SFV Lounge: Revealed DEEZ NUTZ! They don't reveal $H1T. Momochi plz wakeup super

Sometimes I let my 3 dogs at inside the house and one of them (the youngest one) always jump on my lap when I’m sitting at the chair playing games, its fun

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Event hubs doing their podcast 2 days early to complain about no announcements and turns out @Twinblades was right, Veloc1raptor is deffo on suicide watch.

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@Rice_Eater We caught each other late night. GGs. I like how you angled those trigger fireballs in the first match to blow up my air fireball. Very smart stuff. You always do stuff that the other Akumas don’t do which I like. Shows you think for yourself. GGs and we’ll get more in.

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Some of the piece choices seem less than ideal and that’s bothering me more than it should.

GG’s, I wanted to exploit some of your habits like going for that neutral jump attack if I threw a fireball from further away. But by the final round you were like “nope, I’m staying in this range”. That’s the same range that a few Chun’s that I play stay at against me and I just get destroyed because air fireball is no longer effective and they can reach me while I can’t reach them.

At that point it became harder to figure out what to do since you don’t have to do anything and can harass me with long range normals. I guess I could go for more yolo dashes if you’re playing reactionary lol.

I complained about feeling like I was in a slump in T7 a few weeks ago, and decided to give Leo a break while I messed around with Kazumi. The hope was that it’d give me time to unlearn a few bad habits with Leo, since Kazumi is really simple and direct.

I can now fairly confidently say that it helped out quite a bit. I feel like I’m playing a lot cleaner and less gimmicky/all-in than before, and I’ve caught back up to players that I played even with a few months ago but really struggled with beating when I was in the slump.

Nationals is just 12 days away. Boot camp inc.

Oh. And I hit some dude with 4 EWGFs in the same combo when I was messing around with Kazuya yesterday. It made Tekken 7 crash. Game couldn’t handle the hype.

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Morning everyone

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Also, the Smash community in Oslo is really darn great. We’ve had a bunch of collaborations recently, and now one of the dudes there (who’s a solid Tekken player as well) wants to do a T7 intro course for Smash players. From what I gather, there’s actually a lot of interest for it, too. A lot of people were asking me about other FGs when I was playing SSBU with them last weekend.

This makes me wonder just how the fuck the US Smash community managed to be so terrible in comparison. :confused:

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Why do players play stubborn in this game if their original gameplan not working?

I play this plat Laura in a Ft3… His style grounded, foosies and clean play. Beat him 3-0 it was cool. We run another set and all of a sudden he went big brain on me and started doing random overheads, double dash sweeps. Jumps for a third time even tho I DP’ed him twice in a row. Why?? You ain’t improving anything by doing this and your wasting my time.

If i go full retard its usually because I have no idea what to do and playing the way i normally do gets me blown up. Just my 2 cents.

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Did it work though?

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No. I think he was just frustrated from the zoning.

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You beat him 3-0… and are surprised he changed his gameplan?

It may not have worked, but I don’t think he was wrong.

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I don’t think it was a gameplan all… More like Fuck you imma keep doing this shit till it works. Atleast in the first set he won some rounds.

Playing fundamentally is only fun if you’re winning. If it’s not paying off you either go more HAM and see if that works or continue losing the same way.

Veteran players may try to continue finding different ways of fundamentally winning, but once the average player runs out of ideas for fundamentally winning they’re going to turn up the HAM.

Plus it’s Laura. She doesn’t really have the fundamentals or safe options to continually find new ways to win fundamentally to begin with. She’s basically meant to find a hit in neutral and then run stuff that’s somewhat unsafe at times, but unreactable and leads to powerful situations that can win her the match. She can’t really win matches as solidly as a Karin, Guile or Menat player can due to the nature of her character.

You have to be a gutsy player to play Laura as she is basically easy to react to and zone if you don’t play that way. You can’t really blame a Laura player for doing stuff. Especially if a Laura player is playing my Falke they have to do stuff or they will lose everytime free.

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Now I’m thinking about the DMC5 doge meme :joy:

All that means is that you were good enough that his plan to go full nut job didn’t work.

Which, good on you!

We saw CeroBlast pull of this trick a few times this weekend. It works at all levels.

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Ceroblast is an Ultimate Grand Ultra Bronze. Which is probably what you need to beat Problem X because Problem X plays a very defensive version of an offensive character. Which works as Bison does actually have better buttons than most of the cast, just not the walk speed to condition without a lot of understanding his other movements.

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Cero could still play solid when he needed to though.

It often terrifying when a player can flip the dipshit dip switch at the drop of a hat, as you do have to take very special consideration with some of those tactics. It’s also part of why wake up super works so well.

It’s something I’ve employed to great success in other games.

Flacko_ali: sigh, why do these Laura players waste my time with their ham nonsense, instead of a slow footsie style that plays right into my characters strength.

DevilJin: Bitch, get off your high horse and learn this knowledge daddy is dropping for you. Laura has to…

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