Seth’s FP super seems to pull in from the air so if they jump at you from a distance or try to jump away they will get pulled to the ground stunned then eat the super, I stopped a ton of akuma’s this way. Don’t do it outside of a combo or if they are jumping away or at you really close, if the tip of the ball hits in the front they just drop to the ground. If they are high above you it will work. Basicly just use this super like you would tandem stream for punishing at a distance when it comes to fireballs.
wp sonic boom FACb into as soon as possible wall jump when they are getting up after a back throw, either of his supers, or his qcb+k move into a jumping fk seems to be a almost perfect full screen set up.
His jumping forward fk’s hit box is retarded and lets you cross up even all the way to the other side of seths body, doing this after a wall jump allows you to get really really fast cross overs the further they are the higher you have to wall jump. If you think they will shoryuken or something end it early with Down FK then punish if they did do it.
Head stomps are awesome after wall jumps as well as he can jump from wall to wall over and over if you can keep them in the middle of the screen ( wont ever happen in a serious match sadly haha) but sometimes you can get two wall jumps in and you can down fk to safety near them if they try to anti air, or go for a cross over with fk.
Oh you can actually do two hits of the wp shoryuken if you hit them high enough in the air and still be able to land and do the air stomp combo, it’s minor but it adds to the stun.
In the corner the stomp is freaking beastly do a stomp, then you got the choice of wall jumping(with a down fk if you want to stay close), landing into pile driver, falling into them with a FK, landing and doing backwards kick teleport for when they try to jump back over you (this brings you to the other side of the screen if you time it right the best anti corner cross over trick seth has) or restarting it with a second foot stomp (third knocks down)
Seth seems to have a perfectly balanced game plan with a bit of everything, run away, dodging rushing, honestly not taking full use of all of his abilities just gets you killed and fast but at the same time, he’s prob one of the characters that can kill the fastest two mistakes when Seth is near you and you get stunned which leads to him doing another free combo and by that time they are almost already dead to the point where you can just tandem stream or storm and win. Sounds cheesy but honestly if the Seth user makes the same number of mistakes if not less he dies.
Now if only they gave him a air grab… just kidding