Welcome to SF4CMM, neologix;) Thank you for the support and for using this tool;)
Shoot:P
I don’t know what the “gouken replacement error” is, and I can’t seem to find the post where it is described. Can you post a link to the post?
I’ll try to reproduce this error as soon as I have the time, and I’ll get back to you. By the way, can you send me the SF4CMM error log that was generated?
I understood what you meant perfectly. The only problem is that since a color file (.col) is used in conjunction with a costume file (.cos), I had to make the decision of locking the color file to color 01, or people would start adding mods to all slots, but since only one costume file (*.cos) can be active at a given time, all the other colors would be useless, unless by any chance they all use the same costume file, like that balrog pack you just pointed out.
I have already thought about allowing to mod a given color slot (it is really easy, and no trouble at all), but the problem of the costume file still remains.
With that Balrog pack, there’s not a problem because every color uses the same costume file, but imagine another scenario (much more common):
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people apply different mods to different color slots
- ryu xpto1 -> slot 1
- ryu xpto2 -> slot 2
- …
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problem, xpto1 has its own costume file, different from xpto2’s
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only one costume file can be active at any given point
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the only solution would be to detect which color slot was selected “in-game”, and then apply the appropriate costume for that color, and that I cannot do…
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so, when the person selects color slot 2, since costume file for xpto1 is still in use, it will brake the xpto2 mod.
Do you see where I’m getting at? There is no simple way of doing this. What I recommend is that you break down the 10 pack into 10 separate costumes, and apply them to color slot 1.
If you have a better idea on how we could do this, I’m all eyes;)
EDIT: The only option I’m looking at would be for the user to press a numerical key indicating what slot he has selected, before selecting that slot, so that SF4CMM can apply the correct costume file, but for that I think I prefer to have the mods as separate and apply them to color slot 1, just as easy.
Thank you very much for your support;)