Seth Combo Thread **Check first post for BnBs**

Can anyone educate me as to the timing or difficulty in successfully landing cst.Roundhouse->cst.Fierce? I am having the utmost trouble. It’s easier for me to link cr.Strong after the Roundhouse. Every other link is tough for me.

It only works on Seth and only after a tanden or fireball FADC.

No wonder they were able to do that. Okay. So, is the st.Strong->cst.Fierce a one-frame link?

2 frames.

Sweet. Not too bad. I can manage that. Do I hold forward in between the plink?

No. You have to walk for at least 2 frames for walking to even register. It would have to be a 3 frame link for that.

Cl.mp cl.hp only works on specific characters and only after specific set ups, like after tanden or fireball FADC.

Ah. Okay. Damn. I wasn’t aware of character-specific links, but now that you talk about it, it makes much more sense.

Link to your videos ?

Hi guys, I’m trying to make a statistic regarding combos (all characters) and I need a little help. I need 2 combos per character:

  • Best BnB combo
  • Best punish combo
    You can use max 3 bars, but it must work midscreen, on at least half the cast, at least standing, and it should be practical. No jump in/counterhit/Ultra/Super. Thank you

BnB combo: cr.lk, cr.lp, cr.mp xx mk legs.
Punish combo: cl.hp xx EX SRK (6-7 hits), EX Tanden, cr.hp xx lp SRK, j.d.mk x3, j.d.hk

Note that Seth can actually squeeze more damage in specific situations with cl.hp, so this BnB is moreso of a fall-back combo and will understate the damage Seth actually gets off everything. Also, nobody actually does that 3 bar combo, but that’s max damage. His corner carry with Sonic Boom FADC combos means he actually can get his corner combo from 1/3rd away from the corner too.

Thank you, Kiku.
Well, I don’t take into consideration specific situations, since many characters can get more dmg out specific setups.

But regarding the punish combo - if nobody does it, then it means is not practical - so what would be Seth’s best punish combo that is practical ? Same rules, max 3 bars, no jump in, work midscreen too (I’m trying to make a list with practical combos, that skilled players are using in real matches).

EDIT:

I found a much damaging hit confirm from lights for Seth:
cr Lk - cl Lp - cl Hp xx Ex Srk - Ex Tanden - cr Hp - H Legs - Stomp combos = 372 dmg

Shouldn’t this be Seth’s best hit confirm from lights ?

It IS practical. It is consistent. It’s just a matter of meter efficiency. Are you doing damage comparisons on max damage for 3 bars, or are you trying to compile a list for people to learn from?

I thought you wanted a meterless hit-confirm? Also, that cl.hp will be a far hp depending on spacing, character, and whether they’re crouching or standing. Seth can die if they block far hp that close. Furthermore, that combo requires the corner for the stomps, and I thought you wanted midscreen only. Just a little confused about what you want exactly.

I’m trying to make a dmg comparisson based on combos. When I say practical, I mean something a skilled player uses in a real match. How much dmg does the punish combo ? It’s quite difficult to calculate, haha.

Regarding hit confirm - it doesn’t have to be meterless - you can use up to 3 bars, as long as it is a hit confirm started from a light normal. The only problem is that it should work midscreen.
So if you use meter, what would be Seth’s best hit confirm form a light ?

Not really sure what you’re looking for here since Seth doesn’t have exactly 1 “go-to” combo, except maybe the light atk into cr.mp xx legs that Kiku mentioned already.

Kinda practical hit confirm with 1 light
cr.lp - cl.hp xx hp.dp

Practical hit confirm with 2 or more lights
cr.lk - (cr.lk) - cr.lp - cr.mp xx mk.legs

Practical punish [meterless] [midscreen]
cr.hp xx lp.dp - stomp x3 dive

Practical 4 frame punish [meterless] [midscreen]
cl.hp xx hp.dp

Practical 4 frame punish [with 2 bars] [midscreen]
cl.hp xx boom FADC cl.hp xx hp.dp

Practical punish [meterless] [near corner]
cl.hp xx hk.legs -stomp x3 dive

That’s most of Seth’s practical combos. What you’re probably looking for is cr.lk - (cr.lk) - cr.lp - cr.mp xx mk.legs, and cr.hp xx lp.dp - stomp x3 dive. The 1 light hit confirm is practical apart from the risk of getting far.hp if you screw up position. 90% of the time Seth doesn’t punish using meter, he can deal most of the damage plus get a reset already without it, he’d much rather save that stuff for DP fadc, ex spd, etc.

I often go into SB FADC nowadays for extra stun and corner carry, especially off j.hk or divekick

Some people should not use the double FADC combos though as they only add 30-70 more damage over one FADC unless they are fooling around. I also like using cr.lk to st.fp over cr.lp to st.fp sometimes as the larger gap works better in some situations and it is not a difficult one-frame link if it happens to hit.

I heard people think you can’t do Hyakuretsukyaku to stomps on Guy, is that true? Because it works, at least in the right corner, if you walk forward for a while first.

it works on both sides,just awkward timing

Ok, personally I never managed to land it on the left side. Probably just because I have better muscle memory in the right corner.