SFV Lounge: It was coming and it CAME HOME. Ono is your Evo 2018 Chamion

I told you all a long time ago. Deviljin is a spy.

Nobody listens to me, they only steal my swag.

I talked shit about Justin Wong’s Karin but not like this…

not like this…that FANG…fucked…Karin…up

I don’t know if I can play this game anymore

So just put some meter managment in Mario Tennis and the FGC is all over it:

Ummm…No. You really believe that bullshit? Wow. I cannot remember a 3s major where Sean was in top 8…16…32…or even 64 unless that was total number of entrants. The only time I have seen this case, was because the player was so much better than the other players in the tournanent. Nothing to do with systems.

3s Chun, Yun, Ken all force you to play their game. If thats not enough then you have BS characters like Makoto, and Urien with their bs round stealing scams.

I dont even want to talk about SSF2T, cause of the thin margin of error one has to walk facing a top tier player with a top tier character.

No akuma in top 8. Buffs, please.

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Been playing a BUNCH of Cody last couple days and I’m starting to get annoyed at VT2, here’s why.

When VT2 is up, fireballs are gone for prolonged amount of time, makes it very easy to run from Cody. His chase game is terrible and neutral rocks are kinda weak.

It’s obviously the better trigger but I’m finding it hard to get those situations, so it’s a question of accessibility.

Gonna give VT1 another whirl next play session I think.

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I suck at this game in general but that’s why I like VT1 Cody. You can toss the knife away get access to your fireball, then you can recall it after you close the distance.

Always trust the shank. Always.

For sure, I’ve been getting so tired of a runaway opponent after VT2 pop I’ve just been throwing hard cause I cannot be bothered to chase with my slow ass mobility

I have to try to run away when Cody has VT2 activated, for real, no need to deal with it. Outside IG goes or pornstars, my Twitter is infested with Cody’s VT2 combos, no wonder people don’t want to be part of a Desk-like videos.

Yeah I’m not saying his VT2 is weaker by any means it is clearly the better VT, but I think getting a VTC on block with VT2 is terrible and you need the hit so you can start your vortex. Knife can pretty much never lose value.

My V-Trigger opinions keep shifting, but I do love how you can confirm his knife target combo, and even if you don’t confirm it you can just cancel it into a Zonk

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I will say this about CEO. It gave me renewed interest in Necalli. For a while I bought into the mindset of him being too simple and straightforward a character. Perhaps that’s one way of looking at it, but in reality he’s just a savage who bulldozes you, and Phenom made that look really fun to play :slight_smile:

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Phenom’s last second EX DP was fucking disgusting. The balls on that man.

I mean he’s The King of the North. Son of Rhaegar Targaryen and Lyanna Stark. I’d expect nothing less.

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Just a matter of which trigger is more comfortable for you. Especially if you’re not going super hard in tournaments. Like Sak’s VT2 is better, but I prefer VT1 to give her a stronger fireball game and make her c.MK lead to plus on block scenarios. I already feel she does enough damage dump where VT2 isn’t vital to my playstyle. VT2 is really boring because it doesn’t really add anything interesting to her other than giving her more damage dump off her s.LK. Which is why it’s really good, but it makes her tatsu worse in neutral and still leaves you with her shit regular fireball.

So far with Cody I feel pretty comfortable with VT2. Need to optimize oki and zonk charging, but neutrally he feels pretty comfortable. I dont mind how slow is walk/dash wise because like Falke, he has really big hit boxes that take up a lot of screen space. Long as I can walk within at least my sweep counter poke range (which is a huge range) I’m good with wherever the opponent is. Played about 15 casual matches vs various characters and never felt like anyone was running away. Like Falke I was either playing the long range game vs another zoner or they were running in on me. No one was running away in a matter that I felt I couldn’t just walk them down into the corner. Especially when all it takes is one j.HK (which has HUGE range for a jump button, like a longer Mika j.HK) or one EX zonk to close the gap.

Was really fun having my first match be a Zangief player because you can just sit on Cody’s sweep and defeat most of his grounded toolset. Can’t charged s.HP cuz sweep will low profile the armor from huge range and likely CC it. Played vs an Akuma and Cammy and as long as I could walk into my comfortable sweep range always felt like I had a lot of options and could just v skill anything obvious jump wise.

As far as VT2 goes, it plays to my style of just making sweep stronger. Got a large range where I can just throw out sweep and if it CC’s the HP+HK pipe will whiff quickly enough where I can run in and get free command grab set up. If it’s blocked from long enough range only minus 3 and do big white/red chip. Once I learn to comfortably walk people down I don’t think I’ll mind losing tornado. You can use HP+HK pipe to start reflecting fireballs from characters like Guile and if they aren’t a fireball character just keep walking them down. Think the only character I’d have real problems dealing with from a range is Fang since he has fireballs that come at angles that you can’t really reflect or safely throw rock at.

Falke seems to walk forward about the same speed he does, but Cody definitely has a better dash for closing the gap so not too much of a muscle memory adjustment as far as moving around with him.

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A lot of characters have really good EX moves. Like Urien can throw out ex tackle at any moment and confirm into Aegis and take off like 30% into another mixup. Bison can spend a bar on pretty much any of his specials and either get damage or be right next to you swiping for ten minutes. Balrog’s ex rush punches are safe and juggle.

Those moves you mentioned are really good no doubt but I personally find ex. dive kick way easier to deal with than any of those mentioned above. I know if a Cammy player takes to the sky I can buffer an anti air in reaction. You have to be quick but it’s doable. Against Urien’s ex tackle? Forget about it, the best I can do is block.

Grab Urien out of his EX tackle, Deviljin taught us the way last year

If they do it from far enough away that the first hit will whiff you can grab or poke it on reaction. The second hit has long enough start up if they do it from far away. What I ended up learning is that the first hit (which any good Urien will space for) is unreactable.

If they try to do ex tackle from far enough away and you block the first hit the second hit isn’t a true block string and you can mash ex dp or parry in between for punish

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I don’t even see pros punishing ex tackle but maybe that’s because they’re fighting other pro Urien’s who space it correctly.

It’s too bad Cody’s ex. zonk can be stuffed so easily. But I guess at +3 on block it would be busted.

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Urien is Birdie’s demon arch-nemesis and I’m glad he’s can take that EX Killing Head after EX dumb tackle.