I saw you get washed by Snake Eyez good job hombre
I will vouch for this.
The backdash thing is a very real problem for Sakura. As you said, +2 would mean a real pressure reset.
Tbh I think it should be +3 anyway. MK.Tatsu should be +4, and HK.Tatsu the one at +2.
The key will be getting to a point where you can do 2 0 or win the set vs the GMs. That’s the biggest part of getting to Master as you’ll get a slew of them in a row sometimes and they can offset your diamond losses at times.
It’s important because getting your butt kicked by a line of Masters and GMs is basically just as bad as losing to 2 Diamonds in a row. It’s just your reward is much higher if you can get the 2 0 or 2 1.
Jin real fucking happy about this master ain’t he
I should be. Took me long enough with fair ass honest stick character.
Plus seeing people that were getting close to it back down like 5k less than they were is rough. It’s rough. I know a Zeku player who was like 27+K a couple months ago and now he’s back to 22 and he grinds as much or more than I was. With arguably a better character.
Wouldn’t be fun if it wasn’t rough though. Gotta somehow 2 0 and 2 1 shit ass matchups vs people who main those shit ass matchups with a shit ton of points.
The grind is real. If you cant travel then at least you can rank up.
I hate shoto’s I really do.
In that whole list of stuff, none of it involves whiff punishes or defensive things. You can work out which strings you can interrupt so you deal with less pressure etc.
There’s a lot of minutiea to this game. Ever checked your replays to see how often you defend a shimmy with a cr.mk or st. Lk?
Making sure your identifying those opportunities will make you more comfortable in defensive situations.
Pertho is a good boy
When I watch Twin’s replays he’s always dropping something that would win him the match free. Like a jab jab target confirm that should be stupid easy to land. Like the first 2 jabs will land and then he just stops and lets the other person win.
Punishing dash punches is nice, but the rest of the Sak v Boxer is some stress inducing shit. Can’t throw plasma and he’s tossing around st. Hk so you can’t press shit. You stay on him and toss his ass a la Cammy or he’s beating your face in and getting a chance to pop trigger. It’s like the dictator matchup and you need to roll em’ so they can’t do any nonsense.
Also I stopped playing Sakura after Kage dropped.
I see.
I treat Sakura like I treat Chun Li. I know which matchups are worth throwing fireballs in and I know which matchups aren’t worth bothering. Sakura’s regular fireball data is like about the worst in the game. Which means it’s basically about who you can reliably use charged fireball against (which is pretty cheap) and who you will never get that shit out vs without dying. Boxer is like if you get a charged fireball out you better hope he’s out of meter.
Yeah the rest of the matchup sounds exactly the same as Ibuki vs Boxer soooo…yeah. Probably best off with Chun, but I’m not doing Chun anymore.
Hmmm even though Boxer actually has walk speed to make it less effective, I could see some stuff in Kage vs Boxer.
Another thing you want to keep in mind is making sure you’re varying your upclose pressure. If you tick throw, remind yourself to do a delayed button or a frame trap. You’d be surprised how often your offense is falling apart because of autopiloting.
Kolin also has a solid St.LK that cancels into decent damage with bar. When you habe some training mode time, find the spots where tossing it would interrupt the long cr.mks. That’ll shift how you play your footsies to gice you different goals.
For example, Young Zeku can get a st.lk XX ex shoulder on counterhit. That slunds weird, but if we’re in footsies range and you’re relying on a cr.mk, I can stand in a range where I’ll stuff the start up free with my st.lk and get that in on it. As of right now, I rely on st.hp to get me too many places where making st.lk more dangerous is far beneficial.
Making your st.lk inordinately dangerous is a big deal wiyh Kolin. Specially when you can do a lot of shoving around with cr.mk and st.hp already
So you make sure you are buffering right and you can start looling at your footsies in a more proactive way.
Currently you could still beat 3 frames with cr lp ~ st lp, or from further range cr lp (ch) ~ st lk, but tbf you’d struggle to consistently get cr lp to reach from far range ( you could get the stubby 3 frames to whiff but akuma and vega would be a problem). Cr mp has similar pushback as st mp so you might even be pushed out of range for st lk (assuming youd use cr mp because of st mp wouldnt reach, if it did you’d just use st mp).
I agree a +2 change would be super convenient, but capcom obviously think it’s op. i’m saying +1 is still workable enough to get the opponent to block after getting hit, or just resume pressure.
Lastly if people are backdashing every time you hit them with tatsu, you can go for reads like b fierce which crush counter into a big combo.
This describes 80% of my matches.
It’s why I’ve commented that I still “beat myself” an alarming amount of the time.
I think the only one who flat-out said that he likes V better is Haitani, and maybe Tokido if DJ is right.
There are lots of players who said they like IV better, or at least alluded to it. Off the top of my head: Sanford, Zangitan, Smug, Gamerbee, Damdai, Xian, and I’m sure there’s many more.
Guilty as charged.
I too do a lot of fake stuff with Falke that are very gimmicky, but people fall for them a lot.
Like dashing after shot xx st lk to throw them. Once people start figuring that it is fake and pressing buttons pre-emptively to stop my dash, I can just sit and whiff punish their buttons with my st lk.
Or do some dive non-sense and have them all fall for it.
All that fake stuff along with a much more defensive play style is getting me somewhere.
Someone actually made a list of players who said they like 5 better:
Not much but ¯_(ツ)_/¯