Seth SSFIV: AE Loc Test Impressions (News, Venting, Etc.)

I would be fine with this.
In terms of his move set, bring back his vanilla dive kick, and MAYBE vanilla properties on his forward teleport. Backward teleport can stay garbage, keeping with their offensive-minded SSF4.
A health boost is necessary as well, especially if we don’t really have options to keep away anymore. 800-900? His offensive options are still great, so 1000 would be too much.

If that happened, new Seth would be the definitive Seth for me. I already play Seth rushdown anyway, but rely on j.fp and Ultra 1 for defense. Take away his ability to keep away, and don’t give him anything to make up for it, Seth will be F-Tier.

Unfortunately, I get the feeling my ideal Seth is not what we’re going to get. Unless everyone who says he’s totally different was referring to Zoning Seth.

If they take away j.hp but give me back vanilla divekick and forward teleport I will be fine with that.

But you can’t take U1 going through fireballs away. That’s the whole goddamn purpose of it, that and anti-airing. If they do that Seth will have two garbage ultras only useful for gimmicks. The only way I could accept U1 not going through fireballs is if they buffed U2’s damage and made it so that you could set up a mixup afterwards instead of being at neutral because it takes so damn long to recover.

I have no idea why they would make the hitbox for headstomp worse. It already is pretty small, it just has a lot of active frames.

Completely forgot about the stomps nerf. I’m not too familiar with exactly what they’ve done, so I can’t really comment.

If they keep U1 not going through fireballs, would there be any reason to use it? Unless they make it comboable everywhere, but then it would just be U2.

I think that the U1 nerf from Vanilla to Super (Doesn’t fire when a Seth boom is onscreen) was a good idea. You can’t just sit back and zone, because without booms on screen it’s not nearly as threatening. In return, however, the opponent won’t throw fireballs when you’re full screen, which lets you get in and rushdown, which I thought was what Capcom has been trying to do.
But this new nerf renders it useless. Literally, it actually does not serve a purpose now, and the places where it can be used are situations where U2 would be preferable.
U2 does need a damage boost, and more control to keep the opponent caught in it. None of this 4 hit garbage. Also, 112 frame recovery? :annoy:

I just want to get my hands on AE so I can figure out whether I should be supremely pissed or not. :rofl: The speculation is killing me.

Should we consider making a petition thingy on Capcom Unity? I know that the Gouken forum did that and asked for the input for Gouken’s low counter to change so that they could anti-air tatsu without getting low counter. AE Gouken had all of his counters on punches. Evidence that Capcom actually looks at the capcom unity thing?

It worked for the Gen section aswell during the anticipation of Super. Well, I mean that Seth Killian said Capcom was listening in that thread…Gen still turned out shitty though but I guess there is a chance.

Yes please, a reasoned argument stating tournament results, why he needs j.hp or appropriate buffs to compensate… then link it here.

I wouldn’t expect too much though, I made a few threads there before super came out listing bugs… never even got a reply.

It can’t hurt to try… let’s all give it our best. You have my support for sure.

I’ll sign too, maybe all 7 of the Seth Army will :slight_smile:

I’d definitely sign. Extra hard for the potential headstomp nerf (which is really scaring me atm).

That’s the only thing scaring you?

I’ll sign obviously.

The thing that scares me most is his ultra not being fireball proof anymore + removed j.hp. The headstomp thing isn’t confirmed afaik anyway?

Yeah I would sign. But I hope the petition will be sensible and analytical of the potential changes.

This.

It’s the j.fp/Ultra 1 nerf that we should be focused on. With Seth’s nerfs from Vanilla to Super, there were ups and downs, but overall Seth retained his viability. But this is just ridiculous.

But we haven’t 100% confirmed that his dive kick has returned and he has gotten more health (have we?), which would help balance these nerfs out. Nothing we say will have any meaning if his nerfs were offset with some buffs (buffs that WOULD offset the lowered defense). It’s not as clear cut as Gouken’s issue, which was 100% objective, it’s an input not a balance change.

I’d still sign it though.

So you’re saying the MK Hands loops defined Gen?
Tell me, did you ever attend a tournament in the Vanilla days? If so, where did you place?

I’d like to offer you a challenge. In your area, play against whoever you would play at a tournament, but in Vanilla SF4. tell me how that goes, being able to use the MK xx hands loops. Perhaps do FT10. Because I’m thinking you won’t win regardless.

lol, you think they’d really keep all those changes/nerfs now, after letting them ride (again) in Super? Nobody in SSF4 had their U1’s properties changed aside from damage adjustments. I think if anything gets nerfed of Seth’s, it’ll be the chip damage his U2 does.

Yeah well the 2nd HHS can be SRK’d, backdashed, or raw ultra’d. Not a block string. And I’m quite sure that the changes are just for the loc test. It wasn’t only Seth to have staples removed from his gameplay. What is Cammy without instant dives?

Oh and I do hope that they fix his teleport. It’s pretty stupid that if I were to forward throw Rufus, then back teleport, he can reversal U2 punish me.

You guys remember when people were complaining about Fei/Cammy’s counter ultras? And they actually went through with the petition? What happened from that? Nothing. Just prepare to adapt to however Capcom changes Seth. I just think y’all are freaking out prematurely about this.

Yes the loop defined the SF4 Gen, just like chains pretty much defined his Alpha counterpart. Pretty obvious.

I don’t really get your point either, you’re saying that I won’t win even with the loop? I think it is common knowledge Gen was already hard as balls to win with, yet they made it pretty much worse. So what IS your point?

Yes I played several tournaments during vanilla. The best result was in Amsterdam with around 60 players and I made it to the winners brackets semi finals. I placed 4th. Most other local smaller tournies (20-30 people) were actually pretty hard due to them being familiar with me from playing alot. But regardless, I was alot better in sf4 then it is now.

Oh and your challenge can unfortuntely not be accepted, as no one plays SF4 anymore. And I can’t be arsed to train in vanilla Gen again after so long.

Gentlemen, then Gen forum is that way. ---->

Better yet, take it to PM.

No, but as much as I hate it I can deal with no J hp. What I can’t deal with is Capcom messing with random shit like U1 and step kicks. I personally find his step kicks more important than U1 so I just mentioned that.

oh my god…
with ultra 1 nerfed, how the hell are you going to beat Sagat and Ryu?

You’re not.

lol tell that to poongko who already uses ultra 2 in the sagat match up