SFIII 3rd Strike (SUPERCADE/GGPO/nFBA,etc) Palmod palettes fair

Lol, I can’t believe you spent time making an afro, Alien :rofl:

You’re right I forgot about his turtle, I also forgot about red parries so I’ll have to add those in. Oh, and some other generic hit effects too. Seems I was wrong before, I think normal parries have 4 pallettes as do supers. EX only seem to have two though…

I wonder if the turtle has it’s own colours or what, now my turtle has blue eyes and is all brown and looks 90 years old. :sad:

So a BIG thanks to Suupa once again, the release is more stable now, no disappearing previews but I still get colours being locked up for some reason, just have to fiddle and it reverts eventually.

Suupa sent me a tutorial of sorts, but it’s heavy and it’ll take me a whole evening just to understand that tutorial, I’m quite confused by it right now! If anyone else can get to grips with it then shout out!

nah, I didn’t make the afro, a friend did it once, and I found it really funny 'oro has a giant disco ball as a super art and is the funkiest warrior of the cast)
I’m too busy right now but Suupa sent me the tutorial too, I’ll try it whenever I get some spare mins. not likely right now though…

'later

hey I tried to add rep to a few guys here and there but it doesn’t seem to show up? anything special to add rep to someone ?

Fuck knows about rep, I added a couple of times for people, I see you added some for me too, thanks :slight_smile:

I’m determined to stay scrub-tacular!

I’ll let you know how I get on with that tutorial when I can get to it, it looks painful…

**[COLOR=“DarkOrange”][EDIT] - Suupa has since clarified a little and it doesn’t seem too hard once you get to grips with it.

I just wish there was an easy way to understand Hex data, an online introduction or such…[/COLOR]** Which there is - here:
http://www.codemastershawn.com/library/tutorial/hex.bin.numbers.php

nah it’s very easy, but not so fast it seems.

no need to even understand hex numbers (well Ithink)

managed to get stuff scrambled, just gotta try a bit more to figure if I have to restore the original rom every time or not…

I kept doing what you have to for a while and then, I may have done something wrong.
well, anyway I just lack time, end line is, it’s very easy to get going if you have some time…

I’m busy but extra bored with work today… may spned 30 mins on it.

note, as I was on the job, I started searching for oro’s yagyou (both big and regular) so, I may fdo it if not soon, I may still do it in the end, so no need to take care of that one :wink:

Thanks for the update, did you use the standard emulator that Suupa suggested? He said it loads no matter if any data has been changed, he said it’s much easier to use because of the process you describe above…

I updated the document, I wonder if the first step is to just find the pallette data and add it on the list? I don’t know how Suupa is ripping the images, if he has a special way of doing it or not.

Unfortunately I’ve run out of time again today so I doubt I’ll get a chance to test it :shake:

yup I used CPS3 emu, doesn’t check the files or anything, just gotta unzip your rom (and get rid of the zipped version in your roms foldre).
my romset ain’t up to date or something with CPS3’s required ver, but renaming the bios to what the emu asks make it work.

no time either not enough to get a range short enough and test, I’ll see if I can this week, but anyway, everything Suupa explained is pretty easy. :woot:

I found some quite cool things ^^

KEN FB
0x00706402
0x0070642C

KEN FB IMPACT
0x00706510
0x00706520

AKUMA 3FB
0x00706B02
0x00706B3D

GOUKI FB + IMPACT
0x00706A02
0x00706A3C

GOUKI KKZ
0x00706A3E
0x00706A60

ESN - Thanks!!

Actually, Suupa gave me a code for a ‘HADOUKEN’ that turned out to be Ken’s but without the effects - so I assume they are seperate, but I’d rather have them together - thanks dude!!

So I get this thing now, I’m really excited too at the prospects. Ok so it’s late but I had to post and show I found the portraits, the FRICKIN’ PORTRAITS, man!

ALEX PORTRAIT
0X0070CE00
0X0070CF00

RYU SELECT PORTRAIT
0x0070CF00
0X0070D000

I didn’t test Alex’s but Ryu’s def works - though it goes onto two sheets which is a pain! You can see his face is a little lighter:

http://i261.photobucket.com/albums/ii47/L___E___T/Igeddit.png

Obviously it’s really hard to colour mod by trial and error, so for now I’m just going to build up a database until Suupa can put the previews in, else it’s really hard to edit seriously.

Some things I noticed - the little mini portraits have their own pallette, the shadow tint has it’s own pallette (whenever screen goes dark, during SAs etc. and other instances) and the backgrounds are made up of shitloads of pallettes - this could take over a year, easy!

You stole my masterpiece, you cheater! (lol)
can’t wait to see the first yagyou mod attempts however.
it would be cool to use for it some other char’s objects, like ibuki’s kunai, or even oro’s toys, imagine a giant pixellated toy/brick falling on your head… super cool.

haaaaaa !
great !
thanks guys !
too busy now to search for anything, but I’ll do what I said and take care of yagyous (and, ok lets include the turtle) when I can afford spending time on it.

  • off topic -
    Neosiddharta, I had to share your disco dancing oro, you know it…
    but you didn’t get it, we’re not gonna change graphics further than colour palettes, so yagyou will stay yagyou and not use a toy or anything else (but you can still turn yagyou balls in shiny disco balls if you feel like it :wink: )

Man, only if I knew how to understand how to decipher the data that’s behind all the sprites. :sad:

Nice find btw guys! Just for a future reference, things specific to characters are in a unique order. That order is:

“Gill”
“Alex”,
“Ryu”,
“Yun”,
“Dudley”,
“Necro”,
“Hugo”,
“Ibuki”,
“Elena”,
“Oro”,
“Yang”,
“Ken”,
“Sean”,
“Urien”,
“Gouki”,
“Shin-Gouki”,
“Chun-Li”,
“Makoto”,
“Q”,
“Twelve”,
“Remy”

(Quotes and commas are straight from a header in palmod BTW)

Looking at the portrait positions, you can find the rest from adding it’s palette size (0x100). If you guys happen to find anything else that depends on the character, this list might come in handy! See ya.

Thanks Suupa, I was going to ask as I had trouble finding Ken’s just when I thought I’d got the hang of it.

So that’s very useful. When all the portraits are done, could I rip the images and send them to you? How quick is it to implement them into Palmod? Is it better to just wait for now? I’m going to try and get all the portrait pallettes tonight then, or at least a wide range that they’re in (I’m not sure if I got it exact).

Also, my rep jumped up by 538550 points, I have no idea how…

Hmmm, a lot seems to have happened since I last posted in this thread.

:lol::looney:

new to this color hacking thing.Can someone tell me how does this work?

I downloaded PalMod-1.22 and selected file 51 and i see the characters and what not,but I’m confused.

1)how do i save when i’m done with my color edit so i can play on ggpo?
2)is it really this simple?
3)what are these pallettes ,and are they important?
4)what do those number mean?

example:
“ALEX PORTRAIT
0X0070CE00
0X0070CF00”

Hi Alucard,

I really would suggest reading the very first page of this thread, Alien gives a great introduction there and I’d simply be replicating what he says there if I were to write one now.

The bottom line is, it’s easy to use palmod to play with those colours in-game, but try it offline first.

The number pallettes we’ve all been rabbitting on about are additions we’re working to make to palmod so that we can literally colour edit everything in the game - right now it’s just the characters themselves [which is no small feat in itself!].

Hope that helps! :wgrin:

i did that. i don’t understand about this patch thing.U have to make a patch after you’re done with your color edit,but i have no idea how to do that.

Oh, it’s in the menu of palmod - when you open your 51 file from the 3S package, you make all your changes in palmod till you have a colour edit you like, click the update changes button (think of this like a soft save progress button) then when you want to try it in game you head over to the ‘patch changes’ button in the main file options.

It’s that simple, but some emus like ggpo, nFBA and any of these used online can have issues you need to address before the changes will show. I really don’t know them all but most are outlined in the first page (certainly all are in this thread).

I’d reccommend using the standard emulator http://nebula.emulatronia.com/downloadgw.php?get=cps3emulator.zip, which doesn’t need any messing with to get them to show up. If you have trouble even after that, send a PM and I’ll see if I can guide you through.

thank u.

Edit:

Another question.How do i save my progress into a file by it self?like, how some of the people here are uploading their patches to share with everyone.

You can do that by either highlighting the colour boxes and then ‘copy’ - then open a .txt file and paste the code.

Or, the simplest way is to save the pallette as an ACT file. As far as I know an ACT is only for one pallette on it’s own, so if you have 7 pallettes for ken and save his EX colour as an ACT, none of the others will appear.

Up to you which you do, the ACT is easiest but sometimes it’s simpler to paste the code on here rather than upload an ACT file to a host and post a link. Please let’s not clog the forum with tons of code though. If you are/go premium you can post attachments, which is handy.

Edit

http://i3.photobucket.com/albums/y55/alucardxxx/sfiii3n-12-20-071556.png

http://www.megaupload.com/?d=YAVZKC6K

I see what u mean thanks.

Thanks,LET.I’ll pm the op to see if he can add this to the first post.First try at this color hacking stuff, so sorry if it sucks.A big thank u to SuupaBuu for making this possible.I would also like to thank LET for helping me out with my questions and alien nose job for making this thread.