SFV Lounge: It was coming and it CAME HOME. Ono is your Evo 2018 Chamion

But I’m still better than you sooooooo

You weren’t the last time we played.

Don’t have much hope that you are now.

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my money is on Twin

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It should be. Last thing Twin needs to be doing is losing to a dude who quit playing months ago.

But you know this game is kinda crazy.

For those who don’t know what’s up, here’s a clip of the last match Twin and I played:

Tryna talk shit from games played like a year ago

Breh, I just cannot be consistent in this game. Like, I’m beginning to feel as though there’s just something about me that makes it impossible. I hate feeling like this, but bad nights online will do that.

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If only you had a way of recording your matches and sharing them on a website full of enthusiasts which would be happy to help you?

I don’t know fam, go play #FLEX

I’m just in my feels right now.

I lose a lot of close games. Like, last hit type of games. Tonight just feels like everything is against me.

One thing I need to shake is the whole “consistency” dilemma. There are times when I’m on point and there are times when I’m off my game. End of story. Since we’re not always going to play at our best, that’s just something I need to get over. I’ll lose a few (ugly) games and start to let my mind wander—but then I come back down to Earth and realize how unproductive that way of thinking is.

Just gotta believe in the process.

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For what its worth, I think this is one of the hardest games to be consistent in that I have experience with. Not a new thought but it definitely feels designed that way with how volatile and scrambly it is.

You have the right idea: take the good with the bad, learn from what worked and what didn’t, and just keep rolling on. This game is much more about aggregate quality of play than any short sequence of wins/losses, I think.

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That’s right bro. What I’ve found ‘hard’ in this game is consistency, but not even pro are able to stay on track. We can’t control everything because of the game nature, we have to keep that in mind. It’s easy in SFV to go on tilt, the solution is adapting quickly as possible and react accordingly. I’ve seen even pros being stressed because of the ‘everything is falling down’ feeling, but that’s a part of the process, when you’re struggling means your mind is processing how to overcome the issue and take you to the next level. Keep grinding.

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Yeah, I’ve never felt this uncomfortable in any FG I’ve played before, but I think we’ll feel the same. I can’t play this game for too much hours without feeling mental fatigue, we’re forced to focus on a lot of things and we haven’t control on most of’em. When a bad streak is going on the best thing I’ve found to do is take a break, no one is chasing me. With that I’m able to realize that I don’t need to search for answers about why Capcom do this or that, but to go back at it and play in a more natural way. At the end of the day it’s only a game, so no need to feel bad, but just enjoy ourselves.

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Thanks guys. You’re completely right. Definitely need to shift the focus over to simply enjoying it rather than getting worked up over nothing.

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Problem with this game,for me,is the fact that I really don’t feel satisfaction from wins,it’s just meh whatever.However,when I lose it makes me more salty then other games I played.

It’s hard to justify high replay value for a game like SFV in most cases.It has it’s moments but not as often as I would like.

Because you’re used to think twice before doing something.

No hate or something, but with SFV Capcom ask to the player to be Ultra Instinct Goku, no thinking, just press buttons accordingly. The problem is when there’s no reason behind pressing a button now outside of ‘just do it, let’s see what happens’. We’re all get clipped once by a random CC button then lose, right? SF4 had the same coming from random dp’s FADC/ wakeup Ultras, but wasn’t at the same level. This ability to win a game from actions not coming from a reasoning behind is there for people new to SF. For whoever comes from previous titles teaching newbies how it’s done is more challenging and by force more stressful.

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That’s why if you are playing the game regularly you just have to treat minus 2 as an active situation between both players. It’s not quite as good as plus 1 or 2, but is like a pseudo advantage for character if they are within throw range.

Like with Ibuki I would do f+HK to EX DP a lot because I know most of the people online just hit buttons after safe minus all of the time. I probably wouldn’t do it too often in a tournament just because tournament players are more aware (and I dont really get any oki if its hits any way), but something to take advantage of as its free damage if I know the opponent always hits buttons after safe minus. Top Ibukis like Fuji and Xian dont really do it since the reward isn’t good enough for the risk and its minus 3 on block so some characters with decent range jabs get a guarantee punish unless you do it max range. Which at max range the reward is not worth the risk.

Cammy can do f+HK to EX DP but you dont see much any Cammys really do that in tourneys. Firstly because she just doesn’t have the health to risk it and secondly because it doesn’t really put her in optimal throw/button range like it does for Rashid or Urien. Akuma has f+HP but you can react to that with certain specials and if he makes a bad read with the EX DP he’s nearly dead.

Which means the main 2 characters in tournament that can really force anything to play a regular game around it with are Rashid and Urien. Mainly for the range they are at after they make you block the minus 2 and the oki/corner push they get if they land the EX reversal.

Though coming from games like 3S, KI and Marvel 3 where there are a lot of ambiguous situations where your turn could be not your turn and you could die for it makes it easier to understand for me. 3D fighters also have these situations where it’s not very ABC to deal with a minus scenario or situation that is initially advantageous.
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@Akhos I went through some more of the matches with Sakura. Basically as far as neutral goes you’re not doing too bad with her. Most of the issues are execution based like not getting all of the LK to DP cancels out and getting some buffered s.LK DPs blocked. Those are things that even top players can screw up that up. If you’re getting s.LK DP buffer blocked you’re definitely using the s.LK way too close to the opponent. You want to be at the range where you are catching buttons with it and once you’re inside of that, start using other buttons instead.

Obviously you’re going to get more mileage if you use v triggers, but if you’re purely set on working on fundamentals then I’ll just have to look at the videos based on that until you decide to ever use them. Some of the matches basically came down to “you were winning, but didn’t activate trigger and so it got bad”. Sakura has the pressure and momentum to win matches without it if you get enough jumps ins or confirms into HK tatsu, but since you dont have her offense down that well you just get too far down in a rut.

@Doctrine_Dark I feel like a broken record when I tell you I know exactly how you feel.

I need to stop being so up my own ass and watch more of my replays. I got bodied yesterday and went on tilt. It was hot in my room even with the fan on and I just came back from work and was kinda hungry. Plus Pookie was roasting me in the discord. All that just nuked any chance that I had of staying calm. I basically rage quite after losing like 5 sets.

I don’t even know man… I wanna play SC6 but I’ll prob get bodied by Heat and roasted in the discord. I fucking suck at fighting games Jesus Christ lmao

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I dunno why I don’t just VTC sometimes. I did it all the time with Ken/Ed/Cammy/Menat VT1s.

I think 'cause I like VTCs more if they can allow for new conversions from neutral (Ken/Cammy/Menat) or force the opponent into a bad situation on block beyond just that single cancel (Ed/Menat). Sakura’s doesn’t really do any of that.

So in theory you should see more V-triggers during my week of Alex. Probably.

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Yeah the game rewards “yolo” alot, the two people that said the whole -2 thing hit the nail on the head for alot of the game.

Those doesn’t matter to much in top level play until…dun dun dun its low life situations then even the pro games start looking like ultra gold and platinum play.

I played a bit day before yesterday and I feel like every juri, ibuki and guile I played did an ex move randomly after -2 moves. Its mind numbingly frustrating. Especially when you punish the person 2 or 3 times and they’ll randomly still do it. Now I have to adapt to guess and see if I can take my turn because “they no scare” and its not like most those players are conditioning you for a deeper meta. It’s just something that’s built into the game and made easy and obvious to do.

So yeah the everything mentioned earlier on have to agree with. I didn’t really realize how rampant this was until reflecting on it after it was brought up here.

Not saying there isn’t ways to deal with it but man its a big problem for me -_-

That’s the crowd answer to SFV. You can do similar things even in previous titles, but all these -2 moves are there for it. It’s a borderline situation,theorically you’re unsafe and your turn ends, BUT you can’t be punished with normals there. The quickest normal will end clashing with the startup of an invincible move, so why not? Capcom does on purpose, taking a risk to keep your turn. That’s why most of these slightly unsafe moves keeps you still in range for an hail Mary move. Accepting that is the best way to don’t get hit by them, then you’re going to use these turn stealers at your advantage. I don’t do it, but I love punish these yolo attempts, I feel like a teacher of good manners.