SFV Lounge: It was coming and it CAME HOME. Ono is your Evo 2018 Chamion

Is FLEX dead yet?

That’s understandable. It’s just any character who has that option is clearly already on the way to having a decent matchup vs Abi. There are top tier characters that have to completely hold it unless they jump out or get a lucky EX DP out.

The other characters you mentioned can technically do what they do, but I dont really consider them as guaranteed as Cody’s V Skill as they require timing to hit on a certain frame or get CC’d. They’re more susceptible to Abigail letting go of it early. Whereas Cody can just block and take advantage of Abi being minus 3 on block.

There’s nothing about the matchup that is really in Abi’s favor until V Trigger. He’s not going to jump, have buttons for his buttons and your pressure is gonna be worse for him than his is for you until he gets trigger.

Mika doesn’t just beat Cody because of drop kick because CPT level Codys get paid enough and compensated for enough to react to it with V Skill. If you cant react to that you shouldn’t have a jersey on.

What range are you doing tornado sweeps on that are getting blocked punished by EX peach? EX peach doesn’t have the range to punish any raw tornados that are spaced. You can easily make any regular tornado plus 2 to 4 on block with the right spacing. The only way she can EX peach is if you do some block string cancel into the tornado. Technically she can react to a raw tornado with raw EX peach, so that would be the legitimate issue. As long as you can force her to block a spaced tornado there is no block punish for her.

It’s nice that he has to “hold” her meaty f+MK but because it’s Cody he’s not really “holding” it.

About the c.HP on block a trade makes you even with her and then you’re still sitting on V Skill any way from a range where it’s comfortable to pick off any predictable strings with it. Which if she gives you space you can press and get your turn.

Cody’s V Skill can shut down a lot of Ibuki’s block strings and she has true strings that lead to many plus on block. Mika doesn’t have any true strings that lead to much plus on block. Everything eventually pushes or needs to take a risk into command grab which V SKill can take advantage of. The bigger issue with this is it’s not a DP that you can just try to jump over to threaten whiffing or force an execution error out of. It’s something he can just sit on and you don’t have block strings like Cammy to just constantly run. The range is pretty crazy for what it does meterlessly in general.

Mika dropkick isn’t good vs. Cody he can just vskill it, not a hard reaction and he has time to identify a charged version or not.

Mika beats him though, her engine never ends and Cody has a hard time reclaiming his turn vs. her

Yep a mod
Also I don’ fuked up

I will admit tho Cody’s vskill answers a lot of her VT1 shenanigans, it’s a lifesaver

Thing is, Tornado have so much startup that a reaction EXP is easy, its incredibly easy in fact. And am talking in the neutral where Mika players can do the same to any shoto fireball, Chuns,etc where they can react Ex Peach from certain ranges.

Cody’s is one of the easier to armor through without a doubt. I honestly think throwing tornadoes in that MU is more of determinant than anything. That is ofcourse assuming that Mika is alright.

Him having a VS doesn’t make the MU any different to her than any other DP character, it really doesn’t cuz Cody’s is basically a meterless DP. It can be annoying but get baited once and you are on your knees.

Does Cody have the tools to keep her out ? Probably. But he doesn’t do so in a way that is better than say Chun, Ken, Birdie and others, not really.

His defensive options comes down to a meterless DP or a V-reversal. Put that vs her barrage of option and am certain, that just like Urien’s ex headbutt, Mika does have setups to bait his V-skill,meaty and still block in time, at a 14 frames starup, that shit is basically Urien’s ex headbutt and Ed’s ex psycho upper status. Its an option that is better to have than none at all, but it still isn’t nearly as effective as a true fast DP.

That’s not even a real scenario.

Firstly that’s a range where it might even BE reactable to flash kick the charged drop kick.

Secondly that’s a range where Guile could have easily just placed a boom on screen before you even thought about the charged drop kick. It’s pretty obvious that if Guile gets any boom game started she can’t really use drop kick much for a while any way.

Guile only wants space so he’d rather be moving around. No good Guile is going to just sit on downback and try to flash kick a drop kick. Just no good reason to. Guile is one of the characters where it’s not even that bad for him to block the plus 2 charge because he’s sitting on a hugely frame 1 invincible move that now knocks you onto Mars if it hits. So good luck picking the right time to pressure against that even if you get the plus 2. Plus later into the round Guile will have V bar to just V Reversal it.

Can’t buy that.

Like in the example video amrraed tried to show, it’s clearly reactable from far range.

The only range where it’s ambiguous to react to is a really close range where she’s basically in range for the fake charge kick to make contact. Which is minus 4 and means Cody at minimum gets his turn. Which you could theoretically learn to just block and react with the timing you know is needed for full charge, but no good Mika is going to play charged drop kick games from a range where the no charge/fake charge can make contact with you.

The range where charged HK is actually a threat is the range where s.HK will whiff which is the range where you can just make the fake charge whiff or just press at the point that the full charge would fly at you and get your punish. Risk is completely for Mika.

As far as another example

This is Jibbo/Auto Mattock playing vs ElChakotay who’s clearly tournament/lower CPT level player. He snuffs the charged drop kick the first time he even goes for it and he isn’t a hard Cody main. Just experimenting as he does with the other DLC. Also gets clean AA vs random jump and could have just V Skilled through the VT1 flip mix up which is essentially unusable on Cody. By the time Mika was half over his head he could have just pressed V Skill and that ends any chance for that to be pressure or a way to open up.

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oh no, a charged HK is legit vs Guile from that range. If he throws a sonic boom from that range and Mika happened to jump, a jump HK will tag him.

The issue Jin is that you don’t want to see that his V-skill is really a high risk/ low reward reversal option. Yes, its good vs reactable things but the risk/reward is soooooo fucked up that using it as a reversal isn’t really a good option. Tons of characters get VTC from DPs, Some get meaties, some corner carry, some send you full screen.

They all serve a purpose and put you in a good situation. His leaves him +5 in a range where that isn’t really relevant, consumes white HP and isn’t really truly invincible on frame 1 and on a 14 frames startup. I am certain a character like Mika who for the most part pressure will lights, will be able to pressure and block it in time, just like Urien’s and Ed’s.

Also here is the thing, Basing your opinion on a Mika that played with almost zero MU experience or experience on Cody or a FT1 set that Momochi did is a shallow way to judge things. You can’t base a MU on people pulling a surprise pick or a FT1 or even a FT2.

We are really basing that Cody beats Abby on a FT1 now ?

I get that people will complain about his V-skill being too good and it is great for a V-skill, however, i don’t believe in any way shape or form that it swings the MUs where Cody will get mauled on defense.

Damn I go to eat dinner and walk the dog and the thread blows up.

We got dime posts, shit posting, match up theory fighter, and Frost returning to his LoL tomb after being breifly awakened by a new char. If we could get Highland and Ves back in here to throw some old salt around we’d have cleaned up the bingo card.

Reminds me of old times. Good shit. :grin:

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Even with Guile I can’t say that charged drop kick in that situation is super legit. You gave him enough time to have the charge to react to her flying if she did a real drop kick. If it was a situation where you guys were scrambling about in neutral like 40 second into the round, sure I’d give you that it’d be legit then.

As for his V Skill it does a ton of great things in neutral on top of blowing up strings on top of building V Gauge on hit. If it also gave you meaty oki it’d be giving you the whole world at that point. I assume some Cody players probably want that, but yeah. This is a meterless option so it’s always a threat to slow down grappler pressure. Which once they slow down Cody should be hitting buttons. It’s the combination of it being a great neutral defense and a solid block defense that makes it as imposing at it is for grappler types.

The video of Auto Mattock is just to show that if he’s doing it, god knows Momochi and Sasaki are going to be doing it to an even higher consistency. There’s literally near 0 chance of them being less good at it.

Its all about conditioning. Giefs got frame 1 armor on V-skill and Fuudo still get Itabashi to hold it when they play.

This is obviously an early on in the MU and clearly the 1st attempt. Where is the link of the Match though, i would like to see that.

You don’t have a good sarcasm detector if you’re scared. Part of it im sure is stuff people actually want though.

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I just broke 17k so I’m half way though the Diamond league now. At first I was only winning around 30-35% of my matches and stayed in the 14-15k range for a while. I’ve been able to step it up to winning a little over 40% lately which helped me get to 17k. But is the fun over now? Is this the part where I stop failing upward?

I see how Twin is constantly in and out of super diamond league. So it seems like you are have to be winning at least half the time to maintain that or Diamond players will just cause you to lose around 100 every match. Unless I have another break through it looks like I’ll just have to wait until the trickle down effect to reach and maintain Super Diamond lol.

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Also about the charged dropkick. The entire point of doing it from that range vs Guile is that any closer and his FK would tag you, charged or uncharged. The hitbox on FK is pretty buff

And the entire concept is the Mika luring you into assuming its a bad dropkick. No Mika charge the dropkick then decide midway to charge fully or not. I want you to think its bad.

You need to play Mika to understand that mentality.

Also i am certain i saw that in eithet Du vs Cabba or Fuudo vs Du and this baited FK situation happened exactly as it happened in the video. I will look it up tomorrow.

Goodnight Jin, MU theories are always fun.

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It looks that way, yeah.

The problem is the amount of frames for which you’re thinking of reacting, which is only to her flying forward (ie, the only difference between the fully charged version, and the uncharged “bait” version). This is where I disagree with the idea of “just react to her flying at you.”

Bringing back my frame counting skillz, it’s only 12 frames from the first moment she starts moving forward until the frame just before she hits you. Assuming you had an attack that worked on the 1st frame anyway, Cody has 2 frames less to work with with V-skill. So that’s only 10 frames to make a choice between V-skill or not V-skill against two different version of a move that look exactly the same until those last 10 or 12 frames. And that’s without taking input delay into account.

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I guess the rest will have to wait for later lol but

That should link it. The second time that he got “hit” by the charged hop kick he said he accidentally hit throw instead of v skill, but the reaction is clearly there.

ALSO

since you brought up Gief

I found a match between Itazan and Fuudo back when Itazan was using Gief. You bring up a point in that Gief also has a 2 button V Skill that would frame one beat her charged V Skill.

In the first 2 matches that are super lengthy and just a lot of standing and hitting buttons in neutral, I think Fuudo throws only ONE charged drop kick that Zangief preemptively neutral jumps over. Which suggests that Fuudo is very understanding of the reactions Itazan has to press 2 buttons that have frame 1 armor on charged drop kick.

Now drop in new DLC character Cody that has a 2 button move that also blows up most of her jumping, has a fireball and the v skill itself has a huge hit box where it could just smack her before she even flies into the range that Gief would V Skill it at.

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I already believe the video with Itazan vs Fuudo when you watch suggests that it’s not worth bothering with the reactions of a top player on it. If Fuudo just isn’t using it then 2 buttons to stop it should be very real and not worth testing.

To be fair, Zangief’s V-skill is a different scenario entirely. Zangief doesn’t have to worry about a potential bait at all; if she commits to the drop kick, Zangief armors and punishes/is at advantage. If Mika does the charged bait version, Zangief flexes on reaction and Mika gets nothing since he recovers before she does in that scenario as well.

Compared to Cody where in a scenario where I don’t believe it’s possible to react to the difference between a charged HK and an almost charged HK, if Cody gets baited, Mika can dash forward and punish because the whiff recovery is so long.

Amazing troll post, this is why we love you Jin

But I miss invincible backfahes. :frowning:

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Cody is top 5, calling it.