Didn’t realise until now but Seth’s spin kick first hit no longer puts the opponent in to a float state such that if you get hit out of spin kicks you then get a free combo.
So basicly Capcom didn’t fix any of the actual problems with Seth, and the one peculiar thing about him that was actually an advantage they got rid of.
Not sure why, but at a session with one of my friends he threw out EX Psycho Crusher on Wakeup as I was throwing out Medium Tanden. Bison went through Seth without hitting him.
I tried to replicate it today in Training Mode, but was only successful maybe 3/10 times.
Yeah, tanden has no mid-hitbox, but it has ~1/3 of a second start up, followed by ~1/3 of a second invincibility, so only way you could actually time it to make something go through you (without luck) would be at full screen, and at full screen there’s always a better move to do anyway.
After mid-screen legs combo, backdash and throw a lp boom. Then :3p: teleport. Has to be blocked crossup but doesn’t always leave you behind the opponent. If they quickstand they can just jump over the boom though. But if they don’t quickstand the boom hits meaty basically perfectly. This can be really nasty if you have super because they can’t jump over the boom and if they block you get a true 50/50. Yes, this still works with the shitty teleport in Super.
Also random but note that you can still U1 people that try to focus through your booms since they conveniently make the boom disappear.
"? Seth’s Jumping Hard Punch is gone, the stretchy arm one copied from Dhalsim. Now Seth does something akin to Guile’s Crouching Hard Punch. Down + Medium Kick in the air (toe taps) had their hitbox weakened. Ultra 1 is now ‘fireball-like’, so it can be deflected by other character’s projectiles."
If these changes go through how many peeps here are droppign Seth =/
Against Dan if you do focus crumple -> cr.hp the first hit of cr.hp whiffs completely unless you do a tanden engine before hand.
Also yes it builds meter.
On a lot of characters now I do cr.hp xx lp shoryu x2 -> x2 stomps -> divekick for reliability. This includes Dudley, Cody, Guile, Adon, and some others I can’t think of right now.
I think tanden engine actually moves you forwards a bit so it can make it easier to get the legs -> stomps juggle in the corner? Not positive.