I’m not anticipating any troubles landing it at all really. The animation is deceptive and it ticks well so people that are delay teching will more than likely eat it. Just gotta watch out for the people that like to interrupt but G’s frame trap game is stellar as is his stagger pressure. He seems like a bit of necalli light in certain aspects.
Without having read any of the other comments sagat his trial 10 is actually, straight up difficult. You have to kara cancel his f+hk which is MUCH more difficult than karacancelling f+mk. HIs V2 has a lot of timing related cancel if you want to pop the opponent high enough.
It’s clear there is an added executional barrier with Sagat to allow for more elaborate combos and techniques. It’s what people asked for though.
Rage quits already
New costume at fighting chance, SF1 Sagat without the scar, and ex7 colours were added to it.
Capcom is out for our precious FM.
and he has his brown eye back
When you still have a lot of health left:
Which color is that?
color 15 I believe
I haven’t bought a color in ages. May have to make an exception for that one.
What’s the consensus on buying stages with FM? I have enough to get both Sagat’s stage and G at the moment.
I always tried to buy stages with FM. But I had to make an exception for Sagat’s stage because it would take forever to get the 30K FM more I needed for it.
So I paid real money for it. It might be usable online.
Falke can prone shot under low tiger shots. This is gud.
20K for the Q color…damn man. My fight money is low after buying the stage and the story costume for G. I’ll have to think about that. I did get the Classic Sagat on PS4
Nerfs when?
I’m landing some of my setups…good…
Apparently Sakura’s jacket opens…
BHP seems to be G’s goto AA. Massive priority against regular jump attacks so most grapplers he will be able to zone a bit. However he seems like he might have problems with the jumpin mixup characters like Cammy necalli akuma etc etc.
G’s jumpin v skill mixup seems serviceable. On hit it knocks the opponent towards the corner and lets G get some pressure on wakeup.