If you are a new Seth player, look at the first post of this thread and ignore the second part.
Combo notes (aka look here before posting, feel free to skip):
Combo notes
Spoiler
[LIST]
[]cr.hp xx EX Tanden does not work in the corner. However, cr.hp link EX tanden, j.mp -> EX Tanden, EX Shoryuken -> EX Tanden, and fp shoryu FADC EX Tanden work in the corner.
[]A lot of the time you can almost reach the corner with the s.hk/cr.mp link, but not quite. If you’re unsure if you can make it to the corner, do cr.hp -> hk Hyakuretsu. It does less damage than the link, but more than the first BnB. This is also a lot easier, if the link scares you.
[]You do the lp Tanden Engine after a crumple forward dash for the meter and to make the followup easier. cl.mp, cl.hp is only possible after tanden as well. Also, the tanden looks cool. It does not scale the combo at all.
[]Hyakuretsu only scales 1 hit even though it hits 17 times.
[]In general, Seth’s Ultra 2 (Tanden Typhoon) gets fewer hits the more juggle hits were in the combo. This can actually make it punishable on hit in rare scenarios if the last hits whiffs.
[]When possible, ending combos with hp SRK is better than hk legs midscreen because it leaves you in a mixup situation afterwards with divekick/crossup j.hk. The mixup after legs-> teleport is comparatively weak. You’re actually -1 on the teleport against most characters.
[*]All of these combos are the ‘best’ possible combos as far as I know. If you are going to suggest an alternate combo, you must defend its value. This is supposed to be a resource, not a bullshit list of every combo possible in the game. If you have a cool combo that’s not practical, I’ll put it in the ‘style points’ combos.
[/LIST]
Seth character-specific combo spreadsheet
Spreadsheet notes
[details=Spoiler]In the corner, I am 99% sure that the list of characters that sonic boom fadc cl.mp cl.hp is the same as the characters that lp tanden -> cl.mp cl.hp works on.
I use s.mp -> cr.lp -> cr.mp xx mk legs off a divekick reset because it does more damage than jabs and shorts. Alternatively, you can do cr.lp -> s.hp xx hp srk. [/details]
Bread and Butter punish combos:
Important situational combos:
Spoiler
For stun/ultra punishes, nj.hk is the most damaging jump-in you have. If you aren’t going to use meter though you should do FA3 instead of a jump-in because FA3 does more damage. Also, you can’t do the lp tanden -> s.mp, s.hp after a jump-in.