Yo he started flinging shit saying I’d look stupid for FADC’ing a fireball. It’s not like I do that trick often, and can get in on Seth without using fireballs anyway. What are y’all a bunch of women? People’s feelings get hurt? I say “U free in FT5” and that gets interpreted as being a tough guy/douche? Did anybody read anything else I said regarding the Rose vs Seth match up? And I’m the immature one here??
And I called him out because he does seem to know very little about how to play against Rose. And that was my argument.
I’m probably wrong about the cr.mp xx hk drill being punishable if multiple people say it isn’t. It’s true I don’t play a lot of Rose, either with or vs. But that’s why we should play so we can post the videos.
But if you’re gonna take it personally when I say “you look dumb when you fadc a fireball to bait the ultra and Seth doesn’t go for it,” I don’t think the SRK community is for you. That wasn’t supposed to be a sly way of saying you’re dumb, it’s saying FADC’ing a fireball and not getting anything out of it is a big waste. To be fair baits like fireball FADC to punish ultras that punish fireballs can actually be pretty clutch if you can sense that the opponent will go for it - I FADC sonic boom at unsafe ranges to bait a jump and DP if I think they’re jump-happy. But if they don’t take the bait, it is a huge waste and I know from experience that it feels like a huge waste too.
I could continue this theory fighter discussion but I think it’d be a lot better if I got in games against some Roses as examples of how the match can play out.
sorry if this has been answered before but is there a list of characters that this reset works on? cr. hp bnb, jf mp st hp lp tandem engine like in this vid [media=youtube]IRm0YpLiL8Q&feature=related]YouTube - [SSF4[/media]
thats a sick little mind game tho. Man i cant get myself to learn c. lk to s. lp to s.hp xx sonic boom etc. i usually hit confirm with a 5 hit combo into legs.
also see alot of seths using whole meter on that same setup… s. hp xx boom cancel s. hp xx boom cancel s. hp xx legs. i mean its seems like a waste of meter when meter seems better suited for mixups
i usually use (if i really need to waste full meter to assure a match win for final dmg) the meter to do a sort of trap. i sonicboom and dashcancel into a jump in spd. seems to always work and i see no seths doing it.
against ryu or any other mashable shoto type chars BnB is best cuz after the reset u can just backdash and punish their mash.
Im also thinking a shoto can mash ex srk while you attempt that mind game in the dahlsim vid… wouldnt that leave him vulnerable to a punish do to being too far to actually hit seth?
also was that hp tandem??? i still dont get the properties of tandem all too well other than spacing. For instance will a hp full screen tandem, that catches a close opponent, be easily punished due to more frames being used? does it have to be lp tandem for seth to recover faster than the opponent? which tandem can i use to start a BnB other than EX tandem… c.hp seems to be too slow on start up to do after a regular non EX tandem.
You should use cr.lp because cr.lk xx s.lp pushes back too far sometimes to get the close s.hp.
A lot of times I will do cr.mk xx sonic boom, and then if it hits I FADC into s.hp. You actually get almost a bar back when you do that combo in the corner. I agree that 2x fadc combos are a waste. You should just combo into super or save the meter. But a lot of times I also do the s.hp xx sb fadc s.hp xx legs combo in order to push them closer to the corner to get the stomps instead of having to do a midscreen reset which isn’t as good.
cl.hp xx boom fadc cl.hp xx boom fadc cl.hp xx legs/shoryu does more damage and stun than super, it wall carries, you get wall combo, reset, and keeps you close to your opponent. So idky you say it’s a waste and it’s better to combo into super when it’s not.
I do see where your coming from, my argument does not entail that I never use super.
If I have built up a bit of stun before I get the opportunity I will go for the stun combo.
If he is too far for a proper punish or I can kill him with the damage I will use super/combo into super.
If you combo into s.hk -> cr.mp xx legs you can do 2 more damage. But if you finish with s.hp xx legs -> stomps it does less damage.
I think s.hp xx EX SRK -> EX Tanden actually does more damage than 2x FADC combos.
If they’re already stunned and you’re punishing then doing stun doesn’t matter. The only reason you would do the FADC combo in general off a stun would be the reset in the corner. Also you don’t want to stun them with the 2x FADC combo because of scaling.
Also recently I’ve been doing cr.lk xx cr.lp -> cr.mp xx super (mid-screen of course). I think it does like 350 damage and that’s way better than just legs in my opinion.
I think my mixups are alot better mid screen than in the corner. With safe jumps after spds etc. I do alot of spds and very little srks unless for bnb. And i dont need to burn full meter on one combo when i can shenanigan srk xx stomps in mid screen mixups. Also its not too hard to get a shoto in the corner anyway. Most is jump in bnb reset backdash to avoid srk c. Hp legs and theres my corner stomps.
My point is u can burn meter doing shenanigans midscreen cuz u build it right away after. But if u burn ur whole meter in one round to get a silly dizzy which will probably be close to ko anyway, u wont have meter for quick rushdown on the next round.
Just saying cuz i hear people say my seth plays alil different than most… not better necesarily, just different
thanks for the tip on c. lp instead of c. lk into the s.hp combo too cuz that opens tons of setups