Yea he looks kind of like someone who says he’s number one but isn’t maybe Ve knows him…
Juri has no 3 frame moves so Nina can just as well EX geyser. There isn’t any math to it. If she had 3 frame moves then it would be great, also without considering CH then the move is butt. Also why would anyone reversal if they get hit by sekku??? It’s like watching her do a low divekick then trying to reversal. Burning 1 meter to catch mashing seems really bad because if the person blocks then you have to spend another meter just to make it safe. It just seems like an unnecessary hail mary. In fact here’s some real math if you hit your overhead sekku and you EX Senpusha to catch mashing, but I EX geyser my Geyser wins because it started later, and you eat 400+ damage for doing something really silly. =|
And I hate to be blunt but I feel Juri has very little up close presence if she hits with an OH I can just block or backdash. Juri in general for some reason doesn’t seem that threatening unless it’s outside of poke range (like starting position range) lol.
I just think Juri…kind of sucks up close, but just beyond her cr.mk is where her OH I guess shines but her cr.lk also whiffs unless it’s within cr.mk range. And Juri’s normals imo have really poor up close utility with lackluster frame advantage and start up which is why Nina at +2 in your face is way more threatening compared to Juri at plus +3.
In fact I think the only reason I could remotely consider her OH a footsie tool is because her walkspeed is butt and it has more range than all of her normals (excluding f.HK). She has less range overall than Nina, Ryu, Alisa, etc…IN FACT OMG the sheer fact that it’s airborne was what turned me off from Juri. I faced a law player who did wake up flip kick (no fucks given) because it beats her cl.mk and sekku as well as an Alisa who did des HP because it beat all my moves in range, hitbox, safe, and it crushed airborne and in that moment I knew Juri was not the character for me.
Even if you try to use it to blow up throws it’s airborne frame 7. You’d just eat a throw…Also throw ranges are so bad why would they throw? She can’t even effectively walk forward and throw because of all of those faults that with her crappy walk speed they’d just walk slightly back and punish with a 3 frame move for 300+ damage.
As a footsie tool it was great in the initial phase of this game’s life when everyone used a ton of crouching attacks and didn’t vary offense between standing and crouching, but now I find the move has lost it’s shine because people are more prone to use standing normals or pick a character centralized around standing normals for pressure.
Also Ivory cutter (leg) has more range and catches back dashes fairly easily. And you can hit the only the kick and be in range for st.lp with unnecessary effort because her 4 frame moves have much more range 
Not trying to be a sound like a dick though. I don’t think Ivory Cutter is a footsie tool at all (nor do I consider sekku one) I think Alisa’s lost access chain a better footsie tool than both.
And her Ivory combos off of one hit lead to 361 (SKD) and 323 (with safe jump+oki) damage. 2 Hits is 322 Back hand slap full combo. She isn’t a character who burns meter to do more solo damage, so her meter options are TC, but doing 213 before a TC and your partner comes in with at 80% combo scaling.