SFxT General Discussion #4 - Witty title

Stream monsters = everyone now? Really Dex? :frowning:

  1. That’s just it. I’m not crazy.

  2. Elena can DP the I. Cutter, but not a cr. MK. The risk of a random cr. MK sort of negates the ability to DP the overhead.

  3. I actually did forget that EX grab chain. >_>

Nah man, I say nerf Nina before ANYONE else at this point. She’s the most deserving.

nerfing Nina before law,chun or Hwo?? uh no.

http://www.youtube.com/watch?v=b1TqsoxWhQY

Only things which need ā€˜nerfing’ for Law are his lk flip kick (so that you can cross him up on wakeup) and his corner infinite. Other than that he is EASILY the most honest top tier in the game, kinda like Fei Long is in SF4. Just so people can punish FFR easier make it -7 on block (I mean it makes absolutely no difference if you ask me but I’m 100% sure people would complain a lot less about him having an auto confirming special move which leads to decent damage if it was more punishable, kinda like Nina’s geysers)

Hwoarang is like SF4 Cammy, master of all trades, first thing I’d nerf is his DP even if it’s not that good (why the fuck does a rushdown character need a DP in the first place) and then next in line would be making his dynamite heel 0 on block and give it more pushback, make his lk hunting hawk -5 on block too and maybe reduce blockstun on his sweep by 3 frames to make sweep xx lk hunting hawk not a true blockstring. The core of the character wouldn’t be destroyed, but his ā€˜bullshit’ would be easier to deal with.

Chun, again, only nerf I would give her is to make her extended HK legs 0 or maybe -1 on block, and nerf the meter gain on block. Nerf cr.lk range too, shes in the same situation Kazuya was in, specifically that her cr.lk actually reaches noticably farther than her cr.mk. She might be boring to watch but other than her hk legs and cr.lk, she is actually very very honest so she doesnt need many nerfs IMO

Nina I would say the things I would nerf are ex command grab startup, j.hp bigger hurtbox, and maybe a slight damage nerf on her skull splitters and her ivory cutter. (say from 80 to 60 on splitters, and from 100 to 80 on ivory cutter) It wouldn’t kill the character one bit IMO but these would be reasonable nerfs, seeing how ex command grab is pretty much free 200 damage unless your opponent expects it or has very very good reflexes (think of it as fei long cr.lk ticked into command grab, except not as drastic) and how her j.hp is just such a yolo jump in, much like Jin’s j.hk.

Jin and Hwo say hi.

Nina is a lot more work than the likes of Chun or Law as well. Seriously pick her up and try play her for a bit.

Speaking of jin j.hk…are there any official hitbox reveals of those normals?.. Seems the mishima roundhouse is the source of a lot of urban myths.

Hey man, she’s mine, hands off.

C’mon Man, nobody loves Nina except Nina players.
Like Thancruz and Roknin : )
Should be a rule that if you guys go on the ā€œNina’s not that badā€ defense, you immediately have to say ā€œI play Nina, btwā€ Law and Hwo players too lol.

Nina has hitconfirms into geyser by the way, people just cbfed learning links even when they’re not that difficult.

I use st. MP, cr. HP xx HK geyser and cr. MP, st. lp > mp xx MK geyser all the time.

Nina’s really good, nobody is denying that she’s just far from broken. A lot of people bitching about her don’t punish geyser kicks on block and just play poorly against her in general. I see a lot of pretty bad Nina players frauding wins because people don’t know the MU even though I post shit about her all the time and have for the last six months.

You can beat out Ivory Cutter just by jumping at her or hitting her out of the start up.

Honestly a lot of you talk like you’re pretty new to fighting games and haven’t approached the game with fundamentals in place.

For Nina just reduce jp on her specials. Her defense is already horrible so you can’t nerf that. For bonus points, make geysers cr attacks.

Jin? Hwo? Really? That’s sort of biased. Last I checked, I didn’t see Jin, Hwo, Chun, or Law throwing someone into a ground bounce from like 1/2 screen away. Although, I would say do something about Chun over Nina, but that’s a slight margin. Very slight indeed. I actually would’ve stuck with using Nina if it weren’t for Ivory Cutter being weird to do on my controller.

Before Chun? No. I spoke out of turn.

Runner-up? Yup. :coffee:

@AU: ā€œYou can beat out Ivory Cutter by JUMPING AT HERā€¦ā€

When her AA makes you eat 1/3 of your life with no meter, why on EARTH would I want to risk trying to read a stray overhead with a JUMP?

Not anymore. Between lk. Geyser being air invincible, cr. HP actually being good now (for a normal AA, it does its job), her backwards movement, and her EX SS, her defensive options are understated by saying they’re ā€œhorribleā€. To boot, even if you don’t want to use her AA options, her jmp. HP and HK have really good hit-boxes for A2A anyway.

Was that you I just fought on PSN? (I’m the Ken/Kuma player)

L GC is only Air invincible on the 6th frame and onwards. Her defense is horrible. Like cody horrible. EX SS…I really hope you get a good read with that on wake-up. cr. hp it’s a good AA but it moves her forward slightly which to me isn’t a good thing. j.hp…suffers the same as King’s J.hp. not a good A2A. J.hk…maybe. The reason I say j.hp is not a good Air normal is because it gets stuffed rather easily with things like gief’s cl.lp. All you need to AA Nina is a good hitbox hurtbox ratio like Juri’s cr.hp. Invincibility is not required.

Her backwards movement? It’s the same as for a lot of characters. Hell Juri walks backwards just as fast as nina’s, not sure where you’re going with that. EX SS…I have yet to confirm if you can throw her out of it since ex ss is only UBI.

Also apparently Hwo’s SS is throw invulnerable.

@cg123n1

It’s a read. No one would be able to jump ever, against anyone if people could anti - air for shit. I can make you eat a third of your life with Guile ffs doing counter hit j. fierce, cr. MP xx flash kick. That’s like 300 damage right there, more with a tag cancel and Guile’s anti - airs are shit. Most characters in this game can juggle off anti - airs.

If you remove jumping from the equation of course you’re going to have more of an issue with ivory cutter, which only groundbounces on a counter hit.

If you get right near Nina you can jump in a way that the angle on geyser kick wont catch you as an anti - air. In that same range cr. fierce is inadequate as well, Nina needs to jump back to anti - air. If she goes for an ivory cutter in a situation like that you’re in the perfect position to punish the whiff. LK geyser is an 8f move as well, it’s not a 3f shoryuken or even a 5f cr. fierce anti - air. She wont be hitting that consistently unless she’s anticipating you because you’re being predictable or has Tokido reactions.

Jin might not ground bounce you by the way but have fun with swaying willow crumples and good luck anti - airing him without a DP. That’s if he bothers to come in, given his ability to zone you out. Jin isn’t broken, he’s just really good at everything, he doesn’t have clear faults. Nina has a bad time escaping pressure because her alpha is worthless and her reversal options are joke.

As for Hwo, there is a reason you see so many of them in tournaments. He’s infuriatingly safe with arguably the best mix ups in the game. He can also change his descent and has an incredible sweep / backdash and full 5f invulnerable DP on defense. He’s the Cammy of this game. Again I don’t think he’s broken but he’s definitely one of the best characters in the game.

Man… How come everyone is getting to play Hero Of Time but me? T_T

Also I’m not even gonna comment on the Nina hate. I will only say I’m very disappointed in all of you except for FrostyAU, FSE and Thancruz. Even more credit to Thancruz and FSE because they aren’t trying to steal mah woman.

I think Nina’s comparable to Jin, except trade the fireball and focus attack-like defensive options for more damage options and higher damage output. I mean, you just said ā€œhave fun AA-ing him without a DPā€. Nina’s comparable to that too, if not even worse due to how ambiguous the landing always is. The main reason why someone’s gonna have issues with these two characters isn’t because of what they do well, it’s because they don’t do anything poorly at all. Like…zilch. You can’t say her reversal options are a -> joke <- more than ā€œthey aren’t the bestā€. EX Geyser is pretty safe against a neutral jump, and in a reversal scenario they’re either jumping in front, behind, or standing in front of you. It’s invincible, so the ones in front are taken care of if they’re planning to strike you, and behind? Well, most reversal options don’t do that well with that one anyway. It may not come out in 3 frames, but if they strike at you, you’ll land a full solo combo. If they don’t, it’s far less punishable than a DP. Not ā€œa jokeā€ to me. Bad counters do suck though, but that doesn’t really make most characters any better or worse than what they were bound to be anyway.

As for Hwo, he’s not necessarily ā€œsafeā€ on everything. There’s certain spots where he can Flamingo cancel into repeating a safe option over and over. Most things can be stuffed before they come out or punished afterwards, but the new Flamingo cancels allow him to not necessarily have to go through those options as much. It’d be easy to fix if they made Air Raid Special slightly negative on block, made D. Heel 0 on block, and did something about the properties of those Flamingo cancels. Lastly, his sweep is over-hyped. If it does get jumped, he’s eating 50% from an unscaled combo with 10 heavy buttons and a sweet-spot DP for sure. With Nina, many of the things she relies on are light hit punishable at best, and on whiff, many of her longer reaching moves have fairly quick recovery.

Quit thinking with your penis!

Looks at Elena and Anna listed in sig…

Don’t judge me. :coffee:

Actually I thought you liked tiny asian school girls (It’s alright IRL they are cute best part of college really). Lol.