If that Balrog would stop hitting buttons at useless ranges, he’d be much better off in the Falke mu.
Lame Rog is super hard for Falke.
Texas Showdown
I brought the TE2+ and it has the same stupid squeak as the old model did at the sides when you press your arms on it, wanna return it and the people are being fussy about the return wanting to investigate the issue, boi
So if Falke beats Cammy right…that makes her a top tier killer r-right
Also Menat is dirty, DIRTY D I R T Y
Been awhile since I played but I’m experimenting with Falke now so I’ve come back to this board for a bit.
What I saw:
You didn’t tick throw once. Not hard to have amazing defense when you aren’t showing the most basic mixup setup to your opponent.
You did do dash up throw on oki a couple of times and that directly resulted in an oki shimmy st.hp punish against him, winning you the first round of the second match. I thought you were onto it but then you didn’t keep up with the pressure in the next 2 rounds and you got a run/jump into blocked cr.lp and instead went with a very slight stagger cr.mp. Good stuff, but if you haven’t shown the tick throw enough or at all, you are relying on trying to take advantage of an opponents habit that you haven’t yet identified they have. Better to go for the throw till you see them tech or mash some shit.
Also, he tends to interrupt your strings with mediums instead of lights. That’s because your pressure tends to be strong on the range, but weak upclose, you are pressing buttons from there max range where they can’t confirm and a simp,e hit only gets you 60 damage.
While I don’t prescribe to the “you need to jump more” philosophy… as a basic strat it’s correct. Just you know, not jumps necessarily, but you need to be putting together some series like “unga>throw” like dash up throw, dash up tick throw, an occasional crossup try, a few more just barely out of poke range jab fireballs to hit chuns limbs. Chun has a general hard time with fireballs if you space them correctly where she can’t cr.mp through them without whiffing or when it’s to close for her to react easily… so like a fierce or jab fireball upclose and jab fireballs from midrange. But yeah, you gotta pressure her more oh and another thing, I can understand why you didn’t do it, but you need to do more shimmies in general as well. Yeah yeah, bla bla bla she will just cr.mk you or something, but it’s how you set it up. This Chun wasn’t walking backwards out of your throw attempts so that’s a non issue ATM. The way to set it up is 1.tick throw, 2. Jab>immediate frame trap. Mix those up 2-4 times, then depending on how successful your ticks and frame traps were, go for a jab into a shimmy and blow her the fuck up when she late techs, which she WILL if she’s been teching your throws, yet blocking your frame traps. That’s what shimmy is for, to blow up predictable late teching. Once you throw in the shimmy and blow her up once or twice she will start to either press the buttons fast (gets blown up by frame trap), or not press buttons (gets beaten by throw)
But you won’t ever get there if your aren’t willing to show the tick throw in the first place. The safest thing is the frame trap, true, but late tech will blow that up and will also kill your tick throw. Once you start to be able to consistently mixup between jab throw, jab shimmy and jab frame trap, if they can still defend well at that point THATS when you can say they have good defense (and more than likely you are being predictable with how you use those options) happy hunting.
Still all over dbfz?
-Jak
Yeah man, totally. It’s a really fun game. And I’ve now moved houses and been able to change my ISP to something that no longer routes through the east coast while I’m in the west coast, and I also have that australia NBN so my DL speed is like 90 mbps now so I can get stellar connects all day long in both sf5 and dbfz.
I like Falke so far, very cerebral character. Her buttons are pretty unga but she has no damage from the ranged versions most of the time unless you are charging. I really like the AA on her as well and she not useless upclose either.
What a fascinating match but I’m curious what happened after. Did the Vega win the set in the end or did Stormkubo figure out a counter?
the ol’ guess wrong 10 times in a row mixup
Sometimes you can be small, but big at the same time
Shadow Hearts was a good series. Especially 2.
YOLO_SRK I know you go by a different name here but I can’t remember how it goes. Just wanna day GG’s and I hope the connection wasn’t shit. I don’t know how to fight sim so I kinda frauded it up.
I totally agree with this. I just have a really hard time with this version of him because… well it’s a better version of him than sf4… let’s take a look:
Sf4:
Low HP combined with ultras does his health in quickly.
Focus blows up his air fireball.
A player has to actually be pretty fucking good to do a decent version of his vortex mixup.
Most characters had better pokes for fighting him on the ground (his pokes in sf4 were pretty lackluster just like in sf5, but in sf4 characters in general had better poking game so it exacerbated the issue)
His teleport which was decent and an actual option in sf4, got him blown up hard for a bad one, which in turn made him have to hold pressure or rely on his easily bailable DP (just invincible backdash the dp and it wiffs and he gets no focus cancel and you get a full punish… easy)
Focus blows up his best poke (sweep) till he gets ultra, even then no one shitty is going to be able to sweep cancel ultra your focus so it isn’t something you reall6 have to deal with till play8ng very high end akuma players.
Sf5:
Airfireball is a real threat because of no focus and can be plus on block and basically always leads to a full combo on hit if you tried to play actual streetfighter and AA him appropriately. Like serious if you try to AA him you can’t, so you have to play against him in a totally untraditional way and stay out of his airfireball range, players seem to better AAing him in non traditional ways but that just opens up his neutral and gives him spacing to play with you really don’t want him to be able to play with.
In a game cenetered around jumping he has some of the easiest and most damaging AA options out there. His neutral pokes are still pretty crap but he has much better upclose pokes now with cr.hp and easily hitconfirmable cr.mp, par for most of the cast but this synergies with his jumpin game even more.
Demonflip used sporadically in blockstrings can be/is hard to deal with because anti airs are slow as dirt. You basically have to know it’s coming and have your AA ready, but that opens you up to his stagger and frame trap game.
Now has a comboable “super” whereas in sf4 his super was never used for the Burst damage, it’s now always used and that helps with damage in general since he has good ways of hitconfirming the super.
Gets even better in v trigger with stupid demonflip airfireball unga to just force his way in.
He no longer has akuma hp, but still enjoys the benefits of be8ng akuma offensively.
My basic hot take is that the sf4 system gave you more universal ways of dealing with him with things like focus and invincible backdash, ESPECIALLY against the wack players, like, I got blown the fuck up by a decent amount of sf4 akuma, but they were always good players. Out here in AU, players that I used to basically obliterate in sf5 now beat me with akuma just because of how much the system likes him at a low level and how well he acclimated to beginner strategies (just jump and do shit, a lot, and mix it up)
I actually think it would be eisier to beat a so called good akuma in sf5 that dies fewer air fireballs and when he does do them is easier to predict because he’s using good spacing not randomly bad (yet still good) spacing which is the noob mixup that sf5 loves so much (mixing up not because you are good but because you are so bad that your terrible spacing actually makes you mixup things because something done from this range is different from the same thing done from a different range)
Meh.
shadow hearts 2 is a top 5 PS2 RPG.
1 and 3 are ehhhhhhh
Haven’t played 3 yet even though I have a copy somewhere.
Speak of the devil, pretty much exactly what I have to play against is right here at 5 minutes in. Fchamp has to play against one of these akuma players and the akuma is… not great but champ has to completely change his style to total avoidance to beat this dude. And calls akuma the most brain dead character in the game. Champ is way better at defending against the demonflip though, but the akuma is so stupid he doesn’t realize it and recognize that all the stagger pressure he gets in the first game is because champ is focused on beating the demonflip and the akuma gets desperate… and does more demonflips and drops a bunch of easy ass akuma combos.
Anywho, 5 minutes in.