Only things which need ānerfingā for Law are his lk flip kick (so that you can cross him up on wakeup) and his corner infinite. Other than that he is EASILY the most honest top tier in the game, kinda like Fei Long is in SF4. Just so people can punish FFR easier make it -7 on block (I mean it makes absolutely no difference if you ask me but Iām 100% sure people would complain a lot less about him having an auto confirming special move which leads to decent damage if it was more punishable, kinda like Ninaās geysers)
Hwoarang is like SF4 Cammy, master of all trades, first thing Iād nerf is his DP even if itās not that good (why the fuck does a rushdown character need a DP in the first place) and then next in line would be making his dynamite heel 0 on block and give it more pushback, make his lk hunting hawk -5 on block too and maybe reduce blockstun on his sweep by 3 frames to make sweep xx lk hunting hawk not a true blockstring. The core of the character wouldnāt be destroyed, but his ābullshitā would be easier to deal with.
Chun, again, only nerf I would give her is to make her extended HK legs 0 or maybe -1 on block, and nerf the meter gain on block. Nerf cr.lk range too, shes in the same situation Kazuya was in, specifically that her cr.lk actually reaches noticably farther than her cr.mk. She might be boring to watch but other than her hk legs and cr.lk, she is actually very very honest so she doesnt need many nerfs IMO
Nina I would say the things I would nerf are ex command grab startup, j.hp bigger hurtbox, and maybe a slight damage nerf on her skull splitters and her ivory cutter. (say from 80 to 60 on splitters, and from 100 to 80 on ivory cutter) It wouldnāt kill the character one bit IMO but these would be reasonable nerfs, seeing how ex command grab is pretty much free 200 damage unless your opponent expects it or has very very good reflexes (think of it as fei long cr.lk ticked into command grab, except not as drastic) and how her j.hp is just such a yolo jump in, much like Jinās j.hk.
Cāmon Man, nobody loves Nina except Nina players.
Like Thancruz and Roknin : )
Should be a rule that if you guys go on the āNinaās not that badā defense, you immediately have to say āI play Nina, btwā Law and Hwo players too lol.
Nina has hitconfirms into geyser by the way, people just cbfed learning links even when theyāre not that difficult.
I use st. MP, cr. HP xx HK geyser and cr. MP, st. lp > mp xx MK geyser all the time.
Ninaās really good, nobody is denying that sheās just far from broken. A lot of people bitching about her donāt punish geyser kicks on block and just play poorly against her in general. I see a lot of pretty bad Nina players frauding wins because people donāt know the MU even though I post shit about her all the time and have for the last six months.
You can beat out Ivory Cutter just by jumping at her or hitting her out of the start up.
Honestly a lot of you talk like youāre pretty new to fighting games and havenāt approached the game with fundamentals in place.
Jin? Hwo? Really? Thatās sort of biased. Last I checked, I didnāt see Jin, Hwo, Chun, or Law throwing someone into a ground bounce from like 1/2 screen away. Although, I would say do something about Chun over Nina, but thatās a slight margin. Very slight indeed. I actually wouldāve stuck with using Nina if it werenāt for Ivory Cutter being weird to do on my controller.
Before Chun? No. I spoke out of turn.
Runner-up? Yup.
@AU: āYou can beat out Ivory Cutter by JUMPING AT HERā¦ā
When her AA makes you eat 1/3 of your life with no meter, why on EARTH would I want to risk trying to read a stray overhead with a JUMP?
Not anymore. Between lk. Geyser being air invincible, cr. HP actually being good now (for a normal AA, it does its job), her backwards movement, and her EX SS, her defensive options are understated by saying theyāre āhorribleā. To boot, even if you donāt want to use her AA options, her jmp. HP and HK have really good hit-boxes for A2A anyway.
L GC is only Air invincible on the 6th frame and onwards. Her defense is horrible. Like cody horrible. EX SSā¦I really hope you get a good read with that on wake-up. cr. hp itās a good AA but it moves her forward slightly which to me isnāt a good thing. j.hpā¦suffers the same as Kingās J.hp. not a good A2A. J.hkā¦maybe. The reason I say j.hp is not a good Air normal is because it gets stuffed rather easily with things like giefās cl.lp. All you need to AA Nina is a good hitbox hurtbox ratio like Juriās cr.hp. Invincibility is not required.
Her backwards movement? Itās the same as for a lot of characters. Hell Juri walks backwards just as fast as ninaās, not sure where youāre going with that. EX SSā¦I have yet to confirm if you can throw her out of it since ex ss is only UBI.
Itās a read. No one would be able to jump ever, against anyone if people could anti - air for shit. I can make you eat a third of your life with Guile ffs doing counter hit j. fierce, cr. MP xx flash kick. Thatās like 300 damage right there, more with a tag cancel and Guileās anti - airs are shit. Most characters in this game can juggle off anti - airs.
If you remove jumping from the equation of course youāre going to have more of an issue with ivory cutter, which only groundbounces on a counter hit.
If you get right near Nina you can jump in a way that the angle on geyser kick wont catch you as an anti - air. In that same range cr. fierce is inadequate as well, Nina needs to jump back to anti - air. If she goes for an ivory cutter in a situation like that youāre in the perfect position to punish the whiff. LK geyser is an 8f move as well, itās not a 3f shoryuken or even a 5f cr. fierce anti - air. She wont be hitting that consistently unless sheās anticipating you because youāre being predictable or has Tokido reactions.
Jin might not ground bounce you by the way but have fun with swaying willow crumples and good luck anti - airing him without a DP. Thatās if he bothers to come in, given his ability to zone you out. Jin isnāt broken, heās just really good at everything, he doesnāt have clear faults. Nina has a bad time escaping pressure because her alpha is worthless and her reversal options are joke.
As for Hwo, there is a reason you see so many of them in tournaments. Heās infuriatingly safe with arguably the best mix ups in the game. He can also change his descent and has an incredible sweep / backdash and full 5f invulnerable DP on defense. Heās the Cammy of this game. Again I donāt think heās broken but heās definitely one of the best characters in the game.
Man⦠How come everyone is getting to play Hero Of Time but me? T_T
Also Iām not even gonna comment on the Nina hate. I will only say Iām very disappointed in all of you except for FrostyAU, FSE and Thancruz. Even more credit to Thancruz and FSE because they arenāt trying to steal mah woman.
I think Ninaās comparable to Jin, except trade the fireball and focus attack-like defensive options for more damage options and higher damage output. I mean, you just said āhave fun AA-ing him without a DPā. Ninaās comparable to that too, if not even worse due to how ambiguous the landing always is. The main reason why someoneās gonna have issues with these two characters isnāt because of what they do well, itās because they donāt do anything poorly at all. Likeā¦zilch. You canāt say her reversal options are a -> joke <- more than āthey arenāt the bestā. EX Geyser is pretty safe against a neutral jump, and in a reversal scenario theyāre either jumping in front, behind, or standing in front of you. Itās invincible, so the ones in front are taken care of if theyāre planning to strike you, and behind? Well, most reversal options donāt do that well with that one anyway. It may not come out in 3 frames, but if they strike at you, youāll land a full solo combo. If they donāt, itās far less punishable than a DP. Not āa jokeā to me. Bad counters do suck though, but that doesnāt really make most characters any better or worse than what they were bound to be anyway.
As for Hwo, heās not necessarily āsafeā on everything. Thereās certain spots where he can Flamingo cancel into repeating a safe option over and over. Most things can be stuffed before they come out or punished afterwards, but the new Flamingo cancels allow him to not necessarily have to go through those options as much. Itād be easy to fix if they made Air Raid Special slightly negative on block, made D. Heel 0 on block, and did something about the properties of those Flamingo cancels. Lastly, his sweep is over-hyped. If it does get jumped, heās eating 50% from an unscaled combo with 10 heavy buttons and a sweet-spot DP for sure. With Nina, many of the things she relies on are light hit punishable at best, and on whiff, many of her longer reaching moves have fairly quick recovery.