Oh, I don’t know about that. That’s my forte!
I think having chip on the claw will have adverse effects depending on who’s playing.
For some people who like to use his close mixup, rushdown, or specials for various punishes, it won’t be quite as effective.
But for either turtle players, and players like myself, who focus gameplay on footsie and zoning, it would be EXTREMELY powerful. I could even see myself winning with nothing but chip damage all day.
I don’t think it would be BROKEN, personally, but I can’t say for sure, since something like this has to be tested a LOT.
But I think it would be a fair thing to CONSIDER, to say the least, since Vega lacks the usual methods of going through guards: overheads and crossups. Adding chip to the claw attacks would give him that something to do against turtles.
Just so you guys know, his claw attacks are NOT his best attacks, so they aren’t used too much (by my at least).
His best antiair is juHK.
His farthest poke is sMK.
His best footsie punish starter is cMK.
His focus breaker is sHK.
His most versatile move, as well as good combo starter, is dfHK.
By adding chip to only the CLAW attacks, you’re doing a couple things. You’re giving a good effect to attacks that are not used too often anyway, and thus aren’t very abusable. You also give Vega a reason TO use those punch attacks, besides just combos and cMP’s.
This isn’t a “suggestion” from me, since I’m refraining from putting any balance change “needs”, but I don’t think it’s as far-fetched as some of you say it is. I, personally, would love to see this implemented, but won’t cry a river if it isn’t. I just want as balanced of a game as possible, and if this idea can’t make it because of balance issues that can’t be fixed, then that’s fine.