SFV Lounge: Lupe please comeback! DevilJin moving to Mortal Kombat 11

Of course the nerf way it’s the easier path, it’s on us the players to give them nonstop shit so it isn’t the easier path anymore. Of course the boss at the HQ should also enforce the proper way of balancing, like he should pick the top tier and the guy in charge of balancing the bottom tier for a FT10 and if the result is 2-8 or worse the balancing guy gets fired.

Simply put, in 2018 a good balance isn’t hard to achieve so the blame of a bad balance can safely being put on the developer being inept or lazy.

That’s the thing. Nobody really complains that much about a bad character so it makes it easier to leave a bad character where they are or add insignificant buffs. The player base may be underwhelmed, but for the devs underwhelmed is better than NRS OD DLC shitstorms.

Shitstorms only happen when characters are too OD (S3 Abi, S2/3 Rashid) and they get normalized as best while still being generally worth playing/high tier. Akuma gets protected because he’s a shoto and their top players play him much more honestly than the randos online.

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Smash a real fighting game now

:rofl:

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Something I don’t really understand in sf5. Every character should either have a “safe situation” cr.mk xx special, or have a long ranged throw.

The “big 3” in this game seems to be cr.mk confirm, or a better fireball than the opponent, or rock solid DP AA.

None of these guarantee you to be good or have a good character but all of them allow you to dictate pace. With a cr.mk confirm you can dictate your opponents walking away out of your pressure, with a better fireball you can make your opponent come to you, with DP AA you can avoid the stupid jumpin mixups that many characters rely on for offense and can also keep people grounded easier in general while having a “braindead” crosscut dp to flout the games natural “2 Different AA’s needed to to AA crossup and normal jump”

Characters like young zeku have none of that. Old zeku has the DP AA but not much else. Atleast young has one of the longest range confirmable moves in the game (st.hp), but it has a huge downside in that it pushes out an offensive character.

There are lots of attributes that make characters good though. Amazing corner carry can turn a mediocre character into a good one, etc.

With zeku in particular I feel like if he can’t get a safe cancel medium, he should have way better frame trappy pressure. If a character has neither a command grab or a safe cancelable cr.mk or some kind of re offense like a DECENT dash in like what rashid has in ex WW. I feel like the character will be weak. Not totally ineffective but too much training the opponent in order to get off your most effective stuff unless you are just some kind of mind reader that can pick the correct option most of the time, but picking the best option most of the time would make ryu top tier so… yeah.

Zeku needs something cheaper than what he currently has.

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Nope

fast dash, big CC normal, good shimmy/throw

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Cammy doesn’t have any remarkable heavy. St. HK is good as an AA but not needed since she has a DP. She’s mainly Miss Mediums that bigger characters would kill for.

That’s why its hopeless for Vega. Basically has all of those things in some capacity and still can’t cut it.

s.HK is the typical damage dump anti standing button/c.LP mash/backdash CC. Doesn’t cover as much as Urien s.HP, but works against other good standing buttons. s.HP is one of the best heavies in the game. 6 frame start up which is the speed of most medium buttons and converts well.

Her c.HP once she gets VTC becomes one of the most remarkable heavies in the game. It used to be a CC in the beta but they took that away real fast.

Cammy has that confirmable cr.mk and some of the best AA in the game. Being able to choose between the easiest one known to man (bmp) or one that is rock solid against jumpin mixups (DP)

You try and walk out of Cammys pressure and you can eat a cr.mk into the same situation for it. Only good thing is that Cammy doesn’t get great damage off of it like… say, Karin.

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True until she gets VTC or super then c.MK becomes big damage dump low.

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Lots of characters that have a fast dash and good shimmy and big CC button aren’t great or are only middling. Urien and ken being 2 of them.

Yeah that’s a thing I don’t think people realize. The lower characters are filled with some unga characters also, they just have more fundamental issues than the tops who also have unga.

Vega and Fang are basically lower tier unga hidden under some ok, but not amazing fundamental sets.

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Yeah true, you just don’t see that that often I don’t think because even then the damage isnt stellar for a meter dump. I mostly see it when it will kill which is usually when someone has 25% hp or less.

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Ryu using Smash Ultimate to prepare for his Season 4 return

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It bugs me that her DP’s are so good as well. She has one DP that hits very vertical while the other has huge horizontal range. And that’s on top of her B+MP that is completely vertical and gives her a side switch mix up.

She’s one character I never bother doing a neutral jump right before she wakes up or light demon flip against after VT DP because her vertical DP will still hit it. And then you have her heavy DP that hits from a mile away.

I am so bad at this that I can’t even go past super gold right now.
Specially when I am drunk.

A pity KOF XIV sucks even worse than SFV, or I could stay at my element.
Oh well. I guess if I keep trying to play lame, one day SFV will click with me properly and I will have a faint hope of getting to scrub diamond ranks.

It is tough at gold. You try to play lame and not do ex reversals but a lot of people play too yolo for you to not to just press PPP and stop their shit.

Only way to get better at that is up your fundamentals so you can swatting them away before they yolo get in. With Falke you just have to keep putting the line in the sand until they lose so much health that going yolo much longer means they’ll die.

If you have to burn a V Reversal to get back your space. Long as you can build meter for super always have 4 frame 3 character length super to throw out to damage dump on them and get space. If you’re only using EX PP as defensive option you’re losing out on opportunities.

On that topic, I happened to play Smash Ultimate at a friend’s house. Those Smash cells that had been dormant for like a decade woke up and ended loving it!!

I must resist the alluring call!

I am trying to pull a JWong and save bar for mk/lp xx shot xx CA instead of using ex PP.
Ex PP is dangerous and too much of a clutch.
But I need to use back dash a lot more and v-reversals too.

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Yeah, Alex is poster kid for “dude with mad unga” that sucks.

It’s his AA and lack of reversal with no 3 framer. Give him 2 of those things and I think he becomes top 5 personally, atleast top 10.

The thing is, the characters that don’t have reversals that are top tier (or near it) all have some form of super easy neutral to compensate. Menat can wiff jab all day and pester with st.mp and st.hp

Dictator can just dash through shit like fireballs or absorb them, and he has easy mode unga to get in and mix up your AA at the same time while also having one of the games best re offense with his dfhp or whatever it is and his great ranged throw that makes him tough to shimmy effectively.

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Those 2 characters also funny enough have 3 frame lights and at least a super that’s invincible. I always say 3 frame light put Bison on the map on its own. Vega at least having an invincible super would do lots for him especially with the range it covers.

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