hey peeps
since I’m done with some work, I took a day off and a nerdish afternoon to check/fix/compile palettes.
sidenote, nice to see so many people showing interest ^^
Let’s go straight to buiseness :
http://i130.photobucket.com/albums/p270/akubin/todayCompil.png
download here
What you’ll find in my zip :
- a chun
- an evil Ryu like pal (I’m surprised no one has done that already)
- a console ibuki port (red and white)
- a variation from the Brown console ken port I made earlier (if you don’t put both screens next you won’t notice a difference) with fixes on a couple pixels (I didn’t fix and won’t fix the original console port as I’m not interested in it, but I’ll tell you where are the faulty pixels)
- my newer oro Pal, the very best so far I think (’ _ )v
all my pals come with their portrait and are supposedly free of stray pixels, but I can’t be 100% sure as long as we’ve not mapped all pals.
If you find something fishy, please let me know.
-additional stuff :
*a portrait for poot’s brown makoto (don’t think I’ll do everyone’s portraits, it’s just very fast and easy to do and I do it for the pals I use)
*my three other oro pals, the green one, the red one and the old yellow with black rags (not so nice, hu) + Original MK and original MP oro, all in fixed versions.
As you can see on the screen above I made captured MK and MP oro during a Dragon punch, the left column shows as it is in the original game… yes, buggy, while the right column shows my fix for the bug.
YEs, poor capcom members forgot to fix a colour on oro’s pals as they rushed a bit maybe.
this colour shows when oro does a MP/HP/EX dragon punch only as far as I know. My pals also had this problem and I fixed it
on oro’s pal the faulty colour I’m talking about is located here
http://i130.photobucket.com/albums/p270/akubin/oroPalScreen01.png
addtional note on ken’s pal :
http://i130.photobucket.com/albums/p270/akubin/KenPaletteMap01.png
the two colours underlined show up for a couple frames on ken’s shirt/shoulder when he backdashes, I fixed them on my remix of his brown console pal, but it’s still there in my non-remixed palette.
otherwise, good news of the day :
I exchanged a couple messages with suupabuu a few weeks back, he’s not forgotten us, but got a bit bored with the whole buiseness I think, but he’s still willing to release something for us along with maybe some tools so that we can help him making a bigger better PALMOD
He said he may release an intermediate version for us, maybe and that he’d post stuff here all by himself.
So, don’t raise your hopes too high, don’t wait for it, and more importantly, don’t harrass suupa with it, but we’ll get good tools sooner or later.