cool, I did adon, hakan, juri extras last night but just haven’t added the info. I was trying to figure out how I should do the "LegendKey" and i don’t know if I want to do the “what if he whiffs ultra or super or if their ultras are block, how do you punish” I think. I didn’t add the blocked / whiffed shoryukens to punish against cuz that’s obv… but the FADC I guess could work. Also, you can super punish all FADC DPs in the corner or forward dashed, and same for guile’s FADC Flash Kick forward dash.
All adon’s jaguards on block can be super punished if not spaced… ALL of them. Confirmed that tonight. Dudley’s super startup is on frame 1, gdlk. I’ll edit this info soon after GodsGarden is done.
you can’t, not even with j.HK, youll get a knockdown. LK SSB beats his backdash and DPs on wake up.
go to training mode, make adon do all jaguars, (DP and air ones) on block, and make Dudley do LP MGB, and LK SSB on block… punish with Super. It’s good that his super is THIS good, but somethings wrong with frame data that I can’t even explain. But this is gdlk, nonetheless.
edit: If you can go to training mode and also confirm if Super punishes Adons MK Jaguar Tooth, because I’m not on xbox and won’t be able to get on 'til tonight. If it punishes, it’s 1 frame startup, if not, then it’s 2 frame startup.
I guess it’s 2 frames, it looks like it is, Dudley looks like he can recover from LP MGB but super still hits, if it is 2 then it’s still great, punish the safe stuff. Dudley’s good at building meter and punish -2 with super (350 damage) is a good deal.
that’s what I said yesterday, I think the screen freezes for 2 frames and then super just activates after the first frame… that’s why I don’t know where +2 comes from in the actual frame.
But Chun Li’s Super is 1+0, so that would make it a 1 framer with the 0 “flash” or whatever that’s supposed to mean. Ryu’s Super is same as Dudley’s (1+2), so yeah it would never punish blocked LK Scissor Kick.
edit: oh wait, Chun and Akuma’s super have same frame startup, now I’m more confused… so that means Dudley’s startup is 2? >.> I am more confused than before.
oh, you use u2? I use u1, LK SSB beats Yun’s backdash if done before wake up, and his DP (all of them) whiffs, u1 beats everything. Took me a while to realize this, and u2 is great when you catch his whiffed st.mp with st.HK, easy 400+ damage. But I’d prefer u1, also idk all the chars wake up timing, and I need all info. I’m working on safe jumps for all characters atm if I can get that piece of info. Back throw, forward throw, duck upper after EX MGB, etc.
i have shit loads of safe jumps already recorded for level 3 first video.
you want me to post em here?
anti backdash, safe jumps are the only things I covered in OSs
i only got safe jumps vs sagat chun shotos guile viper gen and idk who else
idk the get up frames i just got the safe jumps down.
safe jumps from:
duck upper juggle ultra 2 ultra 1 HP jet upper c.MK, throws
meaty c.LK
anti 3 frame
how to easily use jump HK to safe jump reversals with horizontal range
anti backdash
auto HP jet upper lp jet upper LP MGB EX Duck Uper/straight, ultra 1 / 2 from meaties/target combos in pressure…
and nah it doesnt apply to this thread
there’s no option select thread
i dont think there needs to be one (SHORT SWING BLOW DPs, safe jump everything else)