He gets a juggle off it as well with a light GSU. Timing though is little ridiculous so not sure how useful it will be especially in an online setting. But is there if you are feeling your execution.
Good normals. Pretty much have no complaints even with a lack of a 3 Framer.
Decent AAs. At the right angle, b.HP beats everything and leads to either a free charge, extra damage, or good Oki. V-Skill can cover crossups. c.HP can also help in situations where you’re not comfortable with the above two.
Potentially one of the biggest Light Normal damage dealers. Getting LVL3/EX Over Smash from s.LK, s.LP, or c.LP is freaking huge. He’ll make the normally low risk pressure potentially high risk as he just goes off.
Fantastic Jump In Kit. He doesn’t have anything as absurd as say Sakura s.HK or anything, but his normals cover every situation. Two good Air to Air normals (one even leads to V-Skill), another to knock the opponent down, a very tricky normal in j.HK that’s also fantastic on Neutral Jumps, and a stock standard jump in with j.HP. Oh if you’re feeling froggy you also have V-Skill to mess with AA timings.
VT1 is just nasty. You get so much off of it. I don’t think it’s a true “comeback” VT, but it just puts your game into overdrive and it’s there for a while. It doesn’t need to be a comeback VT though because G can generally get plenty of use from his V-Skill.
However…
No Invincible Moves whatsoever. Welcome to Claw’s World only without the 3 Frame normal to rely on. At the very least he has a far better V-Reversal but that above comment on his Light Normal punish…yeah, that’s required. Otherwise you just get mauled for free. Honestly, you pretty much get mauled for free anyway. You absolutely need to keep the opponent out.
Poor Crush Counters. Neither f.HP or s.HP are particularly good in the neutral.
I like G, I’m gonna stick with him, but I’m definitely keeping Ed in my pocket for shit like Blanka, Cammy and Akuma (for those who ask why not a better character, because I don’t wanna…and EX Psycho Upper puts a stop to a lot of shenanigans).
I’m overall liking him to. Not to braindead at all. Decently strong in the correct positions. Have to really hold that pressure. Not so bad when you have backrise so w/e. Stagger pressure against him is going to own him… but when he’s got fantastic AA it’s not easy to get that started. Fullscreen fireball abuse doesn’t work great against him… unlike chun… LOL… sigh.
What I don’t like about him?
Dp inputs, specifically ones that overlap with fireballs.
Not much presence from fullscreen.
Wack CC from what I can tell.
Presidential mechanic is fun but very hard to use with him losing levels on KD.
Presidential mechanic forces him to forego wakeup pressure to use. Feels like GG sin in that fashion.
That’s mostly it. I like his command grabs and stuff and his pressure ain’t bad at all. Getting in is a bitch though.
Seems G’s defense is mostly preemptive. The idea being to wall people out with V Skill. Has ridiculous hit box once active and seems to be active for like 20 to 40 frames. If whiffed bad or blocked could take punish, but sometimes you end up trading even and that’s good cuz still pushes back on trade. Doesn’t cause CC on block or whiff recovery so at least you wont be giving them bar/eating long CC combo.
Well G’s entire game is going to be predicated on prediction the opponent. But yeah, ultimately while I’m going to play the fuck out of him, I think he’s Bottom 5, saved mainly by his insane VT1. I love pretty much everything about the character, but winning with him is going to be tough and I see some really bad 3-7 matches on his horizon.
Sagat coming out at the same time was a very shrewd business decision to sort of hide G’s issues.
V skill seems to be rather preemptive with timing. It’s pretty slow on startup for AA.
So,etching I’m going to start using I’d the “problem X” lol… dash up st.lp,st.mp…
Problem was abusing this all day in top 8 on dash ins and the good thing is that you can mash the st.mp afterwards as an os if the st.lp wiffs. Combos into st.lp,st.mp,cr.mp on CH as well.
Feels weird how Sagat’s EX Tiger Shot is V-Trigger cancellable in VT2 but the others (including meterless Tiger Shot) are not. In VT1, both EX and meterless Tiger Shots are cancellable.
Yeah G is too funky even for me. He’s into that Hakan territory of shit where you’ll have to spend a while to figure out what his optimal neutral and pressure routes are. Presidential level concept is cool because if you get to level 3 (which only requires 2 charges) you basically dont have to spend EX bar anymore. He’s definitely designed to be goofy and offbeat from the meta on purpose, but long buttons are nice and a v skill thats strong in neutral always helps you get to the good stuff faster.
I could see why you’d think that since VT2 is supposed to be the offensive trigger. Maybe their logic was the tiger shot based trigger should have more shot VTC options.
Getting to Level 3 is easy, KEEPING Level 3 is hard to the point that I don’t even bother going for charges unless I’m going for a specific setup. It’s just far too easy to lose.
The thing is mainly gonna be if he can build trigger fast enough to warrant 2 solid fireballs being on a 3 bar trigger. If he gets like crazy ranged damage dump then maybe worth it. Especially considering it VTC’s on regular shots instead of only EX like VT2. If that doesn’t all fall into place then VT2 would be better.
I am really having a hard time believing that playing G without trying to build charges is optimal. that is, unless capcom majorly, MAJORLY screwed up while testing him, which seems unlikely given how much care went into the other aspects of the character
it feels like there’s not even really a downside to charging up a lot of the time because if you haven’t charged up yet your oki is pretty bad anyways so might as well take the charge
I do think it’s possible that going from level 1 to level 2 may ultimately be more important than from 2 to 3