lolol! Agreed!
Hey, first, congratulations for making the sf4 community bigger and bigger -.- Its first time i try SF4CMM, and after i click on the executable, a window opens with an error , and in the log file says, something about the font (in spanish of course -.-):
System.ArgumentException: La fuente âMS Reference Sans Serifâ no es compatible con el estilo âRegularâ.
en System.Drawing.Font.CreateNativeFont()
en System.Drawing.Font.Initialize(FontFamily family, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)
en System.Drawing.Font.Initialize(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet, Boolean gdiVerticalFont)
en System.Drawing.FontâŚctor(String familyName, Single emSize, FontStyle style, GraphicsUnit unit, Byte gdiCharSet)
en SFIV_Costume_Mod_Manager.FrmMain.InitializeComponent()
en SFIV_Costume_Mod_Manager.FrmMainâŚctor()
en SFIV_Costume_Mod_Manager.Program.Main()
Any ideas??
Welcome to SF4CMM;)
Have you installed .NET framework v3.5?
Yup.
Well, i just searched in the control panel and it says .net framework sp1 3.5
its that right? or i need another .net framework??
Thanks.
Hi there, Iâve been using SFIV Costume Manager for a couple of weeks, and I think itâs very well written, I canât play sfiv anymore without it
A little question: I imported a lot of costumes and colours in the program⌠is there a way to export the colour list (the names/characters association) in some manageable file format? Iâd like to print it, to read it while Iâm gaming (and to eventually write a short description beside the name)⌠and it would be tiresome to write down them all by hand (and anyway, I suppose they are stored somewhereâŚ)
Thanks
Please try and reinstall the .NET framework. I donât have a clue of that this can be, and I have already searched the internet looking for answers, and still no go⌠It seems you have a problem with your fonts in your PC. Iâll keep looking. If you have the change to make a fresh windows install, then .net and finally SF4 and SF4CMM, to see if the problem persists, that would help a lot!
EDIT: Try this to restore your fonts
press the Windows key + R. In the Run box type
âsfc /scannowâ
It will try to restore corrupted or missing system files, like fonts. See if that helps.
Hi, Kishibe;) Welcome to SF4CMM, and thank you very much for your support;)
I understand your question.
The color list name (or âfriendlyâ name) is given directly to the color filename in the OS. This way, SF4CMM doesnât have to manage any storing of info in a repository. I use the OS file system as the repository, and the file names as âfriendlyâ names. This way, you can safely remove the program, as long as you maintain your Chara dir. A fresh install of the program will read the state right off the Chara dir, and it will feel like youâve never left;)
It was a design decision I made to simplify costume management. To export your costumes, you have the âexport to zipâ functionality, so that you can later on import them in another SF4 installation.
So, what you want to do, instead of writing the color file names by hand, is to go to your chara dir and print a list of all the color file names. You can achieve this by doing something like this:
for example, inside the RYU dir (in the Chara dir):
**dir SF4CMM\Colors\*.col.emz > ryulist.txt**
Inside the newly-created ryulist.txt youâll have the color file listing for printing;)
It was exactly what I needed⌠I even thought of the same solution you gave me, but I didnât knew how to do it (never learned all the command-line commands)
Thanks a lot! :clapdos:
If anyone else has the same problem: I think itâs even better to do
dir SF4CMM\Colors*.col.emz /w/b > ryulist.txt,
that way in the created file there will be only the filenames (the way you said, windows writes a lot of information that itâs worthless for my problem, like the filesizes and the creation data)
Glad it helped;)
Leogansky I need ur help
If you download a skin name ZGF_01_09.col.emz and rename it to ZGF_01_01.col, game will crash when you select color1
Is there a way to edit the file so it works for color#1?
Sure, but why would you want to edit the file, when you can use SF4CMM to do that for you automatically? Just import that color file with SF4CMM, then apply it (again with SF4CMM), and youâre good to go;)
actually I want it to be color #3, but SF4CMM can only set to color #1 if I am not wrong
Yes, you are right. SF4CMM only allows mods to be applied to color #1, to prevent mod corruption, since a mod is composed of color, costume and vfx files, and you can only have one two costume files present at a given time (normal and alternate), and only one vfx file, so this way I can guarantee that everything works fine.
If you really want to manually apply it to color #3, do the following:
1 - open your col.emz file with a text editor
2 - go to the very end of the file until you find references to other files (typically obj.emm and col.emb)
3 - update these file names to the slot you want (basically rename them to CCC_01_XX.[extensions], where CCC is the char code, 01 is for normal costume (put 02 to use with alternate) and XX is the color slot where you want to have it).
4 - save the file, and rename it to match the selected slot (CCC_01_XX.col.emz)
5 - play the game;)
Youâre all set;) Have fun!
Thanks for you help
I did exactly as you said, but the game still crashed when I selected it. Can you try this yourself so you can confirm that it works?
btw I tried this before and it didnt work:sad:
You are probably using a bad cos or vfx fileâŚ
are you using the original cos and vfx files?
I think so, I really dont know :s
how do I check?
get the original ones here: http://sf4mods.pbworks.com/CAPCOM-ORGINALS-SKINS
apply the original cos and vfx file, then apply your col file and see if that does the trick.
o yes I already use those, the orginal ones. Its very wierd that they dont work:shake:
does this work online?does my opponent see the custume?did i get stress with capcom?:wonder:
ok, upload the zanguief color file so I can try it out and see whatâs wrong with it.