Booted the game up half an hour ago to take on the chained mini-boss, after losing lots to it last night. Did it in the second go tonight, but my hands were shaking so much afterwards I thought “that’s enough progress for now” and shut the game down.
Literally had to pause the game a couple of times to get my pad back firmly in my hands they were shaking that much. I love the game, how it handles and feels, but fuck me… it gets tense. And I’m basically at the start.
Pretty sure the ones complaining about it being hard haven’t played fighting games so they opinion and skillz suck ass from the jump. And they’re probably playing it like Dark Souls and getting butt fucked by not have any I frames during rolls.
Once you know what to parry/dash/jump/strike it’s fun as shit. I can’t get mad if I get grabbed even though the enemies hand didnt literally touch me. I play fighting games that shit is natural. And the game is really beautiful/optimized. I haven’t beat it yet but I stand on what I say though, they’re playing it wrong.
Probably the same folks that thought Cuphead was hard, would probably have a heart attack playing easy shit like R-Type.
Edit: Ew I sound like a shill, let me find something negative ummmmm…grappling is kinda spotty but that’s probably on me though. I’m trying to grapple to corners that don’t have the icon even though (in my mind) it should.
Also as far as I can tell 2 enemy types do not chase you if you’re on a roof. I don’t expect a dog to ninja jump above but I sat for a few seconds and not one grunt warrior climbed up…could of have been just that area…I just hope in the later game enemies don’t let me get away that easily because then shinobi spiderman-ing everywhere is cheap as fuck
Its like the first time you played bloodborne after souls. it takes a while to adapt, and in that time your brain still wants to play it like Dark souls.
My biggest miffs with he combat system are:
1 - Its basically impossible to fight multiple enemies efficiently, you basically have to single them out to take them down (my opinion on this can change)
2 - The context sensitive deathblow can be finicky. You run up, you get the prompt, but the deathblow doesn’t trigger because something moved a pixel at the last second.
3 - Some perilous blows outright do not give you time to react to which one the enemy is doing. Thankfully these are not common, and there are usually methods to play around it to minimize the frustration.
Edit:
4 - performance is spotty. Not worse than DS3 or BB, so its workable, but still… I wish it were better. (XBX version).
I alerted one goon and I don’t know when or how but he called at least 6 goons and that one tall enemy with the sledgehammer for back up.
BOY, I hid in a corner for like 15 minutes. Edit: Don’t ask me about locations and areas but it was after I fought the beefy Samurai protecting that gate. Around the first revenant memory thing or whatever it’s called.
Edit: Also “X-box” I’m…I’m so sorry. I’m playing on PC and this shit is smoov as butter even on my old rig.
I did just get home, but nah I need a lot of games and since I’ll be mainly losing a big lobby would just result in sitting around for 30 minutes in which case I’m better off watching footage of my own play or Teru/Sako Kages.