing and poking game.

And she has an invincible reversal to beat meaty jump ins, punish sloppy tick throws, push the opponent away safely and combo to Ultra in the Corner.

Bison, who has a superior poke game to Vega because of the short scissors, coupled with his great normal, has invincible EX Psycho Crusher to beat meaty jump-ins or at least get him out of trouble. He is at even frames with his opponent at the end so he can’t really be punished. He also has Devil’s Reverse to get him safely off the ground, and EX Headstomp, both of which have invincibility. He also has great air to air normals, which can also combo to Ultra.

All of those character have great poking and spacing games, along with huge advantages that Vega lacks (such as fireballs, overheads, combos to Ultra and Super), with invincible reversals (which every other character in the entire game has, I should add) and they still aren’t broken. Somehow, even though Guile has invincibility on his EX Flash Kick, and can throw Sonic Booms to space, AND has one of the best airthrows in the game, you still manage to hit him and win right? Invinviblitity on Reversals isn’t a broken concept. It’s how Street Fighter has always been, and unless you have some overwhelming offense (Like Bison in ST with touch of death combos, or Juri soon in Super SF4) you need it as a simple and reliable part of the game no matter what character you play.

The biggest problem is the idea that pokes and spacing will help you win matches against top tournament players. You think your going to out poke or out space Combofiend’s Rufus when he is holding down back in the corner with a good life lead, teching your throws, and you have no overhead? Don’t think so.

But Vega does have an overhead now, things have changed, and I should stand by what I said earlier.

New Character. Discussing the changes he needs now doesn’t mean too much anymore.

yeah i started playing SF when i joined the site, thats the only logical thing, you cant play fighting games until you join SRK. Thanks for the air tight logic there dip shit.

Just FYI ive been playing GG and SF for a very long time before i joined this shitty site to step up my SF game.

i dont know why im even arguing this with you, when super drops you can rock sagat and i’ll take vega and wipe the fucking floor with you.

and there are a large array of reasons to pick vega, none of them a brain dead idiot like you who sits and sucks japanese dick for tier list info would understand.