SFV Lounge: It was coming and it CAME HOME. Ono is your Evo 2018 Chamion

Pipe’s cr.HP is not nearly as reliable as regular st.HP from my experience. As far as AAs go.

That in addition to 7 frames startup vs 10 frames startup.

2 Likes

Admittedly c.HP kinda nerfs your grounded AA. It has a dead spot for AA and doesn’t AA till the 3rd active frame (first 2 actives are for grounded use basically). Which means realistically it’s more like a 12 frame start up AA. Anything that can reach around his head makes it tough to AA with. It’s best vs forward jumps from a bit of distance. Too far out and it can tend to catch the dead box more easily. Not bad at stopping cross up attempts though just because it hits so high.

Pipe c.HP is a great button on the ground though. (has pretty solid disjoint on first 2 frames vs lower hit box buttons. 10 frame start up is crazy for the range. Cancelable also so can just fish for buffers. Hurtbox is out for a long time though so dont want to whiff too close to the opponent.

Cody is broken in VT2

1 Like

Ain’t scares me

@frost lulz

Man, who needs Cammy

Deviljin you got any Falke VT1 videos? I still toy with VT2 because I’m a idiot that likes to have fun.

1 Like

VT1 is pretty straight forward to use. There was a video with some trigger tech for her but I dont remember where I saw it.

I like Ginon’s Falke. Good mix of neutral and skills with her trigger.

4 Likes

Ed’s sweep is 10 frame start-up with 9 active frames.

Not quite as good in the range department though

I remember that now. The only other sweeps with that many active frames are the slide ones like Vega’s and Bipson’s, but I dont really count those as standard sweeps since they’re designed to displace the character.

With Cody’s range you definitely get more bang for your buck especially at 9 frame start. 4 active is plenty any way.

I just like Ed’s cuz it can AA. HKD AA’s are the best.

Cody has failed to save SFV

That means G will save SFV

4 Likes

Pretty interesting that he seems to favor charging with fierce the most. I personally couldn’t imagine using Falke without liberal stand fierce usage, so I tend to default to using strong. Then again, it’s hard to not want to use jump strong and especially stand strong, since that will probably get you the most pressure + damage on hit/block.

Maybe it isn’t SFV that needs saving

But you

6 Likes

F my vacation. I have to eat fish, drink vine and lay on a beach in Sicily while you guys enjoy playing Cody :frowning:

I guess it’s a safe way to play Falke as you won’t be whiffing heavies very often and gives you more access to her j.mp which is long as hell and very difficult to AA. She can use it off a neutral jump from like yoga sniper range.
He tends to just use PP to AA which is good enough, though I still prefer c.hp for certain far jumps.

I personally just hold MP down. Having access to the heavies is too important for building white chip and v gauge. I love getting people antsy by making them block 3 s.hps and then a fhp. They’ve eaten so much white chip at that point that the scramble to hit you as if they get hit they’re taking like near 200 or more off one button. I just temporarily stop charging if i want to use j.MP or c.mp. They’re not cancelable into regular shots any ways and genreally used far range outside of where her shot and KK would land.

1 Like

Froztey…erm @Frost hasn’t dropped him and tech heads like Automattock really seem enjoy him. Cody seems to have done his job.

Fair points. I suppose, too, Falke has a bit of an advantage in that you can slide from button to button and maintain the charge, so maybe being a little more dextrous will pay off when you want to get access to those buttons. I agree wrt crouch fierce over PP for far jumps. You can tag people from so far that I can’t imagine going without it for too long.

One thing I do love is how he’s willing to just burn the whole VT1 making them block and soaking up a shit ton of white life. You really can’t do much but V-reversal that pressure anyways since it’s so plus, and literally any button after that will take a huge chunk of life.

1 Like

I am plenty saved

Abigail transmogrified his body into Broly and saved his soul in the escape from the cruel patch.

Also whens a new patch I like sfv but I got no inclination to play it right now :frowning:

You don’t just get patches with CPT games. You gotta hold dem notes till December

Can’t figure out which trigger is better for Cody. I agree with ammrraed that he is more of a stance character because you lose options and gain others with both.

VT1 - loses mediums and tornadoes. The loss of whiff punishing and special cancel/combo off mediums kind of sucks. At the same time he gains range and +4 on block! Easier to AA than VT2 and can easily get rid of the knife if necessary. Rushdown oriented and easy to confirm into super.

VT2 - loses heavies and tornadoes. Don’t like the loss of st.hp for AA but it becomes a much better space control button. Better mixup options and oki. Biggest con is being stuck with the pipe after the trigger expires.

2 Likes

Til next season. Cody’s neutral is crazy good to a degree that I think he’s going to lose something down the road. His st.lk looks like Karin st.mk, just a little shorter, plus on block and special cancellable, remembering how much complaints that Karin button received would be strange seeing st.lk stay like this. I would have preferred a fireball invincible EX Zonk rather than a lightspeed plus on block one, seems Urien EX Shoulder again. I’m intrigued by his VT1 more than VT2, but when people will learn how maximize the latter setups will be lights out. Punk should consider Cody, looks perfect for his style of play. I’m pissed anyway because Zeku didn’t get the same level of bs when Capcom showed how is still able to create competitive character from scratch.