SFxT General Discussion #4 - Witty title

If you can crossbreed a chicken with a flamingo then that would be you.

Lots of characters can combo from Poisonā€™s DP tag cancel. With some itā€™s easier than others. For example I run Poison X Ogre, and itā€™s super easy for him since he has UF + LK.

PS - With Elena, Cr. LK OS Slide is legit for catching backdashes. I won a match on that last night and it was super-satisfyinā€™, man.

Elena defintiely beats Asuka in the neutral. Asuka canā€™t realistically get in on Elena (unless sheā€™s instilled the fear in the Elena somehow, but thatā€™ll take some serious guts). Elena can kinda walk towards Asuka until she reachers Far HK range and just chill there. Her St. MP and St. LP beat all of Asukaā€™s jump-ins, and her Cr. MP and St. MP beat basically all of Asukaā€™s ā€œpokesā€, if you call them that. St. HK is nice once in a while to catch Asuka sleeping, but donā€™t redictable with it. The main thing is that Elena can pressure Asuka safely from outside Asukaā€™s poke range and bait counters and reversals. Sheā€™s got the potential to remain at -2 or better all the time from this range as well.

A bonus that the Upkicks > EX Upkicks shenanigan does NOT work here. Upkicks is -5, and Elenaā€™s St. LK is 3 frames and reaches far enough to punish (as well as her 5-frame reversal Super if youā€™re trying to send a message).

Now I will say Elena doesnā€™t do well under pressure without meter. She has an excellent backdash, in the same tier as Chun-Liā€™s IMO, but Askuaā€™s F+MP overheade chases it down for a ground bounce. LK Scratch Wheel only has upper-body strike invincibility and loses to grabs. Elena has to block all Asukaā€™s mess until she has two meters, where EX Scratch Wheel Tag Cancel is pretty safe on block and gives a combo opportunity on hit. Still, itā€™s risky since itā€™s easy to punish on whiff.

Bottom line - stay in control, and Elenaā€™s got this, but things could go south if Asuka lands a knockdown.

Edit: And yes, I agree LordWilliam has one of the best Asukas I have played online. I also play a scrubby Asuka but should probably practice more for certain matchups :smiley:

Sexuallyā€¦? Christie

Character wise in SFxT? Elena

Oh my god I canā€™t believe what I just found.

That picture looks like the beginning of some (adult) movie. :v

Thanks to windalf for all the Bryan stuff/knowledge, fun to play as Bryan/Lili. <3

Seriously you guys. How to make every piece of art look fked up SRK edition.

They are obviously posing as a team!

http://forum-img.pinside.com/pinball/forum/?bb_attachments=846943&bbat=96752&inline

Lol, Iā€™d be more inclined to see them as a team if it werenā€™t for Balrogā€™s Japanese win quote against Cammy in SF4 which implied that heā€™s a would beā€¦ummā€¦rapist ^^;

But, Iā€™ll play innocent, and see them as a team. Y-yeah. Go team!

Thank God for Dudley. Restores my faith in Capcom.

You can block it crouching, so if you canā€™t properly AA it, you donā€™t have to risk standing and blocking. Not sure about the command one, but the drop from the flip doesnā€™t hit overhead.

Sheā€™s a true blow up char. Either keep her out and sheā€™s never worth it, or they get in and itā€™s TOTALLY worth it. Once I got better with the match-up, I started seeing just how much Asuka users could struggle just to land a hit.

LIES! You can back dash out of her pressure, but NOT on wake-up and not at excessively close ranges. Do that and she scores a ground bounce or a juggle state for hitting with Heron Dance (special normals cause auto-juggle states).

You donā€™t know how many times Uppercuts have gotten me in HORRID situations. One thing this forumā€™s gotta work on: Uppercut isnā€™t a perfect solution, much like a counter isnā€™t for Asuka.

Elenaā€™s got them ā€œpositionsā€ though. Never know when a handstand comes in fist- erā€¦ā€œhandyā€ā€¦

Could use a hand standā€¦

Took you how long to type something like this? :coffee:

Iā€™m clearly the bravest. I hold forward/up forward at the start of every single round no matter what. Come at me bro! And Sakura has ridiculousness. That tatsu is broken and sak otoshi is +5 on block. I just launch people after it, lol.

I swear every time I hear someone talk about a character, I wannaā€™ try 'em. T.T

RC even has me wanting to try freaking Balrog. BALROG. WTF.

My absolute favorite thing to do against players who wonā€™t stop pressing stuff is to walk up to them and DP into Nina. 500 damage because you just gotta keep pressing cr. tech, right? I love it.

Why do you have a Sakura icon but Iā€™ve never seen you use her EVAR?

I wish we could fight. Me and you are the complete opposite. I RTSD no matter what (except against Zangief/Bison. I canā€™t do much to those two characters, so I just put Akuma in there).

FTFY.

The only team I used on PSN was Lili/Sakura. And why would you ever drop her? Sheā€™s the best. My cousin has been playing Lili/Sakura since she was available and is now a 30000+ player. He never switched. Your team is fine and they can win just as easily as any team.

Just keep sliding and doing buttons/elbow drops/bushin flips. I hate this character so much. No one plays footsies with him, they just slide. Point blank, unsafe, neutral jumped, it doesnā€™t even matter. They just do it. Good thing Nina/Akuma donā€™t have to deal with his bushin flips/elbow drops. Sakura has issues, but if youā€™re quick enough you can jump forward strong xx tatsu it.

Umā€¦thatā€™s Asuka, not Sakura.

My connection is super ass, even if it wasnā€™t for the ocean.

DayUn has the same playstyle as me and I taught him the theory behind Nina.

Not sure if it will help much butā€¦hereā€™s the stuff I use.

There are two main hard knockdowns with Lili that she can take full advantage of: They are:

:f:+:mk: > :hp: & Sunflower Lance ( :qcf: +Any Kick) assuming all three hits connect.

Off of these you can do the following. Some work with Sunflower Lance better than they work with :f:+:mk: > :hp:. Experiment if you so wish to do so.

j.:mk: easy to use cross-up which is pretty ambiguous if spaced correctly.

j.:lk: > j.:mk: Air target combo. Hits twice. Useful when mixed up with a regular j.:mk:

Off of both of the jump ins you can option select :f:+:mk: in them in case they back-dash on their wake-up allowing you to float them and put them in the exact same situation as before. (3)

Divekicks (most notably :mk:, :hk: and EX) are pretty ambiguous as well. A common tactic after a knockdown with Sunflower Lance is to do a :qcb: + :lk: spin over them to prevent them from rolling forwards and then doing a :mk:, :hk: or EX divekick on their wake-up for a 50-50.

Empty jump cr.:lk: or st.:lk: is good if youā€™ve conditioned them to block your jump-ins most of the time.

j.:hk: is good as well because you can get it to cross-up with the correct spacing (really hard but easier if theyā€™re crouching on their wake-up after conditioning them with a couple empty jump lows)

You can also do a :f:+:hk: overhead on their wake-up once youā€™ve conditioned them to stop pressing buttons and fear your offense.

Then thereā€™s if they roll on their wake-upā€¦

You can do a little trick with someone rolling on their wake-up where you can press :b:+:hk: on their wake-up and you time it so that itā€™s meaty such that if they donā€™t roll theyā€™ll wake-up into it. If they do, her :f:+:hk: overhead comes out and hits them whilst they roll.

You can also mix this up with cr.:mk: into whatever special you like to create a high/low mix-up on rolls.

Due to her faster walk-speed you can also walk back and throw the opponent into the same situationā€¦again.

Sorry if this all comes across as a bit of a brain dump, if anything I forget to implement like a good half of these into my own game myself. Thereā€™s probably more that I havenā€™t even mentioned and/or forgotten myself.

LIES LIES AND SLANDER! LOOK AT THAT HEADBAND! ASUKA DONā€™T HEADBAND!

I canā€™t Balrog because heā€™s a villain(yes, I know Akuma is a bad guy as well, but heā€™s just evil. Not like Balrog who wants to ruin people, Akuma just wants a fight to de def) and he has no eye brows. Like wtf is up with that?

loool co-sign

ā€œI ainā€™t a saint, but I wonā€™t mess with kidsā€ - Balrog (Totally didnā€™t make this up)

I donā€™t think he is that bad as a character:

This is from Street Fighter 2, but:

LOL wait until you see part three of my breakdown :slight_smile: