Her0, where ya been? you havent signed into psn for like 2 weeks⌠now im the only sakura player on psn. actually i found a sakura x balrog in japan⌠so theres 2 of us.
Why do I see all these Liliâs doing the ex dendrobium and then jump strong fierce? They never hit both hits and at that point youâre just losing damage. Why not jump RH?
Iâm still mad sheâll never have this outfit again. And indeed I played a ton of Asuka in T5, T5DR and T6 (Julia was my main, Asuka and Anna were my alts - *Lili was my main in T6 though).
Someone will mod this into PC eventually (if they havnât already)âŚand not one single fuck will be given because of how dumb the online experience with the PC version is T.T
Hate to butt in, but links have nothing to do with reactions. I can adapt my combos (including some one-framers) to lag a lot easier than I can adapt my anti-air timings and footsies. This is true more so in SF4 than SFXT since there is more input delay in SF4.
I never drop links in SFxT either because the timing is always the same, the visual queues are just off.
I canât play Honda, one of my mains, in SFIV online because you NEED to be able to piano hands within the 4 active frames of his cr. jab. If you canât do that, you canât play Honda, itâs like low forward xx fireball. SFIV in lag it just doesnât register the inputs sometimes. SFxT even if itâs lagging because it rolls back instead of warping youâll still get it.
What Iâm saying is this. Netcode has a more noticeable effect on your reactions, footsies, and punishes than it does on performing links. Links and other combos are just muscle memory, and this sort of thing isnât directly affected by lag unless the player relies heavily on visual/audio cues for combo timing.