Asuka was annoying, and then after the matches I remembered I could just mash out of CADC’s. I also completely forgot what Juri’s dive kick is on block.
Also:
“Rising Uppercut (Fastest Input) - Block stun reduced by 2 (-1F on block)”
Looks like they nerfed EWGF on block(and some meter gain nerfs). I’m surprised that was all they did.
I don’t feel bad for Capcom nerfs, most of the cast on Capcom side was braindead as fuck. Time for Tekken side to even the score and make them see exactly what we’ve been going through on Tekken side.
Didn’t see anything about juggle potential. I’m not sure they really know about how good the move is, but then again I’m not sure they really know about a lot of the stuff they’re changing in the first place.
EX Slaughter Hook is the one that lost strike invulnerability. But Mist Step did lose it’s invincibility to standing attacks (while also having its hurtbox reduced?), so looks like the move won’t be as effective, like you said. Which I’m fine with, less derpy and it still remains to be an obscenely good combo tool and great AA at the right ranges.
Some nice buffs to Nina. Cr HP from 8 frames to 5 frames. LK geyser cannon from 15 frames to 8 frames and invincible to air strikes from 6th frame onwards.
I guess that’s what they mean when they were saying that Tekken chars were getting improved Anti Air abilities.
That is precisely what makes it sooooooo funny. Like, I an’t stop smiling.
Min you, I play the character and I’m not dropping her now at all (plus she got some other juice). It’s just, you couldn’t predict an easier nerf if you tried.