"Self-respect breeds discipline!" - Dudley Character Specific Punishes

note: THIS IS UNFINISHED. I WILL EDIT THE DESCRIPTION, GRAMMAR ISSUES, FIX PUNISHES / EDIT PUNISHES FOR FINAL POST AND ADD-ONS. I WILL POLISH THIS POST WHEN I’M DONE EDITING EVERYTHING ELSE TONIGHT OR IN THE MORNING. ALL PUNISHES WILL BE IN BULLET POINTS SO IT WILL BE EASIER TO READ. WILL ADD THE REST OF THE PUNISHES TONIGHT / MORNING. WILL FINISH PROOF-READING TOO, SO DON’T TELL ME BECAUSE I KNOW WHAT NEEDS TO BE DONE. Thanks.

Abel
[LIST]
[]Wheel Kicks: If hit at the heel, safe or out of range to punish. If it hits calf, s.HK. If hit knee and up free.
[
]Change of Direction: 1st hit -3, Confirm no incoming follow up > Punish with s.LP, s.HK xx
[]Change of Direction: 2nd hit (Overhead) EX DP or Ultra during start up. On block Free
[/LIST]
Adon
[LIST]
[
]cr.HK is -5. You can You can HP / EX Jet Upper on block or punish with st.HP.
[]LK Jaguar Tooth’s are unsafe. Other punishes involve st.HP right when Adon hops off the wall. You won’t trade unless you delayed st.HP. You can also punish with st.LP > st.HK, or cr.LP > st.HK xx. The other versions are safe on block except for when you punish with Super and st.HP when hopping off the wall.
[
]Rising Jaguars are free. U1 / U2, f.MK > st.HK xx for punish.
[]Air Jaguars (I’m gonna work on it tonight, they are punishable depending on the HEIGHT of the move, they can be unsafe.)
[
]All Jaguar Kicks are punishable except EX. Punish with cr.LP > st.HK xx or st.LP > st.HP (I need to look into this more, I think I made a mistake)
[/LIST]
[This is an unfinished character, will work on more tonight or tomorrow.]

Akuma
[LIST]
[]Sweep is -9 on block. EX Duck xx Straight for punish and U1. EX Duck xx Upper can also be used to punish if Sweep is not space in footsies.
[
]Akuma’s st.HK is punishable if second hit whiffs. It’s free, f.MK > st.HK or cr.LP > st.HK. U1 and U2 also if st.HK whiffs on second hit.
[]Overhead can be punished with st.HK xx.
[
]Demon Flip Sweep punishable from close with f.HP, EX Duck xx Straight / Upper or U1 / U2. From far, just U1 or LP MGB.
[/LIST]
Balrog
[LIST]
[]cl.HP is punishable with st.HP
[
]Dash Straight LP -3, MP -6, HP -8. All Punish with st.LP > st.HP. Punish HP Dash Straight with U2. You can throw 'Rog out of his EX Dash Straight.
[]Dash Upper LP -3, MP -5, HP -7. Punish all with st.LP > st.HK xx / st.HP. You have to stand block, he recovers super quick if you’re crouching.
[
]Dash Ground Straight LP -8, MP -9, HP -11. All versions are throwable. All versions punishable by U1 / U2 on block; it’s free. If the glove hits from tip, then it’s safe.
[]Dash Swing Blow LP -5, MP-7, HP-8, EX -5. st.HK xx punish all versions.
[
]Dash Ground Smash LP -5, MP -7, HP -9. st.HK xx punish all versions.
[]Buffalo Headbutt LP -13, MP -13, HP -12, EX -12. Super free, just f.MK > st.MP > st.HK xx, cr.HP > st.HK xx, or U2.
[/LIST]
Blanka
[LIST]
[
]cl.HP is -7, cl.HK is -6 and punishable with st.HK. Far st.HK is -5 and can be punished with st.HP. cr.HK is -7 also punishable with st.HP. cr.HP is -10; it’s free, so U1 punishable.
[]His slide is -14, it’s so free. U1, f.MK > st.HK, st.HK, cr.HK > Duck xx Straight xx Super.
[
]Rolling Attack LP, MP, HP, EX, are all -15 and is punishable with HP MGB, EX MGB >, and U1.
[/LIST]
Cammy
[LIST]
[]Punish st.MK with st.HP; it’s -6. cl.HK is -11 and punishable with f.MK > st.HK.
[
]Her sweep is -8, U1 for big damage.
[]Punish Cannon Spikes with U1 / U2 or f.MK > st.MP > st.HK. All Cannon Soike versions are -30.
[
]All Spiral Arrow versions are -10 or worse, if it’s close and still active punish with f.MK > st.MP > st.HK or U1 / U2. If it’s spaced, HP Jet Upper or st.HK.
[/LIST]
Chun-Li
[LIST]
[]Her cl.HP is -7, you can st.HP, very unsafe so st.HK > for punish. st.HK is punishable with st.HK xx or st.LP > st.HP. cr.HK -5, punish with st.HP. If it’s spaced it’s nonpunishable.
[
]EX Spinning Bird Kick is -18, free U1 / U2 punish.
[/LIST]
Cody
[LIST]
[]His cl.HK is -5. Punish with st.HK / st.HP.
[
]His sweep is -9, U1 for punish.
[]Bad Spray is -20. f.MK > st.HK, HP MGB, EX MGB or U1.
[
]All Criminal Upper versions are -5 or worse, st.HP for Punish, or st.HK if they’re close. U1 or U2 if it’s EX or HP, unless it’s spaced, then U1.
[]Ruffian Kick is -7 or worse. st.HK xx, Super, U1 / U2 if it’s MK, HK, or EX. If EX is spaced, you can st.MP xx MP MGB or st.HP.
[
]All Zonk Knuckles are -8, U1 / U2 for punish. EX is -7, so punish with f.MK > st.MP > st.HK xx, or st.HK xx. If EX is spaced out, you can st.MP xx MP MGB.
[/LIST]
C.Viper
[LIST]
[]Overhead is Super punishable.
[
]EX Thunder Knuckles are -5, you can HP Jet Upper. All other Thunder knuckles are free, so punish with f.MK > st.MP > st.HK xx.
[]EX Burn Kicks are -12. You can punish with U1 / U2, or f.MK > st.MP > st.HK xx. All other burn kicks are safe.
[/LIST]
Dan
[LIST]
[
]Dankukyaku (1st) is -3, st.LP > st.HP, cr.LP > st.HK, cr.LP > LP MGB or Super.
[]You can st.HP before the startup of Dankukyaku’s to stuff them.
[
]DPs are punished by f.MK > st.HK xx or U1 / U2.
[/LIST]
Dee Jay
[LIST]
[]cl.HP is -8. U1 or st.HP.
[
]far st.HP is -9, U1 or LP MGB.
[]His cr.HK slide is -6, st.HK xx or st.HP. If it’s spaced it’s nonpunishable.
[
]Jacknife Maximum is -10 or worse (including all versions), punish with f.MK > st.MP > st.HK xx, f.MK > st.MP > st.MP > st.HK xx, U1 / U2.
[]LK Double Rolling Sobat is -7, punish with st.HP. MK, HK and EX are -8 or worse. Punish with U1.
[/LIST]
Dhalsim
[LIST]
[
]All of his slides from close are punishable by st.HP, f.MK > st.MP > st.HK xx, or U1 / U2.
[]Yoga Flames are -8 except for EX (+1) so punish with U1 / U2.
[/LIST]
Dudley
[LIST]
[
]st.HP is -5, so st.LP > st.HP, or st.HK for punish.
[]His Launcher (cr.HK) is my -8. U1 / U2 for punish. If it’s spaced or meaty, there’s no punish.
[
]cr.MK is punishable by st.HK xx, if spaced then st.HP or can’t be punished.
[]Target Combo st.LK > st.MK is -4. st.HK xx for punish.
[
]Duck xx Straight is -5, punish with st.HK xx, same for Duck Upper which is -6.
[]Thunderbolt is free, punish with f.MK > st.MP > st.HK xx, f.MK > st.MP > cr.MP > st.HK xx, U1 / U2 or Super.
[
]Jet Upper (all versions) are free, punish with f.MK > st.MP > st.HK xx, f.MK > st.MP > cr.MP > st.HK xx, U1 / U2 or Super.
[]MK and HK Short Swing Blow are punishable by st.HK xx.
[
]Target Combo f.HK > st.MK is -3, punish with st.LP > st.HP.
[]Victory Rose is punishable by your Victory Rose. Have Dignity.
[/LIST]
E.Honda
[LIST]
[
]All Headbutts including EX are punishable by U1.
[]HK Butt Drop is -3 so st.LP > st.HP.
[/LIST]
El Fuerte
[LIST]
[
]Tortilla Splashes are punishable by MP MGB or U1.
[/LIST]
[This is an unfinished character, will work on more tonight or tomorrow.]

Evil Ryu

Fei Long
[LIST]
[]cl.HP is -12. U1 / U2, st.HK xx, or f.MK > st.MP > st.HK xx. cl.HK is -9, so f.MK > st.MP > st.HK xx or U1 / U2.
[
]His sweep is -9, so U1 or LP MGB if it’s close range.
[]His overhead is -4, from close you can st.HK xx. From mid you can st.LP > st.HP or st.LP > LP MGB.
[
]His Flame Kick (DP) is -29 or worse on block. f.MK > st.MP > st.HK xx or U1 / U2.
[]All Rekkas on are -4 of worse except EX. Punish with HP Jet Upper or st.HK xx if it’s not canceled. You can also punish the second hit. This is all when it’s not spaced, only when it’s close on block.
[
]LK “Chicken Wing” is -4. st.LP > st.HP, HP Jet Upper, or st.HK xx for punish.
[/LIST]
Gen
[Mantis Style]
[LIST]
[]cr.HP is -5, you can st.HP it or HP Jet Upper.
[
]cr.HK is -7, you can st.HP it.
[]His DP is all -35, you can st.HP, st.HK on landing, U1 / U2 or f.MK > st.HK xx.
[/LIST]
[Crane Style]
[LIST]
[
]Punish all his wall dive kicks, overheads, etc. with f.MK > st.HK xx, U1 / U2, HP Jet Upper or st.HP.
[]st.LP is -4, so st.LP > st.HP or HP Jet Upper.
[
]st.MP is -3, so st.LP > st.HP.
[]st.HP is -5, so st.LP > st.HP or HP Jet Upper.
[
]st.LK is -3, so so st.LP > st.HP or HP Jet Upper.
[]st.MK is -5, so so st.LP > st.HP or HP Jet Upper.
[
]st.HK is -6, so so st.LP > st.HP, HP Jet Upper, or f.MK > st.HK xx.
[]cr.LK (juggle sweep?) -12, U1 / U2, st.HK, f.MK > st.HK xx, st.HP, or Jet Upper.
[
]cr.HK is -16, f.MK > st.HK xx, st.HK HP Jet Upper, or U1 / U2.
[/LIST]
Gouken
[LIST]
[]Far st.HK -3, punish with st.LP > st.HP.
[
]Demon Flip Slide is -13 so U1, f.HP, or st.HP for punish. st.HK xx if the slide is close. Free on block.
[]Punish his overhead with st.LP > st.HP; it’s -3.
[/LIST]
Guile
[LIST]
[
]Punish his 2nd hit of cr.MK with a LV2 Focus. From there you proceed to f.MK > st.MP > st.HK, cr.HP > st.HK or f.MK, st.MP, cr.MP, st.HK for big punish.
[]cr.HP is punishable with st.HK xx, st.HP, or U1 / U2. (it’s punishable but no Guile player will use this on block)
[
]Flash Kick is punishable by f.MK > st.MP > st.HK xx, cr.HP > st.HK xx or f.MK, st.MP, cr.MP, st.HK xx for big punish.
[/LIST]
Guy
[LIST]
[]Punish his running > slide with f.MK > st.HK if close and not spaced.
[
]Punish his running > overhead with st.HP, it’s -6.
[]Ninja Sickle (his grounded flip kick) is -9, punish with U1.
[
]All DPs are -15 or worse, punish with f.MK > st.HK or U1 / U2.
[]His overhead in Super was -3 or -4 on block. In AE it’s -2, so it’s nonpunishable. Remember that.
[/LIST]
Hakan (still working on)
[LIST]
[
]f.HK is punishable by st.LP > st.HP
[]cr.HK is -11, you can punish with f.MK > st.HK xx or U1 / U2.
[
]Oil Slide is -17, you can punish with f.MK > st.MP > st.HK xx or U1 / U2
[/LIST]
[This is an unfinished character, will work on more tonight or tomorrow.]

[Oiled Hakan]
[This is an unfinished character, will work on more tonight or tomorrow.]

Ibuki
[LIST]
[]Her Sweep is -9 so punish with U1. If the Sweep is done close up you can also HP Jet Upper or U2 as well.
[
]Her slide is -11, punish with f.MK > cr.MP > st.HK xx, f.MK > st.HK xx, st.HK xx or U1 / U2.
[]Her Raida (command grab which CAN’T be caught on block) is -13 or worse. Punish with U1 / U2, st.HK xx.
[
]Her Kazegirl (DP) is -26 or worse, duck after you block to avoid the Kunai and punish with f.MK > st.MP > st.HK xx, U1 / U2.
[]Tsumuji is her Jumping overhead and can be canceled with Kunai or Super. Duck to avoid any of those and punish with f.MK > st.MP > st.HK xx, U1 / U2.
[
]Her EX Tsumiji is U1 punishable. She will flip behind you so react to it with U1.
[/LIST]
Juri
[LIST]
[]cr.HK is -9. U1 punishable and LP MGB punishable.
[
]LK Pinwheel is punishable with st.HK xx (must stand block). EX Pinwheel is punishable with f.HP, st.HP, U1 / U1.
[/LIST]
[This is an unfinished character, will work on more tonight or tomorrow.]

Ken
[LIST]
[]st.HK -6, punish with st.HP. b.MK is -5 and f.HK is -4, punish with st.HK xx or st.LP > st.HP depending on range.
[/LIST]
Makoto
[LIST]
[
]st.HP is -9, so U1 / U2 punishable, LP MGB, st.HP.
[]f.HP is -8. U1 punishable.
[
]f.HK is -8, punish with f.MK > st.MP > st.HK xx, U1 / U2.
[]cr.HP (sweep) is -9. Punish with LP MGB or U1 / U2 (if U2 it has to be blocked close).
[
]LP Hayate is -8. Punish with f.MK > st.MP > st.HK xx, U1 / U2. MP and HP Hayate is st.HK xx punishable. EX Hayate is -4, so st.LP > st.HP for punish.
[]If in range all Oroshi (Overheads, including EX) can be punished with st.LP > st.HP, st.HK xx, HP Jet Upper, if they’re meaty they are safe.
[/LIST]
M.Bison
[LIST]
[
]cr.HK (sweep) is -10. If spaced, Punish with st.HK xx, otherwise punish with f.MK > cr.MP > st.HK xx or U1 / U2.
[]Psycho Crushers are unsafe if not spaced. They can be punished with f.MK > st.HK. Can also be punished with U1 if it’s a cross-up. EX can be punished if crossed up with U1 and MP MGB.
[
]Scissor Kick is punishable with st.HK xx, or st.HP, except for LK Scissor Kick which is 0 on block. HK and EX is U1 punishable.
[/LIST]
[This is an unfinished character, will work on more tonight or tomorrow.]

Oni

Rose
[LIST]
[]Her sweep is -10. If it’s close, you can LP MGB, U1 / U2. If it’s spaced, U1 for the punish.
[
]Punish her slide with cr.MP xx MGB since it’s -5. You can cr.LP > st.HK xx or cr.MP > st.HK xx as well.
[]Soul Spiral LK -8, MK -6, HK -4, EX -6 can all be punished with st.HK xx up close or cr.MK > st.HK xxon her EX Spiral. If it’s well spaced, sometimes you can st.HP except the HK version, otherwise its nonpunishable if spaced.
[/LIST]
Rufus
[LIST]
[
]cr.HP on block is -14, on hit its -10. If you’re close you can punish with U1.
[]LK > HK Target Combo? (someone please confirm Frame Date) can be punished with st.MP xx MP MGB or st.HP.
[
]Overhead is punishable by st.HK xx.
[/LIST]
[This is an unfinished character, will work on more tonight or tomorrow.]

Ryu
[LIST]
[]Sweep is -14, punish with U1. If sweep is close, you can punish with cr.HK. cr.HP is st.HP punishable, also U1 and U2.
[/LIST]
Sagat
[LIST]
[
]cr.HK is -6. Punish with st.HP.
[*]His Tiger Knee is -10 or worse except for EX which is -1. Punish with f.MK > st.MP > st.HK xx, f.MK > st.MP > cr.MP > st.HK xx, or U1 / U2. If they’re spaced Tiger Knees, punish with st.LP > st.HP.
[/LIST]
[This is an unfinished character, will work on more tonight or tomorrow.]

Sakura
[LIST]
[]Her overhead is -3 so st.LP > st.HP if it’s close.
[
]All DPs are -12 or worse, so punish with f.MK > st.MP > st.HK xx or U1 / U2.
[/LIST]
Seth
[LIST]
[]His far st.HP is -15, super free. From mid range or close, punish with f.HP and U1. You can punish his far st.HP on hit (-11) with U1.
[
]His cl.HP is -7, st.HP and st.HK xx for punish.
[]Sweep is -9, so U1 for punish.
[
]Hyakuretsu LP, MP, HP, and EX are -24 on block. Body with f.MK > st.MP > st.HK, cr.HP> st.HK. U1 / and U2.
[]Punish Seths U1 with EX MGB or U1, same for block U2, which can be punished with everything (f.MK > st.MP > st.HK xx for big stun and damage).
[/LIST]
T.Hawk
[LIST]
[
]st.HK is now -7 in AE. In Super, this was U1 punishable, in AE you can only punish from close with st.HP, or st.HK.
[]cr.HK is -7, you can Focus second hit for a LV2 crumble, or st.HP after second hit.
[
]You can punish Condor Dives on block with U1, EX MGB, HP MGB, HK Duck xx Upper / Straight.
[]Condor Spire is -7 or worse, so punish with st.HP, st.HK xx Jet Upper, st.HK >, or f.MK > st.HK. EX is -3, you can st.LP / cr.LP > st.HP / st.HK. On hit, it’s -5 or worse except EX. You can st.HK xx, st.HP, Super, cr.MP > st.HK xx, or st.HK xx HP Jet Upper.
[/LIST]
Vega
[LIST]
[
]cr.HK is -12. U1 / U2, f.MK > st.HK or f.MK > cr.MP > st.HK xx.
[]His overhead is -4. st.MP xx MP MGB or st.LP > st.HP for punish.
[
]His wall-dive “cross-up” -s -20, EX is -18. Punish wth HP MGB, EX MGB or U1 / U2.
[]Scarlet Terror is -12 on LP, MP and -15 on HP, EX. U1 / U1, f.MK > st.HK xx punishable.
[
]Flying Barcelona is punishable on block with U1. This move is unfinished.
[/LIST]
[This is an unfinished character, will work on more tonight or tomorrow.]

Yang

Yun

Zangief
[LIST]
[]cl.HP -6 punishable by st.HP or st.HK. st.HK is -10 punishable by st.HK xx because of its push block. cr.MK and cr.HK which are both -5 are punishable with st.HK xx from mid or close range.
[
]Banishing Flat LP -7, MP -8, HP -9, EX -9, all punishable with st.HK xx. MP, HP, and EX punishable by cr.HP > st.HK or U1 / U2.
[*]Both Lariats (Fierce is -44 and RH is -22) are punishable by st.HP, f.HP, st.HK xx, and U1 / U2.
[/LIST]
All 35 Character Specific Punishes that work in AE.

Note: I will work on Yun, Yang, Oni, and Evil Ryu in a separate video within this week. In the meantime I am finishing up the guide. Below are the videos of all 35 old characters that the punishes will work in AE for, except T.Hawks newly buffed far st.HK which was -9 in Super, and is now -7 in AE so it can’t be U1 Punishable.

[media=youtube]0J5uWLGKMrM[/media]
[media=youtube]e_bwuMP7d6s[/media]
[media=youtube]knj6r11GBfA[/media]
[media=youtube]8bPM4wBAYwY[/media]
[media=youtube]_10PbRJ8FkI[/media]

Oh snap… let me fix that right now lol.

This post is reserved.

Last reserved post. Best Character Specific Thread for AE ON SRK. Hold dat.

Sagat’s tiger knee frame advantage/disadvantage depends on spacing. LK Knee can actually be plus on block ._.

Yeah I noted the spacing between the TKs. That’s only if it’s meaty, if it’s midscreen he’s probably -4 or -4. But I’ll go back into training mode to make the TK hit from full screen. I’ll get on tonight. That goes for Cammy, Rose, etc. Thanks.

dignity.

I’ve never seen Dudley say anything besides “Down for the Count”

Put the “FREE” punish down pls

Like I said the thread is still in a WIP. Everything’s going to be grammar fixed, cleaned and layered out correctly and as best as possible (better format,) Missing characters and adding more to other characters that haven’t been added, etc.

sigh. i already started mine. been working on it since 7 o’clock.

Oh… I would’ve been mad…
edit: but I’m not :sunglasses:
edit2: I started working on my when Thirtyfour said he didn’t want to keep the thread. Then I wake up in the morning and dataDave had a new one. But since I was practically on half way point, I made the thread since I’m always active, and since I already have this information. Blame 34, though.

definitely. idk how so many hands got on deck when it was my idea in the first place <_<. i don’t have as much info written down but tbh, my presentation is a whole lot nicer and cleaner than everyone elses (which is the main reason i wanted to redo the thread).

i guess we can just go with mr.X’s idea and just see which one the board likes more and have the mods delete the rest.

I guess, idk. Well, gonna finish editing every other characters punish, grammar, etc.

Why does cliff keep posting about him “going to” start his thread.

3 strikes and you’re out Cliff.
least that’s what Dudley says

Let a dude be helpful if he’s trying. 2>1

no



stop being a bully. no dignity brah. First posts almost done, my eyes hurt from being on for so many hours.

i like how you wanna act like i’m bandwagoning when none of those threads would even exist if i didn’t come up with the idea to revise the original thread…

Just ignore it, it’s not worth your time. Stay focused, keep working hard.

to be honest, when troll4 made the thread, i figured you stopped and not make the thread because he created the thread. Then he said he won’t continue with it. So then I started working on it myself before making the thread. I was about 40% done because I already had stuff down from before on notepad. Went to sleep and woked up… dataDave created one… but with nothing on it. So then I continued until I finished, and did it myself. I did it because
[LIST=1]
[]troll4 said he wouldn’t continue or edit since it was a “waste of time” i think.
[
]I had a feeling cliffside wouldn’t do it since 34 made it instead of waiting
[*]idk if dataDave is active… like everyday active, and first post was just a reserve so I didn’t know if he even had info, and since I was half way, I finished it.
[/LIST]
sorry if you think I “bandwagon” @_@… but… idk… im mad now since I wasted 8 hours doing stuff… :sadface: and no one even thanks me or stuff… i feel like i was abandoned by my father when i was a year old… oh wait… cries

alright.

also if anyone wants to see a sample of what i was working on. check it out. i was using spoiler boxes to create a more cleaner, dynamic look. and make searching through the info easier.

key

[details=Spoiler]
*- at move name=safe if spaced. at punish=attack whiffs if spaced.
**-follow up whiffs if spaced (follow up will be listed in parenthasis).
***-only works if spaced.[/details]

Abel

[details=Spoiler][spoiler=Change Of Direction]Change Of Direction
All versions: punishes- throw, lp(,s.hk)**, super

(second-mid)
All versions: s.hk*, l.MGB, ultra, s.hp(xx super)**, super

(second-low)
All versions: s.hk, super

(finish-mid)
All versions: free

(finish-low)
All versions: punishes- free

Note- If Abel hits at the tip of COD, the second hit pushes you too far away to punish with s.hk. s.hp will still hit but super cancelling will make the super whiff.[/details]

Wheel Kick

[details=Spoiler]Wheel Kick*
L:/M/H: f.mk*, s.hk, s.hp, super, ultra
EX: s.hk, s.hp[/details]