P-life is the good life.
This can’t be the real Cody, Cody isn’t a sex symbol. I’m going to change all of Cody file names to Clad. Yes…makes more sense for this guys name to be Clad and not Cody. Cody is the old him and this new guy is Clad.
The guy who does the best edits just made his video.
Got the full heavy damage mixes and round end transitions.
Only Capcom could make a character look so god damn good when he idles to looking like hot ass when you start pressing buttons.
Cody’s air buttons man…what are those!?
They are the vision of god and you are not ready to comprehend.
RE-
Fucking
-PENT
I gotta be honest Cody’s st.LK is probably the ugliest looking normal in the game. I think everything else it fine tho.
It’s a really good button so you’re going to be seeing a lot of that NRS button.
Survival is interesting now. You can stack damage items.
I’ve been watching as much Cody gameplay as I can and oh boy Guile-Cody is a BAAAAD match-up.
Even Cody can’t save this thread.
Sagat is truly our only savior to this game.
I don’t know which throw it is but when he knocks the opponent down and hits him multiple times with his pipe that might actually be hands-down the worst animation in the entire game.
I am starting to think of Cody as a stance character and not really a VT character. All of his states gives him DIFFERENT tool kit, for better or worse.
Yesterday i play vs an Abigail and i felt the best with non VT Cody as the tornadoes were very important in controlling space.
I think what people need to look at is that Cody’s neutral takes a MASSIVE hit in VT2. Yes he gets better set play and oki but rocks are too slow and finicky to control space and gain ground with. You also have to look at what situations his anti air creates .
His st.HP creates a reset and you can can special cancel it to tornado when it hits as an AA and and the nado will force them to block, giving you some ground .
In VT2, Cody just have the V-skill which sadly doesn’t create a good situation either as Cody doesn’t get a meaty from it.
VT1 does give you some fantastic space control normals. His cr.lp is an even better st.LK , his cr.MP get excellent range and his st.HP becomes a psuedo psycho axe with how stupid range and confirm ability he gets.
VT2 is all about that setplay. You need to.activate on hit, get a good sequence going and hopefully get a stun and a kil. But if the game resets to the neutral, life is gonna be hard and another issue is on defense. The pipe have a long timer and with Cody’s shitty defense, you will need a V-reversal to get out of some of the rough spots . So having a long VT timer, is really a mixed bag when you think about it. Situations as when Guile have you cornerd and doing jab into booms into medium into boom, bazooka for the plus 1 and then do it again,etc etc with no 3F and no reversal. You need a VR vs that.
My point is Cody get different tools in VT, not exactly better or worse depending on the situation. So consider wisely when you VT, always activate VT2 on hit to get the ball rolling and if you would want to VT in the 1st place or just save the bar for V-reversals
Perfect analysis.
VT2 is strong, but personally I’ve found less problematic get in when Cody has it. VT1 instead is the complete opposite, even because Cody can throw the knife even as an AA. The pipe force Cody to maximize the setups generated, VT1 seems like just a boost to his already good space control. I think whoever wants to main Cody needs to be very good on defense, because once the opponent gets in and starts applying pressure, could be tough sustain the opponent offense. The V-Skill looks like Gief Lariat, can be safe jumped on and it’s risky to used to interrupt the others pressure. The CC state after it lasts an eternity. Still the best S3 character hands down, but good luck if y’all getting pinned down.
Cody’s cr.hp in VT2 is a disgusting anti-air he has more than VS
I really don’t think he’s badly animated, most of his stuff looks fine.
StLK looks dumb, and so are most of his air buttons, but aren’t those from Final Fight?
DISJOINT BOYZ
c.HP first active frame (weaponless)
Has 2 active frames. Second active frame has slightly shorter disjoint, but still perfectly good for catching buttons. Loses to high angled standing buttons, but pretty much beats any common mid or low hitting button pretty well. Any button that they’re using that goes over the hit box of it, you can switch up to sweep to beat.
Very good vs characters that commonly throw buttons around that height like Cammy and Karin.
HK Ruffian
10 frame start up, 7 ACTIVE frames. Pretty much a Vega slide for anti air. Best to just use it immediately as you see someone jump (particularly a ranged jump) since they’ll just fall into the active frames. Especially if you’re zoning its amazing since it knocks them back pretty far.
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Also, his sweep is nutty. Same start up as Karin’s (9 frame start up) and seems to be the only sweep in the game with 4 solid active frames. With like near the range of Birdie’s.
people not checking those hitbox data FACTS
@Frost Great vid. Time to update that in-game title to something more mayoral.
Yesterday was weird. Wife called saying that the dog walker couldn’t get to our house because there was a gas leak in the neighborhood and people were being evacuated. She was understandably really concerned about our pets. Thankfully I have some flexibility at work so I was able to head home and by the time I got there everything was fine and the critters were okay.
That left me with an afternoon to train the dog and play SFV (so I guess training me and the dog). Training games went well; really well in some places. I also managed to luck into getting a person in the battle lounge I set up that a) was better than me, b) was using characters I wanted to get more experience against, and most critically c) didn’t bounce after a set or change characters fucking constantly. The connection was kind of rollbacky but it was still playable so I was happy to take what I could get.
I’m trying to work on stuff like mid-match movement, spacing, uses more backdashes, and being less predictable. Things I can only practice in matches, but that has the knock on effect of also giving me more experience versus characters as they come along. Which is good because I still have plenty of gaps - outside of the shotos, Cammy, and maybe Kolin and Guile, I feel like I’m jazz performing my way through too many match ups. Like with Guile the match up sucks but at least I feel like I know it at least at a basic level at this point which goes a long way to making it more mentally bearable and manageable.
More specifically I know I need more Bison experience - I feel like I do well enough against bad Bisons but once they have a good-ish game plan I don’t know how to handle them well - and I damn sure need more Ibuki experience. Ibuki in particular is a pain in the ass to gain match up knowledge against because when I’m playing against someone who is really on point with her the matches go pretty damn quick and I don’t feel like I get much time to learn. Which I’m fine with; just need someone to be willing to kick my ass for a good number of games back to back until I figure more stuff out.
Cody is pretty cool. I actually really like the way he is put together in general. I wouldn’t have thought that he would be the kind of character I’d like but I dig the space control he has while also being able to shit out some damage and pressure when he wants to. If I had room in my lizard brain for more muscle memory than Laura I’d definitely give him time.
Online Codys have been more disappointing than I expected. I’ve been expecting plenty of unga and VSkill madness but all I’ve run into is some half assed zoning, Zonk “neutral” (not even EX), and unconfirmed Ruffian kicks into death. I’m looking forward to when the online crazies step their game up.
Man…I’m running outta time on the gauge.
Triggers Crush Counter
Uses 200 V-Timer gauge on hit
Gain 500 V-Timer gauge on Crush Counter hit
(knife doesn’t any CC buttons that build timer)