I gave the game away, got sick of it. Tried to ignore the flaws, couldn’t do it any longer. More power to anyone who enjoys the game anyway, but I’m done with it.
not trying to troll or anything but can someone give me a legitimate reason why they find sf4 more enjoyable than sf5? everytime i go on social media,youtube and even srk someone is always bashing the game. ill admit i dont enjoy this game as much as i did SF4 but i dont know why exactly
People exaggerated how bad SF4 was after 2012 and up. People also downplay a lot of the things wrong with it.
Reasons to like SF4: Normals controlled a lot more space than SF5 normals, characters had a lot of tools for playing neutral/combos etc, and a lot of strategies functioned (problem was that with 40+ characters you couldn’t always play the match ups the same way i.e. chuck fireballs against everybody if you were Ryu).
Reasons why SF4 is ass: Everybody moves like their feet are filled with cement, a lot of ugly animations all over the place, almost anything worthwhile to do is some sort of silly ass 1 frame link, invincibility on backdashes is trash, the OS nonsense in that game is absurd at times (tech, late DP and block all in one!), the knockdowns + OS nonsense is even more hilarious when combined with all of the silly unblockables/hard-to-blockables the game has because it was programmed by Battle Fantasia’s netcode.
All in all high level SF4 was fucking great to watch because the neutral was hella good. People don’t want to fess up to it but you still have a bunch of matches where there’s a lot of heavy neutral play compared to SF5. Even 3 years later SF5 neutral is hot flaming garbage (which is why a lot of people think the game is a hot boring turd). The game got a bit heavy handed on execution at time by going to some egregious levels of nonsense to make certain characters work (C.Viper and Gen at the end of that) but it also rewarded you if you wanted to grind some cool shit (honda EX hands combos good lawd they are still hype AF).
So that’s the quick hit summary of it.
Edit: Forgot to add that SF4 kind of babied everybody at the char select screen. It basically gave you so many characters with nuance between them that you could be super nitpicky and specialize in the one gameplay style you had and find somebody that that niche. The good side of it is that it could do just that. The downside is that it lead to a bunch of dumbshit like “well if my one super niche character that’s only been in two SF games doesn’t make it then well fuck it i’m not buying it”. A lot of the SF4 crowd wasn’t used to just fucking dealing like the rest of the scene had had to do for many games.
It isn’t bad that you have that diversity of gameplay even between styles (there’s more difference between Yun’s offense and Dudley’s than there is for half the cast in SF5) but people are complaining because they have unrealistic expectations on the development process of a game. Like damn people, calm down.
People only shit on SFV’s neutral because the character they want to have good neutral don’t have good neutral at footsie range (i.e. Ryu).
If you want to have good neutral at footsie range, there are plenty of characters with good neutral at footsie range. They just don’t have motion fireballs. Hell, now if you want a motion fireball character with good neutral at footsie range, you have Cody.
I preferred SFIV for two simple reasons.
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Moves are fast and responsive. Throwing out st.HP with Chun in SFIV was fun. In SFV it feels as if she’s 80 years old and needs to take half a dozen blood pressure pills afterwards. Heavy buttons being so ridiculously slow that you can jump them as if they were fireballs also didn’t happen in SFIV.
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Ultras were BS but not even remotely as BS as the top tier V-Triggers are. Landing an Ultra usually required some skill and it also was one-time-per-round affair. In contrast some characters can just pop V-Trigger anywhere on the screen and have instant benefits, possibly even twice per round.
pertho nailed it imo
I made a post a week back where I analysed the sfv network traffic.
5 bar only does region filtering and pings are under 50ms. 4-5 bar doesn’t filter by region and you get much higher pings.
I do enjoy playing and watching SFV, but man I really do miss high level SF4. It was so amazing to watch all the amazing stuff that top players were doing because the game allowed for so many more possibilities compared to SFV. And I’m not just talking about set ups or hard combos. SF4 simply allowed for a more diverse way to play against each other. Where as in SFV I still feel most of the cast just wants to get a knockdown and do the meaty, throw, shimmy, etc. game.
That’s not true, in SF4 wakeup Ultras were a thing. Ultras were a stupid reward for being beaten up and having two of them wasn’t that hard, especially if you were FA addicted like I was.
SFV is another beast, people needs to accept that. Capcom didn’t make this game for '09ers or OG’s, they did it for the newer generation and for those who are able to adapt. I’m not totally satisfied with it, but I consider the game as his own beast.
I’m a bit surprised about how Froztey and Volta aren’t satisfied with SFV even after getting their beloved main characters, I’m a bit scared about Makoto in S4… Nah, I’m not that soft
The thing about getting a character back in this game is that SFV is so dissimilar from previous SFs that even if you get that character “back” it is way safer to think of it as getting a new character that has the same skin, name, and backstory as a character you like. Its sort of a coin flip as to whether a returning character will get a big set of changes, and even if they come in with the same kit that they have had in the past its still going to feel different in the context of SFV.
One of the only reasons I keep hoping for Viper to come back is that I like her general character design, but she is one of those chars that I’d expect to get significantly redone in the transition. Which would be fine with me as I didn’t play SFIV enough to know her at all.
Yeah, but how often did you get hit by it? People did it from time to time but I can’t remember getting hit by it that often ever since SSFIV. At some point empty jump -> Ultra became a tactic and that was annoying for a bit but it’s still a huge commitment and if it got blocked you got punished big time.
SFV on the other hand you can just stand on the other side of the screen as Rashid or Guile or another top tier and pop V-Trigger and just completely turn momentum of the match for zero effort.
Wake up ultras.
I didn’t have that problem .
Quoted for truth.
Sf4 was far from perfect… but it atleast felt like streetfighter 2 and the alpha games. 3s and sf5 dont… but that’s some people’s cup of tea.
If Karin, Juri and Birdie weren’t in SFV I’d probably not play AS much…I’m still a SF fiend at heart. I try to use other characters to spice up my experience but win or losing with those characters are meh as fuck
I only find true thrill when I’m using Juri
I try to only use Karin when I’m pissed because I play a really good pissed off Karin
and Birdie is when I’m half assing and not paying attention
I hope someday SFV will bring back the real SRK squad, I can’t say capcom fuckced by not adding “X” character…they really fucked up in many peoples eyes by botching the mechanics
If Juri was not in SFV , i would not play it at all.
Maybe some people find it too harsh but i really feel no attachment to the game, not as i used to in old titles for some reasons.
I dont know how to explain it but in this game if i win i’m mostly “ok i won, whatever” and when i lose i get more salty then i did in previous games. Also, i fully admit that i hate the sound of a crush counter.
lol I don’t think nothing matches my SF4 Salt since I lost a literal toenail
Me losing in Guilty Gear 1 on PS back in the day prob comes second to that since that was the first time I broke a controller
Also BRING BACK JUSTICE AND I’LL SHILL GUILTY GEAR AGAIN
SF4 felt like SF4. It didn’t feel like SF2 or Alpha. Heck each game in the Alpha series had a different feel from one another.
I think the reason I gravitated to Kolin is because her Frost Touch gives me that Kongoshin feel.
Things I don’t like about SFV:
Crush Counters, stubby normals, hit- and hurtboxes that are all over the place, disparity between V-triggers and move sets in general, reversals that do not always properly auto-correct, poor defensive options, Cammy, the only viable way to play (for the vast majority of the cast) is rushdown, difficult to reset to neutral, and too few active frames on normals.
Edit: how could I forget the input lag. I also don’t like how some unreactable moves are plus on block, that’s just stupid.