SF4 Akuma Combos

if at ANY point… you can hit with the SRK… you can land a FADC into red fireball.

anyway… two things… first… do the motion for the FADC as f+mp+mk, f … that means you are pressing forward and mp and mk ALL at the same time… thne tapping forward again. And you Don’t need to hold them down… I don’t know where you got that idea.

in short what you are doing therefore should be this (ps… I’m saying to shortcut the SRK a little…but if you feel better not usin a shortcut…go ahead):

d/f, d, d/f lp (this will get your lp SRK to come out)…f+mk+mp, f HCB HP (this will have you fade forwards and throw ur shaku)

Honestly the hardest part of the whole thing is getting the lp SRK to hit…which isn’t very hard with some practice.

ALSO… you don’t need to be in the corner for it to work… You can be ANYWHERE on the stage… which is part of the reason its good… because its not a corner only combo.

Did it a few times from left to right side so far, its quite tricky. Gonna need a lot of hours practice to get it happening consistantly from both sides. Then have to bring it into combos! :slight_smile: From having never been close to actually executing with albeit feeling a random after pressing the FA is still progress :slight_smile:

Doing it with the
:dp:+:lp:, :r:+:mp:+:mk:, :hcb:+:hp:

Getting the 2nd :r: is where I start for feel jittery. Wonder how many hours its going to take to feel like the game is slowing down and i’m seeing more frames.

Oddly I have the most succes when I don’t use my thumb to press medium punch. Maybe not using my thumb at all will improve my execution? :S Many ppl not not there thumbs? I’m been trying to always use it but strange i’m better at FADC without it :S

That hardest part I have observed about the combo is just making sure you hit the cancel fast enough since it is a somewhat small window.

only thing my thumb ever does on a stick is SOMETIMES hit the lk button… but usually i don’t use my thumb at all on a stick.

as for a pad… I use my thumb for EVERYTHING on my right hand except for HP and HK (HK I have set as the left bumper actually… so stupid…but it works well enough i guess…sigh).

and if you are having issues with the FADC try doing it off a HP SRK for al ittle while then go back to the lp SRK and see if it helps. Sometimes its easier to do something if you have an “easier” starting point to build upon.

my combo 13-16 hit depending on how i feel
duno if other peeps already knew this or not dont feel like going through 11 page of akuma thread
Foward jump air fireball, HK(2 hit), c.LP, c.LP, c.MK, QCF+HP, FADC, c.LP, c.HP, QCB+LK, DP+HP
at this point can also FADC for a HCB+HP (only 1 EX need for a second FADC in the same combo) but if you can do the whole for 15 hit the last HCB+HP not worth the damage so usually not do it
and if you got full EX bar and need a lil more damage to win the match try instead of the last QCB+LK replace by EX.QCB+K, EX.DP
btw after reading the first post on this thread (bunch of akuma combo) saw on a few combo said c.LP, c.LP QCB+LK standing only, for someone like me,I execute all my combo automaticly i dont have the reflex to see if my opponent is crouching or not so to avoid missing my QCB+LK i switch for c.LP, c.HP, QCB+LK even if your opponent is crouching it will still hit HP make hit stand up for a lil but that’s enough to connect QCB+LP

2 hours more practicing and i’m able to pull it off but its pot luck if I do. I’d say 10% chance of it coming out from left to right and about 1% chance from right to left. Still better then 0% :wink:

I find it hard to keep control when the inputs are so insanely fast. That 2nd :r: and the red fireball actually detecting or coming out fast enough is a major headache. Akuma combo videos make it look so easy. But its such tiny windows to input the whole string perfectly its annoying.

Sometimes i’ve had perfect inputs in the window and no red fireball comes out which is annoying.

EX.QCB+K, EX.DP : EX.DP dmg is the same as HP.DP so you can save the meter but maybe if the combo is done away from the corner it needs to be EX version.

You know, you are probably doing the inputs TOO fast. It’s difficult to explain what I mean, but once you can actually do it regularly you will understand what I mean.

With most combos in this game I have realised that the tempo to get them out is just FRACTIONALLY slower than I naturally feel I should be doing them.

I think watching a lot of these combo videos, they may be a showcase of flashy combos, but a lot of times they don’t show practical combos.

what happen when you try to FADC? is it you dont flash yellow or you flash but dont cancel it?

You always flash yellow when you fadc. Lately when I’ve been finishing off my BnB’s with LP SRK -> FADC -> Red FB, I’d input it like:

:dp::r:+:lp:, :r:+:mp:+:mk:, :hcb:+:hp:

Meaning I add the forward input to the SRK, and it also counts as the first part of the dash. I suppose I could rely on the red fireball’s forward, but just in case I get an extra forward input in there.

Basically I get jittery and either miss the 2nd :r: to complete the dash so the FA hits out his hand (as i’m not holding :mp:+:mk: anymore) or I get it and then don’t execute :hcb:+:hp: correctly but that bit I know is my own bad input style. Gonna stick with this no thumb for FADC’ing it seems to improve the success rate a lot as the fingers move in tandem more accurately then the thumb.

Yeah I generally use index+middle for my focus and throws, but you should probably think about it as not holding focus, because you’re actually shaving off time that you have to do the red fireball if you hold, dash dash, then release. As for the red fireball afterward, check out your inputs in training mode. I noticed that I had a tendency to actually roll the joystick from forward to back and then to up, causing the input to fail.

Right, this is probably extremely newbish but I’m having some difficulty with one particular part of an Akuma combo, most of the other basic ones I got down.

When initiating Hyakkishu into Hyakki Gojin, I hit :hp: and Light Tatsumaki, now heres the bit where I epic fail, I seem to hit it randomly which makes me think I’m just not getting the timing, as I tend to mash it lol, I try :hp: again to reset, which I would then launch another Hyakkishu and rinse repeat.

As per this video of an Akuma playing (yes I know its against bad AI but the demonstration of Akumas bnb is awesome)

[media=youtube]2OdYO9nq2vw[/media]

He does the combo I’m after a couple of times, its just the :hp: to reset them I can’t quite get down.

If anyone has any tips on the timing or anything I would appreciate the help!

Thanks

to ^^^ first off… don’t try to input the SRK motion of the demon flip (I assume thats what you are wanting to do after the reset…try not to use the in game names as a lot of ppl have to think for second if you say them instead of “tatsu” or “demon flip kick” etc…) until after you land the HP for the reset… just do the motion quickly the moment you hit with the hp. As for the HP, the timing really is something you just have to do again and again to get it sadly. But one thing I might recommend if you are really having issues on it are 2 things:

  1. The timing is somewhere around the moment the “spin lines” of your tatsu have disappeared…they should be at a point where their crotch is around your bicep or so. To actually press it so your inputting it at such a time you have to press just riiiiight before they disappear therefore.

  2. Go into training and set it to gouki v gouki. Record the move until you land it correct then go to PLAYBACK and watch carefully the positioning of the opponent when the HP lands.

Personally for me it screws me up in games when i try to do stuff off visual cues… but to each their own.

I’d also like to just randomly quickly say that…generally… its probably better to just go for a SRK to finish…but…mhee. Sometimes the risky player wins in the end…

lately ive been using Cr. short, Cr jab, Cr.mp, ex tetsu as my bnb against ducking chars. Is that pretty much the only combo that will work on crouchers or is there a more dmging option?

2 EX bars and you can do a FB after that c.mp and FADC that FB into a BnB combo.
No ex bars and you can do a lp SRK.

Especially online though, if you only have 1 bar to spend the EX tatsu is probably your best bet. But 2 bars and you really should try and do a FADC over the EX tatsu.

also…if you were up to learning the link you could trade that c.mp in for a HP and then finish with a MP SRK FADC shaku or just a HP SRK. but online I’d avoid tryin this … lol.

I have been abusing EX tatsu off of just c.MK. It seems like that shit will hit all day – effortless damage if you mix up the wakeups a bit.

removed for stupid

Gator meant 1 bar of ex vs 2 bars of ex, not connection strength…

Yeah I realized this an hour ago and didn’t have time to respond, I do feel awfully stupid though! <3

I’ve been finishing BNBs with jab DP, FADC, red FB for the past few weeks. Does anyone else find that jab DP doesn’t hit sometimes when fierce DP would? Or at least that the window is smaller if you’re going for it mid-screen.