SFxT General Discussion #4 - Witty title

http://images.wikia.com/tekken/en/images/1/17/800px-Asuka_Kazama_-Pre-fight_Animation-_T6_BR.jpg

MY WHOLE ENTIRE LIFE IS A LIE! SHE LOOKS JUST LIKE A SAKURA RIP OFF!

lol

Her0, where ya been? you havent signed into psn for like 2 weeks… now im the only sakura player on psn. actually i found a sakura x balrog in japan… so theres 2 of us.

That little…

Why do I see all these Lili’s doing the ex dendrobium and then jump strong fierce? They never hit both hits and at that point you’re just losing damage. Why not jump RH?

I’m still mad she’ll never have this outfit again. And indeed I played a ton of Asuka in T5, T5DR and T6 (Julia was my main, Asuka and Anna were my alts - *Lili was my main in T6 though).

Holy sh*t…
I would play that character. watches T5 Asuka vids DAMN

Someone will mod this into PC eventually (if they havn’t already)…and not one single fuck will be given because of how dumb the online experience with the PC version is T.T

Playstation so janky, I can’t into it. I need dat dere XBL.

I wish IV’s netcode was as good as xT’s. ):

Whenever I speak your name you appear, you’re like the bogeyman.

For all you know I just constantly search my name on SRK.

Do you? I really wouldn’t put it past you lol.

You didn’t miss a single link the other day.

Hate to butt in, but links have nothing to do with reactions. I can adapt my combos (including some one-framers) to lag a lot easier than I can adapt my anti-air timings and footsies. This is true more so in SF4 than SFXT since there is more input delay in SF4.

This x 1000

I never drop links in SFxT either because the timing is always the same, the visual queues are just off.

I can’t play Honda, one of my mains, in SFIV online because you NEED to be able to piano hands within the 4 active frames of his cr. jab. If you can’t do that, you can’t play Honda, it’s like low forward xx fireball. SFIV in lag it just doesn’t register the inputs sometimes. SFxT even if it’s lagging because it rolls back instead of warping you’ll still get it.

I never said links have anything to do with reactions?

What I’m saying is this. Netcode has a more noticeable effect on your reactions, footsies, and punishes than it does on performing links. Links and other combos are just muscle memory, and this sort of thing isn’t directly affected by lag unless the player relies heavily on visual/audio cues for combo timing.