I only make fun of old heads when you guys say something is better because it’s old instead of giving a real reason. Insert Jin “it was like that in 3S so its gud”(no shade).
But ig we just disagree. Being cornered should result in everything but a literal auto loss. I also like that the corner gives special combos and mixups makes shit more interesting.
All that said, i do not think the corner is something that should be gained easily. Like Ken cornering you from one buffer into EX tatsu is nonsense to me.
You already get a lot of corner only stuff. There were corner only things in a lot of games. In ST, Bison gets corner only corpse hops that are character dependent.
But adding corner cross up basically makes offense even more overwhelming. The overemphasis on knockdown mix ups in the newer games is kind of an issue too. Knockdown set ups were an anime thing that became an SF4 thing and now people stan the shit out of them. Stuff like Vega’s walldive stuff in ST and Chun’s neckbreaker loops are kind of rare in SF a lot of SF games. They either required a lot of meter (A3 has unblockable set ups you can loop v-ism, urien aegis shield or Oro unblockables) or just the aforementioned goofy working moves.
Fighting your way out of a corner with normals used to be a thing you had to learn how to do. Now you can make a bad jump and accidentally give up the corner. Yeah its different and i don’t like it, but it also leads to a lot of bad things. Problem is al ot of you guys don’t really want to question any one mechanic to see how good or bad it is.
Compare and contrast the games. A lot of them have bad stuff in them but also good stuff. Then some bad stuff that lead to good gameplay. Checking out why stuff works as a whole is just gonna lead to better design. Sometimes people miss the small things and you get bad stuff.
But at least question the ideas right. Most of you guys just don’t want to hear it so you end up saying dumb shit. A lot of dumb shit gets said her.
A friend of mine was in Japan for his honeymoon years ago, outside playing some SF at the arcades he wanted to play that Gundam game ( we are fans of the franchise), but all the cabs were reserved for months.
Ok, Twin is the the usual fucking dweeb,.
Cpt. Marvel was fine, it was entertaining, it had fun shit and a good overall story.
What sucked was the music, not a single track fit.
They even managed to fuck up using Nirvana, and I am a guy who has been mocked for wearing a nirvana hoodie all through hi-school and I still own and wear it 18 years after purchasing it, shit I was wearing it earlier today.
Anyway, Twin is a dweeb.
@Vhozite@FlyingVe it’s the catsuit, her look in SF4 was much better, there is an ABItorial talking about the design perks of the baggy pants
I mean they can take out in SF6 this isn’t one of those “I’ll die on this hill” arguments for me. I’ll admit to being one of the degenerates that like looping mixups.
Also Juri’s visual redesign made her way more generic. Her classic outfit my be a bit ugly (i disagree), but she wasn’t the 1 millionth female in a catsuit. Also trading link VFX for grey? That’s a crime.
Was wondering why you mentioned good oki from level 3, from all the random twitter things I see that always seemed to equate to box dashing in some form
With your help though I have boosted the damage on the initial combo by…168 XD
Forgot that this game scales stuff from UOH and jumping attacks pretty hard. I wish it showed damage scaling values like SFV does
For most characters, the only moves that don’t scale are sM and cM. All other normals scale by 1.
Assists, projectiles, and Vanish scale by 2 (might be 3).
With A21 you can combine her better combo structure with her really strong relaunch capabilities to do huge damage. Most 21 BnBs clear 6k easy and are meter efficient.
Edit: the easy safe jump was added in a patch, you used to have to manually time a box dash thing. So some of what you saw could be old.
It think its the same as projectile, vanish and the like. Which is bad.
The system is actually pretty smart, the moves that open you opponent up scale worse. The moves lead lots of damage will only work on punish, or when you’ve gotten the opponent to do something to avoid the weaker options.
A21 has very good M normals, which is part of why her damage is so high.
I just hope they don’t hire the music guy for cpt Marvel ever again. That shit was whack and I refuse to believe you can’t do better with early 90s music