Sharpening my claws.. Vega(Claw) Wants/Needs

Oh, I don’t know about that. That’s my forte! :rofl:

I think having chip on the claw will have adverse effects depending on who’s playing.

For some people who like to use his close mixup, rushdown, or specials for various punishes, it won’t be quite as effective.

But for either turtle players, and players like myself, who focus gameplay on footsie and zoning, it would be EXTREMELY powerful. I could even see myself winning with nothing but chip damage all day.

I don’t think it would be BROKEN, personally, but I can’t say for sure, since something like this has to be tested a LOT.

But I think it would be a fair thing to CONSIDER, to say the least, since Vega lacks the usual methods of going through guards: overheads and crossups. Adding chip to the claw attacks would give him that something to do against turtles.

Just so you guys know, his claw attacks are NOT his best attacks, so they aren’t used too much (by my at least).
His best antiair is juHK.
His farthest poke is sMK.
His best footsie punish starter is cMK.
His focus breaker is sHK.
His most versatile move, as well as good combo starter, is dfHK.

By adding chip to only the CLAW attacks, you’re doing a couple things. You’re giving a good effect to attacks that are not used too often anyway, and thus aren’t very abusable. You also give Vega a reason TO use those punch attacks, besides just combos and cMP’s.

This isn’t a “suggestion” from me, since I’m refraining from putting any balance change “needs”, but I don’t think it’s as far-fetched as some of you say it is. I, personally, would love to see this implemented, but won’t cry a river if it isn’t. I just want as balanced of a game as possible, and if this idea can’t make it because of balance issues that can’t be fixed, then that’s fine.

I wouldn’t mind seeing chip damage on claw attacks, but the damage itself would have to be reasonable.

I cannot stress how much I want that mask penalty removed. Nothing is more infuriating than getting hit by an Ultra that you would normally survive, only to die because the mask flew off mid-ultra.

Lol, Abel and Ken come in to mind.

Akuma is the main culprit here. I was out of kill range for a full metered Ultra, but my mask flew off, and away I went.

well if you play against sagat… having that mask fall off is like auto loss. I can’t recall the number of times I dominate a Sagat only to have my mask fall off from blocking and then eating that stupid uppercut kick ultra. Its beyond stupid. Whoever came up with Vega’s penalties seriously has issues.

The absolute stupidest thing is your mask flying off after teching a throw… I mean… Why, Capcom?

Also, why does his mask and claw have to come off when he’s blocking? I can understand the claw, because in the animation he holds it up to block with, but the mask? That’s just dumb.

His low health would be justified if he had his mandatory fixes and chip on his normals. He should be more of the final boss type, strong until you take away his tools. It isn’t funny when you’re already a low tier, but having no claw and mask makes you more of a joke than Dan.

I don’t think that capcom should add things to Vega like chip from normals. He doesn’t need that. I think that capcom should just fix the fundamentals.

  1. Fix glitches

  2. Fix Ultra/super

  3. eliminate stupid penalties from mask/claw

  4. make him faster in movement and shorten frames on several moves so that they can actually do something other than suck (SHC, RCF, backflips, dashes, Cr fierce kick, FBA ending lag (at least if its empty FBA) and wall lag ).

I don’t know, I think something like chip damage on his clawed normals would be an interesting trait for Vega, especially considering how deficient he is in other areas. It makes sense logically and aesthetically and would be some more good variety in playstyle. For instance, when you say “fix” his ultra, what do you mean? I think there’s a lot of things you can improve on with Vega and he def needs to get faster regardless, but I’d much rather he get chip damage on punch normals over, say, some kind of generic FADC to Ultra ability. Vega should definitely be good, and definitely be unique. They got the latter part right in 4. Hopefully Super will do better on the former without changing how he plays.

When I say fix his Ultra I mean to make it reliable. I don’t care how they do this, but it should be able to be done reliably in a much. It shouldn’t be nearly impossible to hit with the ultra. There are so many flaws with his ultra that I truly don’t care what they do as long as they do something that makes it reliable and worth the effort.

Also making the claw do chip will just give capcom another excuse to make Vega crappy in some other area that he shouldn’t be. For example the speed or claw/mask problems might stay the same. Now if you say that they fix everything else and then give him chip then w/e. I highly doubt that that will happen. If they are going to change vega then let them change the important things first.

Maybe just make the claw drop where the mask currently drops, and make the mask drop WAY late if you just spent the whole round blocking?

How about to not make them fall off at all? Or zero penalties if they do fall off?

It has been part of his character since at least ST, if not earlier. It has has penalties since then as well. They are trying to preserve the feel of the characters from previous versions. In older games though, it took longer for the claw to come off.

I want the grab in the Izuna Drop to be LP+LK grab so you can chose to it.

I find it amusing that Cammy and Guile regular Air Throws have more ease than Vega’s Izuna grap drop

It may have more range than Izuna, but Vega’s normal airthrow is beastly.

Claw loss has been around since Vega’s inception. Mask loss came in Alpha 3. I don’t know what penalty mask loss had in Alpha3, but claw loss has always given less range.

how about a better pro/con for loss of claw or mask?

no claw= -10 health dmg nerf per hit [current], more stun dmg [new], more hit stun [new]
no mask= 25% less health [current], +10 [grey w/o claw] health dmg buff per hit [new?], more block stun [new]

no mask, has claw= grey block dmg from P normals, more block dmg on clawed specials

Just make the character better to make up for the claw loss/ mask loss weaknesses. It is not THAT big an issue, considering vega’s other faults.

I’ve got a crazy idea.
What if the mask throw actually had a purpose?

What if after you’ve done the mask throw, the claw does chip damage. This wouldn’t work if you lost your mask through getting hit or blocking though. Just if you purposely threw it away.

Would that be broken ya think?

That’s a pretty good idea, Humpski! It would show that Vega is all flipped out now that his mask is off. Doesn’t sound imbalanced at all with it taking two ex bars to do.