SFV Lounge: Lupe please comeback! DevilJin moving to Mortal Kombat 11

Use a stick if your playing a zonk char best advice I can give.

Yeah the 3 frame light is HUGE on characters that have no reversal.

It’s one of the dumber ways sf5 is balanced imo. It’s like so much stuff works versus 4 frames that 3 frames will obliterate. The way the game handles frames it literally feels like having a 3 frame light versus not having one is like having a command grab or not having one.

Having said that, just having a 3 frame light won’t make a characrer good, but holy shit it does help.

I have already stated that pads can’t even handle shark week/red moon cycle days.
Womanly women play stick, not inferior pads that are good for nothing.

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Pretty much. Guile is the one outlier character that can spam up so much of the neutral and has a full screen real estate purchasing EX reversal that it’d be just too stupid for him. They made the right decision on him to not get a 3 frame, but he has the walk speed to escape shit any way.

Like Falke having a 3 frame would probably make her too stupid vs some characters, but it’s the reason Fang can just wail on her for days until she’s forced to burn a risky V Reversal or EX PP that he can OS block/throw off certain buttons. It makes a tough balancing act. Also why her worst 2 matches Rog and Bipson just go to all fucktown on her once they’re in.

Have you tried VT 2? Most underrated v trigger esp at low ranks. Off a confirm activation you have a set up that does mad damage. I prefer vt2 to vt1. I reached super gold easily with falke by mashing forward fierce and abusing jump fireballs and dive kicks. Forward fierce can be jump punish but I wanted them to focus on a jumpin so I could play my game. Daluan sparrows got to diamond rank by mashing forward fierce I watch his streams and he autopilots with that move and goes on win streak.

Gold level panic on wake up. I run with a slight rule, if they’ve got meter or trigger bait, if they don’t pressure.

Most gold players know their flow chart offence and Tokido meaty, they still shit themselves at any sign of attack though.

Ironically the opposite is kinda true, gold players rarely bait your wake up, it’ll be some form of frame kill meaty or a throw.

Basically gold level is all about dealing with the wake up situation at both ends.

Nobody’s playing neutral down there it’s all - sit full screen - do rando jump/special to get in , pressure , sit full screen.

It’s a pretty hectic level , I wouldn’t want to be stuck there.

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I feel like even at upper levels, in the diamonds and what not, players play the same. They just substitute different moves on wakeup like wakeup jab, a lot more.
something players don’t seem to do at any level I play at, is delayed meaties. I rarely see them even at diamond level when I play the guys in discord.

Definitely, there’s ultra plat dudes play exactly the same way, difference is they’ve probably refined some area - like optimal combos or trigger set ups or a better at hit confirming.

There’s some characters in the game that their flow chart is so powerful , they never need to leave that zone.

Akuma is one, probably Ibuki, Guile… The top tier in other words. Safe on block , unpunishable , plus on block…rotate the options, never really put yourself at any risk.

Menat if you know trigger set ups, you could get diamond piece of piss.

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Wake-up 3 frames is something I’ve had to deal with a lot more recently. It’s why I don’t use 2 frame active normals on meaty anymore. It’s painful eating a full combo because you mistimed your meaty. As the player base shrinks the remaining players catch on the best reversal options.

Yeah it’s easier to hit meaty with 3-4 actives, sometimes though those moves will be negative.

Doesn’t help having to eye ball wake ups that look similar.

How do you feel about the Falke V. Sim MU. I think it’s definitely bad for Falke, but I can’t really tell how bad because I haven’t played against her enough.

I had one 20k lp player complaining about my ed a month or so ago. “Too many jumps and reversals” this from a menat dude that literally did 5 st.hp in a row on me once…

So I watch Wong menat versus punk akuma… punks jumping in.

The ranks are all pretty close to the same. The difference is reactions and refined gameplay that comes form having a less turbulent reactionary base. You just have a better game plan if you can jab dashes on twitch reaction and can visually confirm the difference between back and quick rise mos if the time to do a meaty that will beat a 3 framer on both wakeups.

I’ve played diamonds that kicked my ass and I’m like… sorry but they were terrible and if it was a different game… shit would be different.

Ranked is just a grind. I can make Diamond in maybe 500 games. Then you’ve got dudes with 5-6k under the belt in ranked.

It’s just accumulation over time. Making master or GM would be super tough though.

I’m Super Diamond myself and I’m guilty of never going for delays. I’m just not confident in myself at all doing that stuff and I think that’s how a lot of others feel. They just want something more guaranteed.

A meaty is guaranteed, a whiffed throw is easy to react to. Delaying something like 10f to hit a button to hopefully blow up your opponents delayed button or tech is scary.

The matchup isn’t that bad partly because nobody plays Sim and most of the people i run into in ranked that play Sim aren’t that good with him.

Ideally the matchup is kinda rough if it’s like Arturo/Henry Cen level of Sim, but she has better poking options vs Sim than she does vs Fang. She can eliminate his regular fireball from zoning for the most part and force him to play mostly to ground buttons and v skill. He wins the neutral, but much more manageable than what Fang does to the neutral. Fang is basically a more extreme version of the Sim matchup.

Any Sim that’s under my skill level I usually beat without too much effort so that usually means it’s not too bad. Falke doesn’t mind fighting other zoners that aren’t Fang basically. Long range vs long range keeps Falke where she wants to be.

It’s usually the more stubby your normals are the more active frames your meaty options will have. Vegas Cr mk has 2 active frames whereas sakura Cr MP has 4 active frames. Ryu has 3 active frames on most of his normals making his meaties easy to pull off. The hardest meaties to do are command grabs with 2 active frames against 3 framers in my experience

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Sigh, this what I mean, lol. Don’t even know what delays are used for…

Delays are an os to get a button out even against reversal timing.

They specifically work well against dp reversals. They are shit against slow reversals like Ed’s and uriens though.

I do t do them because I’m afraid I’m going to get jabbed and be in my opponents pressure. Something that I also hate about sf5, not being able to be ambiguous about certain states. You are usually either all in or not in at all.

I go for delayed meaties once I know my opponent, but I also play characters that work around the wake up/oki system pretty well so I don’t have to use them much.

I think he knows what they are, he’s saying he prefers the linear options of meaty /throw. Which isn’t a bad thing, it’s just going to be tough to open up good defence which is mostly the higher level players.

I like my staggers , both Ryu and Gats st.mp is very good for leaving small gaps.

I mean I think Rice eater plays Akuma, so he’s got a pretty strong 50/50 game that’s pretty risk free once you start putting ex fireballs and red fireball pressure in. Bit easier to force actions when a lot of your ender’s are plus 2 or better.

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Do you all think we will see drastic changes for season 4 or the typical ones we’ve been getting each season?