Well, dunno what to do at this point, being PS4 means getting shit games anyway.
That whole random input lag thing on PS4 sure does suck. Not too shocking based on playing that version of the game. I always chalked it up to online but it seems like it is even worse than the usual netcode woes.
Add this to the pile of things they need to address sooner than later for QoL. Maybe if they implement that fabled UE4 update it will fix it?
Ha, ha ha, ha ha ha. Fix. That’s a good one.
I’ve tested a little more on Cody’s anti-air dead angle, he has a super apparent deadzone that is just around the back side of his head, to replicate the angle try doing cr.lp x2 and then having the dummy do a forward jump, it’s roughly around that area.
St.hp’s hitbox rises super high, but the highest height it reaches is on it’s 4th active frame I’m pretty sure? So even though he theoretically has a stupid good anti-air option, it won’t properly cover deep angles until it’s 9th frame, making st.hp an inconsistent option. It’s like if Balrog’s medium punch were pressed but didn’t AA for like half a second after you’d pressed it, it’s a strange mindfuck scenario.
V-Skill has a whole bag of issues in regards to covering cross-ups, the collision box can be weird as hell, if Cody does v-skill from standing they can stay on the same side, but if done from crouching they’ll go over you, and you’ll whiff your first hitbox and then second hitbox behind you can be blocked. The main problem is that v-skill isn’t really made for covering deep angle crossups, usually DP esque moves can auto-correct to make up for this, but this doesn’t have a motion so it’s impossible to manipulate the motion to crosscut DP. A heavily delayed v-skill from crouch can auto-correct, but the timing is strict as hell to do this without getting tagged by the crossup jump-in. I’d say the gap for it is probably around 1-2f, and it can probably have no gap if they get a perfect arc.
Walk forward st.hp works, but dependent upon the angle you won’t be able to walk under due to him being a lil too slow for it.
Sadly, one of the most consistent options due to it’s speed and ease of auto-correction are st.lp, it’s low risk, it auto-corrects super easily and you aren’t opening yourself up to CC like vskill. It’s not a strong option either don’t get me wrong, it’ll get beaten by most jump attempts as long as their position themselves correctly.
This just sucks super bad for him, he’s a big ol’ slow tanky dude who has a big ass deadzone on the back of his head, your jump back options are all solid for this but the scenario after successful jump back AA sucks because Cody has to slowly retake his space, and allows the opponent to breathe, reset stun bar or just get their fireball game going again.
I miss b.mp.
The point is more so that it takes way less for an ST player to stop playing a game with lag/input issues than it does for a SFV player. If anything back then people had less of a threshold for dealing with issues than they do now. Only thing you could really say is keeping people dealing with lag issues is the CPT, but it’s not like SFV is the only game you can make money off of fighting game wise.
The point is generally that ST players would push for PC to be the main version to be played at events and likely pull a Smash Melee scenario where they would fight against corporate to do it. Just with newer generation people tend to just “hope” things get fixed from a company that clearly isn’t planning to fix.
Yeah it’s almost like we progressively hold a higher standard to games as the market develops
What I’m saying is SFV players hold a lower standard than other players of other games.
Melee players didn’t like what Smash Brawl brought and Nintendo’s dissonance to competitive Smash so they lugged heavy, phasing out CRT TVs and gamecubes to continue playing Melee. They still do to this day and they are big part of why Nintendo (with Bandai) actually gives a shit about the game competitively now.
You have 3rd Strike players that literally move to Japan because arcade cab 3S is the only experience that is worth it for them. Those that can’t do that still prefer to find an arcade at a major or stick to fightcade for online. ST players that leave a version of ST if anything is even slightly off.
With SFV there has been no real exodus of players to push an agenda to fix the issues gameplay wise with the game. It’s essentially playing despite issues that would force other communities to put things into their own hands. If we were as hard on what we didn’t like as other communities we would have truly brought back a SFIV renaissance and they would likely be competing at events like Melee and Smash 4 do.
There’s no way other communities would sit and let issues just be issues like the 09+ era SF community has proven to do. Which again gives Capcom the ball to just not do anything about it when costumes are being bought and AE version gets good reviews on game sites.
Uhhhh? Tekken community said the same things as we did about their initial input delay, literally every anime game ever has a poorly implemented matchmaker and people complain about it frequently?
Idk where you’re getting the idea people are complacent but you realise it’s possible to like something but want to hold it to a higher standard? It’s not on the community to fix the errors wtf, literally all you can do is tell the Dev to fix it
Right and generally their complaints have been met with answers that are from devs that have proven willing to fix complaints about such things more quickly (or at all) in response.
It’s just there has been scenarios in fighting games competitively where the only way to start to fix your situation is to change the environment for yourself. It’s not that we are completely complacent, but Capcom sees people playing and watching the game as a sign that they can get away with not fixing these things. Capcom can easily go on for the next 2 years as a business not fixing any of these things and it’s not going to hurt them enough to HAVE to fix these things. Long as it’s the second most played/entered game at most tourneys that isn’t Smash, they can rest about if if they choose.
The issues are at a point where complaining and just talking about it aren’t going to fix. Especially since most of these problems have been present in some way since the launch of the game. If we only choose to do what we are doing, 2021 will definitely go by with not much changed if anything.
So if that’s the case and both communities have approached the issues identically don’t paint the SF community as more complacent if the only difference is literally the company fixing it??
You have to see that the community is easily more complacent as it’s been 3 years since the game’s launch without a fix. There has already been proof of other communities taking things into their own hands to fix things faster. Giving in to eSports to play PS4 at every event is a far cry from what Smash players do to continue playing what they prefer or ST/3S players continuing to play only what’s optimal for them.
If there are things that are literally breaking what frames you are playing the game on (which frame skips on PS4 have already been known to be common), the community can push for more PC events, record footage from those events and plaster them on social media to further push the idea. Even having a boycott against CPT to play on PC to further push the issue that this is not worth making people fight for 250,000 dollars. Definitely a few communities that would not stand to enter and win money at events for a version of their game that could have different numbers for input delay depending on when they hit rematch to play the next match.
The main issue is that these issues are heavily ingrained issues that the development team that originally created the issues has likely been sent off for a while ago. Which Capcom as a company is known for sitting on issues because the players keep playing and dealing with them. Which means Capcom is the company more than about any that you have to do more than just complain and continue to play on PS4 to get what you want.
Show me an example of KOF, GG, Tekken, Marvel “taking steps themselves” to fix their shit in recent years.
Doesn’t exist. Got no idea wtf you’re talking about, this is a problem with the Dev and you’re trying to pin it on a community? Fuck out of here
For Marvel the Marvel 3 players had to hold their own league events for the game as developer support for the game left years back before another Marvel was even announced. PS3 version played at a bad speed and had slowdown and Capcom never made a fix for it. Which meant playing on the better running 360 version. Capcom said they would fix the netcode and said it was going to be “lightning fast” in Ultimate, but it was the same mess. Which meant more people playing the 360 version and having the majority of the competitively community have to play offline.
Already stated stuff that Smash and 3S/ST players do for things for themselves when they know they cant get the optimal experience from the devs on console.
Guilty Gear, Tekken and KOF historically haven’t had anything so off with their games optimization wise to have to do anything drastic and luckily ASW and Tekken have shown they will fix lag based problems without forcing the community to jump to bigger measures.
The difference here is that the alternative (PC) isn’t really feasible for a tournament setting; not cost-effective for major tournaments to put together a bunch of PCs that can run SFV without issues, and there’s far more room for error in general.
It’s not the same as just moving to another console or an Arcade cabinet where the game just works and you’re good to go without any real worries.
If you were to put a wig on Froztey he would look like Kate Moss, so I agree with everything he says.
I think we’ll do more than complain, we’ve spent money for this. Some of us spent money for the console also coming from the previous SF game. We’re still here after getting an half-assed game on release and a plethora of issues. We have to decide a day where everyone don’t play SFV to let them know we deserve better? Being vocal on many platforms isn’t enough?
Capcom knows what’s going on these days, they better fix this shit ASAP if they want a playerbase for the next SFs. I don’t beg for something I’ve paid,fuck them.
So your examples are two games released in the nineties with no further developer support?
The Marvel 3 point doesn’t even have anything to do with game balance SFIV got by with a circuit for years?
Sure that’s an issue, but I know at minimum local events like WNF were pushing playing on PC during Season 1 to get past the 8 frames issue. It phased out after a while but it at least showed that people wanted do something other than type/video up issues and wait for things that aren’t coming.
When people talk about PCs they tend to bring up how there’s a way to make cost effective PCs for events (people always talk about how they can build a PC that’s stronger than a PS4 for less money). Whether that’s completely true or not is another thing, but if it’s anything close to true and if people believe that randomly getting lag in every match is not legitimate for winning big money at events, wouldn’t be impossible to see more done in the community to show a better environment can be made within it
The Marvel 3 point clearly is an example with competitive gameplay and balance in mind. You’re clearly going to be able to play a more competitive game and have the balance of the game accurately reflect better if the community pushes to play on the system that doesn’t have speed issues and slowdown.
Developer support or not shouldn’t really matter for the example. You could say that that there is developer support for SF AC, but ST/3S players aren’t going to wait for that. If the developers are supporting the game that should create more incentive to show in their faces that there is something that clearly performs better and should be changed for the platform they want to push.
What the hell? So what about PS4 owners then? People shouldn’t have to bend over backwards to get SFV to work properly. All versions should be tournament-viable, period.
This has nothing to do with game balance or in-game improvements. This is just about running your own events. This still happens in the FGC, CPT does not overstep into the original TOs event. Most CPT events are still grassroots in nature, what’s your point?
And I mean use 3S/ST as much as you want for a comparison to todays games, but their communities know full well developer support cycle is over and was almost 20 years ago. And even in that generation of games, standards were so god awfully low for what constituted a good game it barely fucking mattered as long as you had a brand, ST released in today’s climate? It’d fail miserably.
SFV, and current gen titles are in developer support cycles, give me an example of a community who somehow isn’t complacent like we are?
That’s the problem with Capcom. If you dont bend over backwards nothing is going to get done. Capcom has clearly shown they are very likely not going to do anything about this for the remainder of SFV. There are definitely other companies that would not let these issues last 3 years despite community shouting.
So if you do nothing that changes the environment you get nothing and if you do something sure PS4 players will have issues, but at least they can plug their controllers into a PC. Moving to playing other games is the easiest way to fix the issue, but the commuinity fixing the issue within the game itself requires drastic stuff that people wont or like some have mentioned, probably can’t do. All considering that people understand Capcom is clearly at a state 3 years in where they are not going to fix for us. Which means dealing with PS4 problems till 2021. We’re already at 2018 dealing with random changes in lag, so only 2ish more left.