SFxT General Discussion #4 - Witty title

Anyone have some matchup tips for fighting Nina?

This is one of those rare times where I say ā€œscrew common sense.ā€ Because sometimes common sense isn’t the best way to go. Actually I sometimes like going against common sense. Broadening the horizon is never a bad idea in my books. Besides…going this style has got me far and taught me much. I ain’t stopping now.

On one hand I kinda agree? Like I just said, you need to do anything a character can do. That includes playing out of their archetype strength.

But don’t limit yourself to AVOIDING that archetype either.

When I said math…I literally meant…do the math.

Like add the frames together and profit. Plus you changed the scenario. The example was Nina and Juri bopped eachother with their OH’s (no CH’s) and wanted to continue pressure with their quickest normal.

Ninas’ normal is her standing jab (15 frames total) and wants to use this move to frame trap Juri and get a combo off. Meanwhile Juri wants to reversal with ex senpusha to stop the momentum and reverse it. Now Nina throws out her jab it whiffs due to Juri reversing…now Nina gets hit.

Same with Juri except now Nina wants to reverse with Ex geyser cannon. Juri throws out her quickest normal (cl.lk which is also 15frames)…Juri’s whiffs …but Nina still loses. See what I’m getting at? This is just a mere example (though it can happen and will happen, I’ve seen it myself at high lvl play.)

-Don’t jump.
-If the jump in looks like a cross up it is.
-If it looks like a cross up it isn’t.
-Get hit guess oki facepalm and rage repeat.

-Try to give it away.

-Throw SFxT into the ocean.

http://8wayrun.com/attachments/exs6r-gif.22186/

-Buy another copy because you miss it.

-Then pick Hwoarang and Law.

I laughed.

But my question is who the hell would waste a meter for that?! Why not just use cr.mk and then senpusha TC? Why do something that unsafe for no reason if you’re at +3 then you might as well press your advantage with normals… You already can’t launch Juri’s cr.mk properly so in makes it a strong choice vs any character who doesn’t have a 3 frame reversal or a 3 frame cr.short if you’re at +3. And even more ridiculous is who would EX reversal if they got hit by Sekku??? I mean off of an overhead with a super long confirm time maybe (2 hit OH’s especially), but against a fast overhead that basically happens quickly and then it’s over I think your opponent would just be like ā€œWell that happened =|ā€ and then backdash.

And if you’re going to use EX senpusha because you’re expecting them to mash then you should expect them to mash EX geyser vs your reversal. That was my point. Just cr.mk or if you expect them to reversal just block. =|

Edit: Once again not trying to be a douche I just think spending meter for a hail mary isn’t worth it especially if it’s blocked then you’re forced to spend another meter just to make it safe. When if you really wanted a hail mary move you could sekku (xN) then cr.mk> Senpusha TC for 1 meter. If they stand they get hit; if they don’t then you’re still safe but for 1 meter.

Your missing the point…again. this isn’t about ā€œwell I can do this insteadā€, of course I can do something else…I would never do something like that. The point is though being at +3 form Juri is scarier then Nina at +2. She can’t even use her st.jab after a successful IC. She has to resort to using cr.lk/mk to get the job done or st.mk or cr.mp. Still a 3frame gap if she chooses to use cr.mp.

Backdashing against Juri after getting hit by Sekku can still put Juri on + even you if backdash and you’re still at an disadvantage (better then blocking maybe but still disadvantage).

And about that Juri’s normal suck up close…well outside of the uni frametraps (light attack frametraps) yeha she doesn’t get far in the FT department. Throw in some Fuhajin releases in there and you got some decent FT’s going.

Honestly I think Juri’s true strength lies in making herself look open (sometimes she is) and her opponents try to take advantage of it but end getting countered in the process. Like example doing Shikusen, 2nd impact (delayed) on block nets a good chunk of pushback at only -6. 1 frame windows especially online are kinda difficult to do depending the amount of BS. Offline is easier but not much easier. Add to the fact that you can SWC off it (on block to make a TBS/FT), acts as a natural FT, can combo off it and make it pretty safe against a majority of the cast’s moves.

Of course this comes with a price…Good spacing is required to do this successfully.

Yeah, I’m thinking about picking up some pocket top tiers just in case. Nina feels beatable, but she’s definitely a monster and you can’t afford to make any mistakes due to that damage output. BTW, I meant to ask earlier, did you see any glaring mistakes I made in the matches we had earlier? I know I made a few bad jumps here and there, but otherwise I’m just trying to find ways to crack people open with Ken more often.

Ve you lied to me, everyone blocks Hugo’s overhead!
At some point however I connected hk tatsu, tag canceled and used cr. Lk into launcher. From there I just used Ken’s back mk for the ground bounce and used pandora, ex palm breaker into super.

Slightly less damage since freaking everyone blocks high, but close to a Akuma kill.

How is that missing the point when your point was well EX Senpusha beats all options? Juri is not a rushdown character; Nina is. That’s is why Nina at +2 is fundamentally scarier than Juri at +3 in your face. Once Nina is in at +2 she is at the range where she wants to be AND she is at advantage. Juri at + 2 what’s the worse thing that’s gonna happen I get thrown or the 200 damage from BnB no store??? That vs guess high or low. Failed? Eat 400 damage. Guessed right? OK she has enough time to tell that she is at disadvantage and stop her offense… Once you’re in that range that’s it. If you walk back EX SS which crushes lows 400+oki damage. If you don’t she can force her way in with flash kicks and CADC and she has a superior frame trap game and walk speed. There shouldn’t even be a gentleman’s disagreement on this. A rushdown character up close is scarier than a non rushdown character up close.

I already confirmed you can be in range where you can use st.lp as a poke even just off of the second of IC hit. It’s just highly unnecessary and cumbersome. And at the same time sekku has more range than her cr.mk so you can land sekku and your follow up can whiff it’s no guarantee. In fact you have to be within cr.MK range in order for cr.lk to hit after landing sekku. And that is not the place where Juri shines.

Side note it’s a 4 frame gap with cr.mp 2 frame gap with cr.lk off of Ivory cutter.

The argument here is like saying Guile at +3 (your position) is much scarier than Kazuya in your face at +2 (my position). The sheer fact that one character who is rush down is in your face and at advantage is far worse than a character who not rush down but in your face. Hell Kazuya at -1 is scary, ditto for Nina. I don’t even know why this is a conversation to be had…

I’m not even ragging on Juri I think she is a really good character when she is midscreen around where the game starts you and slightly further back (basically 3-4 training room squares), but it’s crazy to think that she is scarier than a rushdown character even though she doesn’t excel up close.

And seriously what’s the worst that could happen if someone backdashes sekku? EX senpusha??? Divekick??? Both are unnecessary hail mary moves.

Oh akuma…talk about a softie…the irony is hilarious.

I would use fireballs more. Use F+HK feints more. And if you realize your chain is blocked try to cancel it with EX Hadouken. I have no freaking clue what to tell you about Kuma though I feel he just does shit and I pay the consequence for fighting a bear bare handed. But after that claw swipe chain I always neutral jumped to see if you would try to AA with his AA ball…curl…thing, but you never did.

@FengShuiEnergy Man…Why would you 2nd impact on block? xD

Edit: Just testing 2nd impact delay on block mindless 3 frame moves in general punish it. 4 frame moves punish it. It doesn’t seem worth it imo.

Double edit still testing: 8 frame moves beat it (sakura far hp) at it’s worst. Elena st.lk wrecks it 3 frame startup with long range even if it hits at it’s lowest.

Man I should play your Juri sometime, because honestly I have no idea how you even play Juri. It’s like hearing a El Fuerte main talk about using footsies over vortex and mixups. In fact it would probably be frightening seeing El Fuerte with footsie tools. xD

Ummm you backdash I use st.mp then catch your grounded frames with cr.mp into a combo. I know Juri…like better then most people. Also It’s 278 bnb with no store…you don’t even know Juri…like at all…

…I seriously think you’re just being stubborn.

Also where did I state that Ex senpusha beats all options? I merely gave an example of a scenario and you go and say that ā€œit beats all options?ā€ Where, where did I say or even imply that? IT. WAS.AN.X.AMP.PULL! jesus Christ…this is the mentality of some people seriously…they automatically think something else…you know what? fine. I’m done here. Clearly I’m not getting through to you. Think what you want. I know I did my homework…

Having said that being ignorant of Juri is a common thing anyway. I get this impression that ā€œyou don’t know Juri sit back homie.ā€ That doesn’t sit well with me.

Dude I play darkphyre pretty often and I used her before. Just because I don’t site the exact damage off of her storeless combos doesn’t make my point any less valid. Do you want me to say well mess up against Nina and it’s 424, 446, 466, etc damage? No it’s for the sake of simplicity that I say 400. Why can you not understand that a rushdown character in your face is worse than a character who zones?

And dude the pushback doesn’t do shit. Those characters can adequately punish it. In fact Sakura can just walk forward HP. =|

Can’t. Walking forward means she can’t punish it in time. You have to punish 2nd impact right after blocking or else you lose the punish I know this. I’ve tested this. +3 on hit vs a +2 on hit the +3 is better. simple as that.

Again never did I say Juri’s rushdown is better then Nina’s…stop putting words in my mouth.