Edit.
Falke does have to deal with it eventually. You just have to play crazy enough and throw out enough correct fireballs to get it to work.
It’s only like Guile that almost 100 percent never has to deal with her at all. His boom gameplan works perfectly where she’s either jumping into something that will hit her or moving along the ground into something that will hit her. Falke can stop one or the other approach very well, but she can’t cover both at the same time and if they play it right they will get in eventually.
I figure with crap like EX shoulder and Falke bad DP laura would do okay.
Yeah it’s just a matter of Falke severely outranges her from both ground and air, but she can only cover one at a time. Enough for Falke to neutrally win, but not enough to never have to deal with Laura like Guile never really has to. The Guile matchup was even more busted when he had throw and projectile invincible regular flash kicks.
Going for big, risky stuff when the slow, methodical low risk stuff isn’t working is basic strategy though. Not just in FGs, in ANY game I can think of.
Here a sprite to 2nd place character of Final Round
https://twitter.com/Relusion3/status/1108005429773299712?s=19
It more like.
If you can’t beat someone fundamentally, see if you can gimmick out a win. In doing so you might find a weakness in their armor.
The good players can shore up a weakness to a gimmick scary fast though, so the higher up in games you go, the less this works. Experience is often the bigger factor in how much that playstyle can work.
Tennis has some good things to relate to in that. Like if you’re trying to beat someone that’s being powerful from far back into the court you’ll have to move up closer to the net. It’s risky in that it just makes it even easier for them to score points, but being closer to the net gives you power plays that you can’t get from far away.
Which even the people that play from far court will move in to score a ball that’s pretty much unreactable to decipher if its going left or right to score. Just to get a more guaranteed point if needed.
Great sprite as always. Momochi is young Zeku most of the time though.
I’ll be home in 20 minutes, I’ll link to a chess game I played a few months ago where the whole “I’m hopelessly down, so go for high variance shit and hope it magically works” is pretty well shown.
And gief, he shits on Laura’s everything. Lmao
Yeah Gief is like the non fireball version of never having to deal with her. She has to go in but she’ll die if she stays in too long also.
Lol i love when niggas send me hatemail after losing like how. Even if i am trash you lost fam.
Hold dat.
Even at her best state she was still tough to play against Gief… and that was when he wasnt that good (iirc?)
Trust me when I say that I know how this match up feels like ._.
Okay, so here’s the chess game I was talking about. I’m quite a bit better than this guy, but he plays like a madman and always throws his pieces at my king. And this game it worked because I made a few stupid decisions. About 15 moves in I’m actually completely fucked. He’s up an officer, none of my pieces do anything, none of my pieces have anywhere they can move, and he’s eyeing my king with all his pieces and can kill me pretty easily. I play 17.Rf4 just to have a piece in play and create a small pin, and hope it does something. It really doesn’t, he can just relax, castle and let me kill myself.
Then he goes super greedy and takes a pawn with 18. Nxd5. This is actually the move the computer suggests, but any human would tell you to chill the fuck out because those pawns in the middle prevent me from doing anything that can get me back into the game. Now I have a chance to activate my pieces and create threats even though I’m waaaay behind. At move 20 I actually have a (admittedly bad) plan to play by, which is still a lot better than twiddling my thumbs and waiting to die, which was my gameplan two moves ago. He makes two bad defensive decisions right after that (he shouldn’t have accepted my rook sacrifice, and 23. Kd2 gave me a beautiful combination to steal the game).
Both of us demonstrated the “high variance when down”-concept here. I’m way stronger than him, but by playing aggressively he can actually catch me off guard, because I’d never lose to him in a slow, positional game. Conversely, if he had just consolidated his advantage and quietly shut down my counterplay after he had my ass around move 15, he’d take that game easily. Instead he let me get a position where I could create chaos and steal the game right under his nose.
tldr: If you can’t win the long game by playing solid, there’s no fucking point in playing solid. You should AIM to be the guy who’s good enough to win by solid play, but if someone’s better than you right now, go nuts. You might die, but you’d probably die anyway, so might as well get a practical winning chance while you’re at it.
Now I know how casual players feel when reading fighting game talk.
To be fair, casual players don’t read technical fighting game talk :V
It would be nice to get discussions on FG decision making in the newspapers like you have with chess though. Someone, hire Dime to write twelve page essays about Punk’s sick shimmy / c.MK-confirms.
Punk missed 2 c.MK confirms maybe in a row (or at best it was a missed, gotem missed situation) in a round VS Johnny I think. I believe it was Johnny because I remember thinking those could have been very costly.
Put simpler, a quote from Captain Jack Sparrow:
Turner: You didn’t beat me. You ignored the rules of engagement! In a fair fight, I’d kill you!
Sparrow: Well, that’s not much incentive for me to fight fair then, is it?