Ryu has Aegis and basketball combos in A3
You get Aegis at the start of the round too. Don’t have to wait like V trigger.
Ryu has Aegis and basketball combos in A3
You get Aegis at the start of the round too. Don’t have to wait like V trigger.
SF4 had the problem of vortexes, but you can’t avoid neutral without a good knowledge. We’ve talked about Viper before, she literally can’t destroy you doing burn kicks from half screen. In SFV even Ken heavy Tatsu can be problematic sometimes, we all see that from Cero at FR. In SFV having good footsies/neutral isn’t fundamental neither, you don’t even need to lab to start unga, if you have EX moves like Urien EX Shoulder and such you don’t have to think to much about, let it rip and that’s it. SF4 wasn’t less BS than SFV, it’s just a different kind of BS you have to deal with it, but the latter gave you the feeling of guns to kids since there’s no execution barriers at least.
SFV works where you have more of a middle ground of what’s accessibly derpy and what requires work to be cheap. Certain games force the idea that only people who sit in training mode all day should be allowed to do cheap things, but I don’t think that needs to be true or is super relevant for tournaments. Like you don’t need to sit in training mode to unlock ST Claw’s or A2 Rose’s cheap. It’s there for everyone real easy.
Like as strong as Urien and Rog are running EX shit around, it’s still mostly not the shit that wins tournaments and when you aren’t banking on ex tackle Aegis, Urien as a character requires a lot of work to optimize and confirm off all of his things. You can’t just lab in training mode for a few days and become Ryusei/Nemo level Urien (both anime/Marvel gods essentially). You can lab for half a day and get neat shit off EX tackle Aegis or CC s.HP, but not all of the optimized f+MP and jab/counter hit confirm tackle/headbutt setups in neutral all the time.
I don’t get why BS is supposed to be better BS, because it’s harder to excute.
Pretty much. Ive only seen that train of thinking have bad effects.
It can screw up tiers because people figure a character isn’t as cheap as they are because their combos require a lot more work than the easier characters (Zero, even though he was clearly more busted than characters with easier combos).
It also lets lower level players live in a fantasy world where they’re not playing the real game as the people they are playing with can’t execute the things that happen at high tournament play. Which is why in SFIV you had a sizeable amount of these players online who had shit neutral, but stayed in training mode for days and days and days until they could at least do a lot of the executions that the top players could. Then they just fished for those executions all day.
Players like White Gun were like the ascended version of those training mode monsters. Didn’t have really good neutral, but was the number 1 Ibuki on XBL because he grinded Ibuki 1 player stuff.
He gets beat up on here, but can still be the number 1 Ibuki on XBL because the average player base gets smacked by something he does in neutral and has to play the 1 player game until they lose.
Fighting games are cheap, no reason to live in a world where it’s only accessible to OCD people if you’re going to be dealing with it in order to win any way.
I dunno I don’t have nostalgia, it was a straight up better game.
Like I see the counter points but they don’t make sense -
SF4 was set play heavy … SF5 is literally the most set play heavy game in the series - by miles.
SF4 had option selects and complicated execution for no reason… No it was there to seperate out the people that put work in vs the people that didn’t.
SF4 had crazy safe FADC - welcome to vtrigger.
It’s has less input delay
The interface is better
The online has a region filter.
The game loads hell quick
The game looks like somebody spent more than 8 minutes designing the graphics ( arcade mode SF5 lol)
Better drop me down that God damn tier list!
Background execution isn’t a thing just thrown in by devs all the time. In that time it was just inherently figured out in the game by the players. The developers wanted SFIV to be accessible, but just lots of hidden inputs and priority system stuff led to it to be that kind of game.
That’s my point is that subconsciously created things in fighting games give people a false sense that they need to be that difficult in order to be accessible.
Not every SF or fighting game in general is the good stuff finger dexterity difficult and it doesn’t have to be.
SFV isn’t a middle ground, it’s the opposite. Almost every character can do cheap shit without any execution barrier involved, but then inside he has an elite group of characters who did SF4 nonsense like yeah, Urien. I don’t miss SF4 setups/unblockables/vortexes mayhem, but I don’t love the SFV let it rip nature too.
Yeah which is more like Marvel 3, but like Marvel 3 the actual hardest stuff doesn’t require work.
Footsies, one hit confirms, charge based combos, actually zoning with Guile and not just throwing one boom and jumping, Menat/Sim stuff, actually playing Urien and not just ok Urien, the execution needed to be the best is still above the average player regardless.
Just things are more accessible for those that don’t lab monster all day and there’s nothing really wrong with that if what’s winning is still the people who are still doing things to a degree that require top level awareness and decision making.
No reason to hide the cheap from bad players. Let them know their game is cheap too.
Hey,there’s a reason USF4 is still more expensive then SFV AE on steam.
Fun fact SFV has around 327 euro worth of dlc.
Sf4 had around 190 yet you got more.
It is? Last time I saw SFV on Steam it was 39.99 for S2 package AE and 19.99 for AE that only gives you the base 16 roster. Which seems applicable.
Ultra SFIV runs at 29.99 US which is cheaper than the 39.99 AE package that gets you up to the season 2 SFV DLC IIRC
Don’t you get the AE upgrade anymore if u buy SFV ?
Yeah it’s just like KI. If you buy the game you get balance/basic content patched up to the latest version of the game. Just the 19.99 version of AE I believe only comes with the base S1 roster. If it comes with more than that even better, but I believe that’s how it works.
The 39.99 package lists as
Includes 3 items: Street Fighter V, Street Fighter V - Season 1 Character Pass, Street Fighter V - Season 2 Character Pass
Which would likely mean the 19.99 version only gets you essentially launch characters, but 39.99 gets you everything up to the end of S2 character wise.
Ok kewl
I don’t have any love for SFV but I do have enough fun with it to keep playing it.Mostly to beat people up with Juri.
But I do wonder if I will ever look at this game with nostalgia and say damn I miss that game.
Probably not,but who knows.
I think what me, Highland and some others miss from SF4 is the reward for working on your stuff, I honestly love that part. You can lab how much you want in V, but that ain’t going to save you from the cheapest shit way to lose a match. I can understand Capcom creating an even field for those who aren’t lab rats, but the latter got shafted big this time. I mean, even 3s had hidden stuff you have to lab to get rewarded later, Capcom goes too much further at closing the gap between players imo. It’s even because of that the balance we have now it’s looking to the ground, during this 4 years span we’ve seen more nerfs than buffs in general. A returning character has to lose something to be allowed to be part of the cast, that’s silly.
To me the V system is the biggest mistake in this game, probably an universal mechanic for all the cast would have created a better ground base, Capcom should have proceed from there to create more diversity between the characters playstyles. Who cares anyway, what is done it’s done.
The end reward will be winning matches and making better decisions regardless. How you get there is always going to be different between different games. Do I feel the need to clap for people doing Seth, Fuerte and Ibuki lab stuff and SFIV? Not really, but glad they enjoyed what they were doing.
SFV you just get to the point faster and people are playing what is there faster. Let everyone see how cheap their game is.
Besides, being a lab rat isn’t inherently a good thing or makes you good at the 2 player aspect of SF. It’s mostly grinding stuff that makes you better at the 1 player aspects of a game. In SFV doing that gives you a little bit more, but it doesn’t go so far that it tells lower level people that they are playing a more fair game than they really are.
You will miss the memories you had with it, the friends and all, but the game itself? Probably not.
I feel the same about SF4, I miss the good memories and experiences had with my gang, the appreciations for what I’ve done there in my locals and the new friends I made, but I didn’t forget I was more than relieved about SF4 coming to an end.
And Makoto, obviously I miss playing her.
I get ya but tbh I feel the game still had juice in it.
And maybe it would had been for the better if it lived on more because it would had given Capcom more time to polish SFV.
Also,one of the main reasons SFxT failed was because it launched in a time where SF4 was big.You don’t do that.They killed their own game.
I didn’t clapped those who used to abuse their shit on others too, everyone complained about that part of the game even at the time. What I said is we got to an extreme from another, there’s no middle ground really. In SFV you cannot even wink a millisecond cuz the BS could come from everywhere on the screen or from a missed meaty cuz yeah, not even doing such an easy thing like that is free here. Lab rats will stay lab rats, I agree nothing is better than learning through playing directly, just SFV goes too far with the intangibles. Sometimes it’s like walking on a rope, until you have a character able to overpowering most of the cast or keep them at the bay most of the time. In the latter case your Falke choice has sense.