The only thing I really dislike about DBFZ is that a lot of its fans seem straight out of r/kappa…
I don’t think Capcom will change the meta adding new things any time soon. I feel a bit bored even myself, but more because of how some characters can abuse the game mechanic more than the others. The V-System some characters and clearly fuck the rest of the cast, adding new mechanics could make the game even worse.
On the DBZF discussion : who cares, SFV players can’t really judge the DB players and viceversa, none of these games are perfect and well balanced, until everyone have fun, I’m good.
And I know you just looooooove that
It’s never gonna change.
Soooo, some may know this already but…
for people that are playing ranked/casual online I know one of the regular complaints about SFV’s matchmaking is that you’ll search for 5 bar matches, but you get matches that are CLEARLY NOT 5 bar quality wise. I always just assumed that sometimes people’s connection’s just get shittier before the match starts or the game was just in the background picking people with high pings. Which the latter is kinda true and I’ve started to get to the bottom of what’s happening.
Basically, you need to search for matches using FIGHT REQUEST. The reason for this is that you can see the bars before you go into the match. Now this may seem obvious and felt it was obvious myself, till I realized that something fishy was going on.
((Essentially whenever I do fight request and make the settings “5 bars only” the game will STILL match me with LOWER bar players (4, 3 and sometimes even 2 bars).)) I’m not sure whether this is a bug with the coding or they do this on purpose to get you into matches faster. Either way it’s wrong. When you get set up with 3 or 4 bar people you’re guaranteed getting some laggy dude from Europe or some Caribbean island like Haiti. I did an earlier standard rank search without fight request and got matched up with Haitian Abigail. The connection wasn’t terrible, but it was clearly not 5 bars and the match would have sudden skips and rollbacks that are usually non existent in true 5 bar connections.
This is a picture from CFN of a Nash player I just fought using fight request and screening for the 5 bars. It was pretty smooth and CFN shows he’s pretty close to me.
Image of a second player i screened for 5 bars with fight request who used Guile. Can also see he lives relatively close to me and the connection was also great with no skips or anything.
This specifically is an image of me screening with Fight Request with 5 ONLY and STILL getting a 3 BAR. At least at this point you know to cancel the request.
Long story short, make sure you screen your matches with fight request as the game will bug out/accidentally give you less than 5 bar matches EVEN IF you set 5 only
(will do more testing to see if this consistently brings good connections, but so far so good).
I already do that, but still get a lot of laggy matches thanks to wifi.
They show as 5 bars but don’t feel like 5 bars at all.
I imagine certain areas/continents just have people with shit connections. I expect Brazil especially to be full of wifi warriors or people with low upload speeds. For me personally Im definitely noticing much better matches with truly 5 only.
Yes, it is most unfortunate.
When the connection is good and the other part is using wired, it plays heavenly and very smooth.
But that sadly only happens less than 50% of the matches I have here.
Anyone online and want to play some sets? I’m practicing my Laura right now
I do that Always and guess what? The game doesn’t care about your 5 bars only fight request, that’s clearly something wrong. I’ve fought for 2hrs straight before and the online experience was just awful. The crown goes to a player from Algeria who was laggy that I couldn’t not even change form as Zeku, all of that when I’m playing wired, with a 150/50 fiber connection with the possibility to boost the only peripheral connected to the internet. The netcode isn’t solid at all, nothing new here. All these issues helped me going tilted in an heartbeat, I’ve lost so many points against bad players. I can’t beat that shit, that’s why I often think twice before playing Ranked. I don’t have BS to save my ass when needed, playing even against the netcode is just disheartening.
I have the feeling PSN players in general are less educated than the XBox ones when we talking about playing wired. I don’t give at Capcom all the blame here, friends of mine who were used to the PSN warned me about the shit I was going to discover playing there.
You just now realizing that Jin? Lol, first world problems, AU been dealing with that shit for years now.
Moving on. This anti dbfz talk is funny. The game has depth if you know where to look. There’s also homogeneity if that’s what you are looking for, same for sf5. Let’s see… in dbfz every character more or less wants to get close and make you block something into an assist and then run a mixup on you. In sf5 (in its first 2 seasons) every character wanted to get close to you and run blockstring mixups and cancel some low into v trigger into big damage.
Dbfz has its problems for sure, but saying every character plays like every other character is like watching a blanka versus cammy match in ST, seeing them both press ground buttons and jump ta each other, and come away with they are doing the same thing.
In dbfz, these are things that vary highly that make characters feel different from one another:
- S attacks. Some S attacks don’t hit crouchin characters, some only hit once, some can be canceled into each other so that you can confirm with only an S attack string.
S attacks in the air vary greatly as well with some characters having S attacks that hit multiple times and are great confirms, while others are rather shitty (Yamcha) and only hit once and have terrible angles of attack. - Beams. Not every character in the game has a beam and most don’t have an aerial beam, both of which can drastically change the way the characters play since beams have the highest priority and can hitconfirm from a full screen away.
- Specials… the specials vary greatly for use as blockstrings and combo fodder, some have big blockstun, some don’t. Some have tricky stuff, some dont.
- Plus on block metered attacks. Not every character has this.
- Normals in general. Some characters cr.m has long range like a slide (gotenks/trunks/beerus etc) while others have a cr.m that has very little range. This is an even bigger difference than sf5 ryu cr.mk versus someone like cammy or urien or Abigail cr.mk
There’s more but I gotta make breakfast for the kiddies. Dbfz has depth if you are looking for it. And it has homogeneity if that’s what you are looking for. But just because most character want to do blockstring into assist into mixup doesn’t make the game have less depth. It just makes the games offense very linear, something that most fighting games including sf5 (and save for arcsys) are guilty of.
The problem with DBFZ is there’s no true like big body team or zoner team and the way the fireballs work the fireballs are just used to string someone into a long combo and back to what you were watching 100 seconds before that.
There’s just generally way less variance in how you call assists, how you move around the screen (the two worst for me) and what your team’s primary gameplan is compared to Marvel. I played it a bit and watched enough matches to know that the variance is pretty much in small things that dont make the teams play much different from one another. Every team is basically button fishing and air dash scrambling with one of the only 3 or 4 strong neutral assists into combo or with secondary plan of fishing for beams/ki blasts into combos.
Yeah that sucks. I believe people in other countries just dont have optimized router/wire setups. So far east coast US doing pretty good.
so you really believe thats the issue and not the games netcode itself and that its fine?
ki, mkx, ij2, sg all of them use a ggpo style netcode and these kind of issues dont happen and no you dont neet to play with people close to you or just with 5 bars to get good matches going on.
i got it, you get plenty of good matches but there are a lot of people who dont share the experience especially in ranked against randoms. there are even videos of people desyncing in the same room playing together.
If you’re asking me, no. Just that it clearly seems to help.
Which helps on top of the fact that I figured out why I was getting my constant one sided rollback on PC. My PC has a shitty motherboard where it doesn’t go into screen saver mode accurately so I have to shut down the computer if it does go to screen saver mode. Otherwise I get constant one sided rollback after the 3rd second of every round that doesn’t fix itself until I shut down the comp.
KI has had desynching problems as well since season 1. It’s common with some of the console games as far as rollback netcode goes.
Even with those issues I’ve played plenty matches in both KI and SFV with people I know in lounges and there was no complaints of things happening that shouldn’t have happened or anything of that sort. Had regular matches in both games with some strong/tournament players and generally felt pretty stable.
I’ve had that “3 bar when I said gimmie 5 bars” shit happen plenty, and it seems like a lot more recently. I’ve always gone with having to confirm matches so thankfully I can dodge the shitty ones. But it’s still a pain and you get reported 5 bars that have clear roll back and teleports. Only so much you can do to filter when the snapshot SFV uses for determining the connection is off, seems like.
Heat if you want some intermediate ass Laura advice I got you fam
playing only 5 bars with people close to you of course helps. i could get some mk9 matches going with someone from my city, i still would never call the netcode to be good or acceptable. never heard anything about ki having these issues as well which most likely means its a uncommon thing to happen? not too deep into that game to give a final statement on it.
screensaver…first person in years i heard who still uses one but interesting to hear that such a thing can cause issues too. that would be then another fix they need to make in regard of how the netplay works.
i had plenty of good matches too in sfv…but more then enough bad ones in ranked and lobbys to have “enough of it”. no netcode is perfect but the fact that its the majority of times just one sided is a no go for me but a lot of people got used to it and even accept the little rollbacks which you see when you move around.
the sad thing, would people actually make more noice about that topic instead to accept it capcom might really look into it.
The desynching was pretty common in KI for season 1 and there was a pretty well known video back then where a guy played a match with DSP and showed both matches playing at the same time with clearly different things going on. Probably has gotten better since then, but with there being videos of Season 2 matches having desynchs also I’m sure there is still somewhat of an issue.
Netcode in general is a finnicky thing and that’s why some people just prefer to play offline because even with games that have “accepted” netcode like KI, KI does things like force 3 frames of delay into the online. Like a fixed input delay for GGPO. It’s a way of ensuring you dont get too many ports, but tournament players will obviously know the difference and prefer to play offline to maximize certain tight timing things or reactions to mix ups.
People who play on GGPO prefer to play low pings with 2/1/0 input delay as that gets you closest to offline without having to go offline.
Who wins the Abigail-Laura matchup