Blanka’s pocket seems to be torn. Definitely getting more than a typical G trailer.
Sagat and Darkstalkers
And Uncanny Marvel
On the topic of shoto fest sf4 had like 9 or more does gouken count? Hell does any character with a fireball,uppercut and a kick special count as a shoto?
The age old question.
G trailer I’m sure, and from the CPT twitter they’ll probably show off Mena’s Birdie costume as well. Beyond that, I dunno. Maybe Darkstalkers…as the next characters for BlazBlue Cross Tag Battle lol.
Wait that would actually be fuggin’ awesome
Ryu buffs from an uniformed scrub
Summary
St. LP,MP,HP - Hitbox Extended Forward (1 square on training stage)
Cr. LP,MP - Hitbox Extended Forward (1 square on training stage)
Cr. LK,MK,HK - Hitbox Extended Forward (1 square on training stage)
St.MK - Hitbox Extended Forward (2 squares on training stage),Advantage on hit increased from +2 to +3
LP,MP,HP Hadoken
- Overall Frames Reduced from 47F to 44F
- Advantage on hit increased from -1 to 0
- Disadvantage on Block decreased from -6 to -3
EX Hadoken Overall Frames Reduced from 42F to 40F
LK,MK,HK Jodan Sokutou Geri
- Hitbox Extended Forward (1 square on training stage)
- Disadvantage on block reduced from -16F to -8F
V-Trigger 1
- Duration increased from 1600F to 2000F
- LP,MP,HP Hadoken Overall Frames Reduced from 42F to 40F
- EX Hadoken Overall Frames Reduced from 40F to 39F
- Shoryuken/EX Shoryuken V-Gauge usage reduced from 150 to 0
V-Trigger 2
- Number of enhanced parries per V-Trigger increased from 2 to 3
- Air Tatsu gains the ability to cross up the opponent
- Gains access to new critical art. Shin Shoryuken 3 hits 400 damage (2x150, 1x100)
- Shin Shoryuken exhausts his entire V-Gauge
- Shin Shoryuken’s performed after enhanced parries are automatically scaled to 60%(240 Damage) no matter the hit count
Side note: I don’t pretend to know what i’m talking about. That said, Ryu seems to be the shoto Capcom wants to poke with normals from the outside and space with Hadokens. Problem is he has the same stubby normals as Akuma/Ken and his projectiles aren’t that much better.
Make Ryu Hated Again
I actually like it. His rush down and knockdown game is still weak, but his normals and fireball game is real now. VT1 is back to being decent, VT2 is very enticing solely because of Shin Shoryuken.
This Ryu won’t be top tier IMO, but he can compete. And more importantly, he would actually have a purpose. He would have a solid role to play alongside the other shoto’s instead of saying “why play Ryu over Akuma or Ken”.
Cammy was so fun in SFIV. Just as dumb as in SFV but way more fun. I miss the instant, almost grounded divekick shenanigans and catching DP- or divekick-happy people with Ultra II.
Looking back at beta and season 1 matches of Ryu how many plus frames did his jab and st.mp have? Jeez
Ryu players are greedy. Make my boi strong again and fuck the rest.
Take my words for what they are, I’m a low level sfv player so I’m guessing that’s why I don’t see what everyone else sees. I don’t see how Ryu could be low tier or bad at the moment. He’s got an invincible aa dp, a metered reversal, good dash speed, 3 frame jab, fireball, and does good damage. What am I missing here?
I could write a novel about this if you want. Do you really want that?
The tools you mention are all good to have in a vacuum, but in the context of V’s metagame aren’t enough to make Ryu a good character
Metered reversal+3f jab is a great package to have and makes Ryu’s defense well above average… BUT defense as a whole is weak enough in this game that having good defense is less important than having ways of forcing offensive situations yourself or avoiding the up close game entirely via strong neutral
His dash is great in terms of speed but a dash-in is only as scary as the mixup you can force afterward and there Ryu falls short in comparison to tricky scumbag characters like Ibuki or characters with a better throw/shimmy game like Cammy. (It’s also possible to stop Ryu from dashing in the first place since his CCs won’t deter pre-emptive jab checks in the same way somebody like Necalli or Urien can).
Invincible AAs will never be bad to have but they are a lot less scary when your ground game is as weak as Ryu, since you can’t force people to jump at you as easily.
His fireball just isn’t enough to compensate for the other problems with his ground game (such as short normals and weak CCs) since so many characters have good anti-fireball tools. Guile doesn’t run into this problem because of his V-skill and most other fireball characters don’t count on their fireball as much as Ryu is intended to.
Ryu’s good damage is his saving grace and the reason you can still do well with him at anything below a pro level. But you need to find ways of reliably landing that damage in a match or it counts for nothing - and plenty of heavy hitters end up low tier in FGs since they’re so bad at finding those opportunities.
I have the search function set to 3-5 bars. And yet I get so many laggy games. Just today it connected me with someone where it was literally a slideshow. It also seems to get worse and worse as a match goes on for some reason.
I always set it to 4-5, with confirmation.
It usually works fine, but sometimes it gets laggy (even with people that I usually play against) and nothing helps - restarting the game or router does nothing. If that happens I just stop playing and try again in hour or two.
Not sure if it is my internet or something related to servers.
what am i looking at?
No strong, pressure, zoning or mixups, mediocre VTs (imo VTII is terrible, it’s really easy to bait a parry and get a fat CC punish), mediocre normals.
His only saving graces are his mobility (still outclassed by the real fast characters) and good damage, you could pick Guile and do everything he does much better.
Imo this lack of real options makes a lot of online Roos play like rabid dogs: f.dash into low confirm/throw, st.mp> st.mp, Solar plexus into lp.dp and many many jumps. That’s why I think he’s a terrible character for beginners.
Now, Ryu is actually n easy character to win with at lower ranks, at that level most people (myself included) have a lot of trouble controlling their own characters, let alone keep their opponents in check and since Ryu is simple to play and can dish out quite the damage with a simple combo he can be a problem for inexperienced players (and to some degree even for higher ranked ones)
G you’re my saving grace for this game. Please, please have Yun tier level bullshit!
Which seasons top tiers were the worst to deal with?