toe taps after hyakuretsu works on all characters. timing differs from character to character.
Corner legs -> stomps has char specific timings for around half the cast ever since AE hit. For example, against most females you want to do legs -> walk forward several frames -> stomp for an easier time. Against Guy, you don’t have to walk forward, but you need to delay the first stomp once you’re in the air, and following stomps/dive need to be slow as well.
God, I hate the stomp nerf ;_;
actually, this different timing for each character made me want to discover what happens if i change the timing for the toe taps. today i discovered a reset combo that deals 100% damage vs. akuma (requires a full super and not-so-full ultra).
with this video i’m making with cjbqulix, i’m putting seth back on top of the tier list.
hey just started my journey with seth as a main in usf4 anyone have a book of tricks yet they’ve started for seth? I’m just getting down a single set of basic bnb’s and having a little trouble with headstomps in cormer timing feels odd any suggestions? but have multiple setups and can hit his mk cross up often into cr.lp cr.lp cr.mp mk spin kick
So the cr.mp recovery buff might make Seth still a character. Maybe.
after Tanden you can now combo cr.mp into cl.hp. It works against the whole cast I believe.
seriously? I love you if this is true, I am new to seth I decided to take him as a main. his compensation from dwu not really effecting him made him under the radar good. If anyone on xbl wants to train with me I’m down I am a c+ rank player from last game only played last game for maybe 4-6 months(not hardcore though I work and im engaged) I hope to start getting fadc down with seth so I can lengthen his combo maximizing for damage and but ill take the higher stun everytime with a combo. the cr.mp I think was substantial to him considering if you drop the combo it might save you half your bar.
yeah in the corner he gets some nasty damage off the fadc. I didn’t test off a jump in though.
what would be good starting fadc combos to try? I know the cls.hp sb cls.hp sb corner carry is crazy but idk how hard that is I know the window is at 17 frames if your gonna cancel it so it must be difficult.
Boom cancel timing isn’t hard but it’s different from a couple other shotos so get used to it in training mode first.
IMO biggest use of meter in Ultra is (EX)DP FADC, st.hp boom FADC, cr.mk boom FADC. I’d only ever use the 4 meter st.hp boom st.hp boom if I started with a j.hk or something and know I’m bringing them to 750-800+ stun, which sets them up nicely for a one hit stun, varies character by character though.
I never really have messed with fadc even on shoto’s so its all new but I can do it just haven’t had time to get it down especially for seth who I just started but I learned plinking so this can’t be much worse
Unless I’m missing something, red focus level 3 is basically the new go-to option if you (somehow) stun your opponent with two bars.
Using the normal corner combo examples because I’m too lazy to type it out:
491 - cr.MP, cst.HP
509 - cst.MP, cst.HP
537 - cst.HK, cst.HP (despite Hugo being half the fucking screen, this is still Seth exclusive apparently.)
The stun is less but yeah that usually doesn’t matter unless you’re trying to level three through a chip attempt.
Future note, you should probably get used to hit confirming cr.MP, cr.MP.
is there a specific amount of the cast you can get headstomps on in the corner
No, it should work on everyone (unless one of the new characters screw it up), they just vary in difficulty.
cst.MP, cst.HP works on Poison and Rolento. It doesn’t work on De Crayola, because her hitbox shrinks back farther than Sakura’s despite being in range.
cst.MP, cr.MP, cr.MP works on Abel/Hugo…that’s cool, I guess…? (as does cr.MP x3, but as expected - not really worth it)
Dunno how safe it is, but since Hugo is taller than Seth, the magneto loop does work on him.
Also worth noting that Rolento’s hit box is a little unusual when standing. Particularly vs dive kick
(because I don’t want to repost)
Frame data app says Seth’s dive kick (meaty as possible) is +10 on hit / +5 on block
cr.LP, j.HP (any direction) is an instant overhead against Hugo. The cr.LP has to be blocked/hit though
What mix up do you guys use after sonic boom FADC? I had a habit of doing cst.hp - lp tanden in AE but now that tanden cancels are gone I try to confirm off a low short if i’m in range (usually after c.mk - sonic boom, it leaves you closer), or I go straight into an SPD.
Also I just found out that cst.hk - cr.mp - mk legs does in fact more damage than Seth’s new standard bnb (cr.mp - cst.hp - hk legs). So why don’t we see more Seth players using the first one?
cl.hk cr.mp only works on standing characters, so pretty much only off of a (focus crumple) tanden. Midscreen you definitely go for the cr.hp dp reset, and corner around half the cast you can get cl.mp cl.hp instead, or just cl.hp for slightly less dmg factoring the dmg correction for stomps (though cl.hk is more damage and Poongko does do it occasionally). After all that though, it’s still a 1 framer, so I dunno about other guys but it doesn’t seem worth outside of swag combos.
cst.HK, cr.MP does less stun while doing like 5 more damage. Both generally only work after a Tanden or FADC combo anyway.
I had the cst.HP, Tanden Habit too but I’m replacing it with cr.MP, cr.MP. You can usually do cr.LP, cr.LP (confirm), cr.MP if you’re not comfortable with plinking

What mix up do you guys use after sonic boom FADC? I had a habit of doing cst.hp - lp tanden in AE but now that tanden cancels are gone I try to confirm off a low short if i’m in range (usually after c.mk - sonic boom, it leaves you closer), or I go straight into an SPD.
Also I just found out that cst.hk - cr.mp - mk legs does in fact more damage than Seth’s new standard bnb (cr.mp - cst.hp - hk legs). So why don’t we see more Seth players using the first one?
Lately I been trying to do this mix up after boom fadc. cr.mp cst.hp ex legs --> dive kick/mk crossup/hk fakeup cross cr.mp cst.hp srk fadc headstomp. usually that can really mix it up on people just gotta be careful when executing the fadc part cuz if you jump to soon after the fadc you will be incapable of juggling full hits. that mix up can stun the whole cast if you land it all in sequence. if they dwu btw thus killing momentum you can easily just push them into the corner instead of going for a cross up which may make them second guess their options next time but honestly I never see people dwu lol