Eh? Her main throws are all more powerful than Axel’s, and although they are less powerful than Max’s, her backthrow has the greatest ‘range’ (throwing opponents) and so you can do loads of damage to multiples.
And there’s more to the game than damage output anyhow.
Great jump, great footspeed, great weapon-use… you’re damn right.
Other than that fucking upper, what exactly does axel have to offer? Shitty jump, shitty walkspeed, shitty damage on EVERYTHING BUT UPPER (checkout his headbutt). I don’t get it. He don’t even use swords particularly well.
I guess his special attacks that drain health are great, but they, uh, drain his health.
Oh right, because his fucking dash isnt too fast is it. Keeps catching me in a backdrop too. Care to link/make a vid?
Although I have to admit I’ve gotten into a terrible habit of playing th egame and resetting as soon as I lose a life. First four stages are a breeze, usually get to Abadebe, fuck up and reset. Tried getting to him and saving the game for practice but the fucking emulator fucks up the colours when I re-load.
Link-me-do?
And whatever, I mean the way I play the game Blaze is tops. Max is awesome until NInja’s start running around and Axel I get so bored of the burnupper I try other stuff, find it’s wack and die. I guess Skate is unexplored territory to me but he just kind of annoys me anyway, like “oh look how cool Sega are, they made a character wearing fuckin rollerblades and called him Skate”
Just played through with Blaze… pissed off to have lost a life on Abadebe yet again (killed him with my very next attack string too), but played on and lost my first credit versus Bear.
Maybe Blaze has more of a problem with the bosses than Axel/Max, or maybe I just havent sussed out the patterns enough yet.
You’ve got to be kidding me now? Axel’s Grand Upper is the single greatest move in the game of SoR2+he does more damage then Blaze+better reach. However as I stated before, Grand Upper>>>>>Everything else in SoR2.
That move clears opponents away like there’s no tomorrow and this thing stops and not to mention it can even blow out some of the bosses specials which is ridiculous. It is ridiculously easy to use and abuse to no end, and clearly a great crowd control, as well as a damage dealing attack.
Axel’s normals are way better then Blazes, not only are they further reaching, but they have far better output damage as well. Jumping is probably the only thing Blaze has slightly over Axel, however what jumping attack for Blaze beats Grand Upper anyhow?
Max deals the most damage+he has the single best special move (meaning the A Specials) in the game, the Dash Attack or F+A, that thing rips and tears people apart, even on chip damage it glitches for huge ridiculous damage.
Crowd control is one of the most important aspects of a beat em up. Both of which Axel and Max have, considering Axel can annihilate all adversaries with Grand Upper and Max can simply power his way out of these situations.
Blaze has nowhere near as good crowd control as these two, in fact, she’s pretty bad.
She has speed, however that doesn’t add up to the fact, she has horrible reach, weak damage, arguably the worst ff+B special in the game. SoR2 Blaze is not SoR3 Blaze, I can say that much.
Axel beats out Blaze in practically everything that matters, the only thing that Blaze beats out Axel on is using a knife, and a upward jump with attack, since it has a slightly better reach then Axel.
However, that is not even close to saying she would be in Axel’s league. Max may be slow, yet it really isn’t, in which I’ll explain later. However he has huge crowd control and can clear an entire room on greater and more efficient lvl then Blaze could ever do it. His damage off of practically everything he does is way too damn good, not to mention he’s great with a pipe.
Max doesn’t lose out on speed whatsoever considering his slide compensates for his walking mobility. Lastly, if I remember correctly, didn’t Axel have the Grand Upper Glitch as well?
Where he’d do it and it could set up for another Glitch Grand Upper or regular Grand Upper+ it would hit people behind him as well.
In SoR2, it’s no debate Axel/Max>>>Blaze and Skate.
Axel and Max in SoR2 where a clear far cut above the other two characters.
o, hagane was the best one i played so far? yea i finished hagane lots of times. though not ninja gaiden or shinobi. didn’t have a genesis and didn’t play gaiden on the nes (unless you mean another version?).
for an unkown reason i was really into burning fight back in 91. though my all time personal favorites have to be sengoku 3 & double dragon snes. never really liked the other neo side scrollers like mutation nation or robo army, didn’t even like the sengokus too much (cept 3 of course). capcoms D&D was pretty good from what i can remember. FF wqs decent as well. totally forgot, AVP is the shit. also one of my favorites.
I have not denied that’s a great move, in fact you’ll see I said it’s a great move.
WRONG and WRONG!
Now listen to me here: Blaze’s throws do more damage than Axel’s. This is a FACT (go do a vs mode, hop behind your opponent and do their slam throw. See whose is more powerful).
Also, Blaze has better reach than Axel. This is a FACT. Go check out the range on their jabs. In fact, as admittedly great as the Grand Upper is, it has less range on it than Blaze’s equivalent.
So look, I’m not saying I’m not wrong, I could be mistaken here, but you’re gonna have to explain why.
Yeah, it’s a great move, but everybody’s double-tap moves are great. Max’s slide compensates somewhat for his slow speed and is a great rush-down move. Blaze’s has good power and range, even Skate’s is great. Yes, grand upper has priority to beat anything but it’s range isnt all that and it has a little bit of lag.
Blaze jump-straight-up kick beats out most boss attacks too, and does great damage.
Bullshit.
Blaze’s jab has greater reach than Axel’s. This is a fact.
Her throws do more damage. This is a fact.
Grand upper is slow and doesnt move so far. Blaze’s jump is huge.
Too vague.
Blaze has great crowd control because her throws have the best ‘splash’ areas. I mean, her back throw literally launches grunts 4 fifths of the screen behind her. Her neutral slam leaves the opponent virtually where you grabbed them, so it’s great for going into loops to beat the fat dudes without pushing them off-screen.
Bullcrap upon bullcrap. She has better speed and reach than both Axel and Max, and better power than Axel. Do the math.
True, but he’s slow as fuck and once ninjas start moving, and bikers start moving in quick for those strongs of theirs, he gets in trouble.
It compensates SOMEWHAT, but you can’t slide vertically up the screen can you?
Yes, I was talking about the NES Ninja Gaidens
I admit they are very good games, but overrated. The only thing special about the NG NES games are innovative use of cinematics, and it’s difficulty.
IMO Ninja Spirit >> Ninja Gaiden
Burning Fight was ok. I never played that too much.
I only played Sengoku 1 and 2, but not 3. Couldn’t find a machine that had it.
Double Dragon SNES was great, but kinda easy.
Capcom D+D was good, but I should of put more time into it. I was meh at it.
I really like Final Fight 1 a LOT
AVP characters have more moves than SF characters, lol
Just played some more SoR2 and, spurred on by the Blaze-hate going on here, equalled my personal best. Getting easier to clear out the guys in the lift now. (learning curve on this game is perfect)
Figured out a way to cheese Abadebe with Blaze; stand on edge of screen, wait for him to rush and knock him down with a neutral special. Quickly stand right in front of him as he gets up and hit him with jump-straight up kick. Repeat until he’s off screen. If he gets up too quickly, throwing out a tap-tap attack should put him down where you can kick him as he gets up. The combination of Blaze’s great jump height, and the high priority on her kick, will beat his wakeup fierce and will beat his jabs 95% of the time.
I want to find a way to consistently grapple with him though, as once I actually beat his grab-escape with Blaze’s neutral throw. Looked kinda weird, but worked.
Lost my first life, once again on the bomb-throwing bikers. Unfortunately I’d lost the sword in the previous jetpack man battle (was knocked tantalisingly just off-screen so i couldnt pick it up), so I was pretty much screwed what with the bikers throwing bombs, those nasty straight punches and also with the ninjas rolling around all over the place. Managed to grab one of the ninja’s swords but by then was too late.
Lost first credit again on Bear. Unfortunately the straight-up kick tech doesnt work on him as his wakeup upper gets more height than Abadebe’s. HOWEVER< found out an interesting fact: Blaze’s jab has more range than Bear’s. I was hitting him with jabs, and his jabs in response were coming up short. Not sure how useful this will prove to be, but interesting nonetheles
Goddamn this game is like crack, might make a vid soon to showcase some Blaze skillz.
I don’t know what SoR2 you’ve been playing, however we’ve already discussed Axel and Blaze’s reach in the Non-Fighting Game Tier’s Thread, I forgot who it was, but someone explained it on there better then anyone else. It is with no mistake that Axel has way better reach then Blaze, and he does far greater damage then Blaze…what are you smoking man? Punch, Punch, Grand Upper>>>>>Any other combination Blaze has in the entire arsenal.
J+B is absolute gutter trash when compared to Grand Upper for Axel. You telling me, your going to sit there on a boss and J+B all day to stuff out their attack rather then Grand Upper? Your kidding me right? Also, what crowd control does she has that’s comparable to Axel or Max?
Axel and Max have the most important thing to any side scroll beat em ups and those are the tools to crowd control. Blaze crowd control is absolute and utter trash, she has no Grand Upper to get her out of situations, and she does not have the power like Max to do what he’s capable of.
Her FF+B is absolute, and utter garbage, period, this shit can get you punished instead instead of it working efficiently.
Slide absolutely compensates for Max’s speed, and his crowd control is ridiculous. He might even argued to be as good as Axel if not maybe possibly even slightly better. His F+B is better then anything Blaze has on any lvl, and his equipment with the Pipe>>>>>Blaze+Knife.
Blaze loses out on so many things, with only J+B being better then Axel’s. Axel has better damage+the greatest fucking move in SoR2. Max does 50x more damage then Blaze on any department plus he has excellent crowd control.
Blaze has none of these, however if you still want to argue it, go to the non-tier fighting game threads and read up the post on SoR2 there.
Ahhh yeah, bitches. Just smashed my personal best. Keep bringin the Blaze flames, they only spur me on.
I shit you not, I got past Bear without losing a life. Figured out the key to beating him. Know what it is? During the fight with the bomb-throwing bikers, there’s a yellow ninja with a sword. Just make sure you keep that sword, and don’t do anything stupid like throw Galcia’s around and drop the sword. Keep the sword and Bear is easy.
At least, it is with Blaze because she’s got great reach and speed with the sword. But I’ll save that discussion for the other thread.
I lost my first life to the very last of the thai kickboxers on the beach. He had jack-shit health left, got me in a clinch and I lacked the health to escape it. Immediately after that was a chicken, which is obviously annoying.
Beat up the Jetpack man and Souther battle by using just straight-up kick. Got past the travelator section only to get pwned by the jetpack guy on the lift on stage 7. Will have to get used to that battle.
Anyway, Imma go over that other thread now and say my piece…
Its nFBA netplay with a lobby and all sorts of stuff. Kinda like GGPO.
Anyway, you can play Final Fight, AvsP, Armoured Warriors, and I think some of the SNK ones. Its P2P so I imainge you can only play 2player, but its fantastic nether the less…
I wanted to comment on the SoR2 talk, but first I’ll mention a bunch of my favorite beat-em-ups.
Peacekeepers (Rushing Beat 3/Shura/Syura or whatever)
Brawl Brothers (RBeat 2)
SoR3!!! YESSSSSSSSSSSSSS. I like 3 best, so maybe I am the one smoking crack?
SoR2 on GAMEGEAR!!! I thought the change to the music tracks sounded cool, you could do all attacks w/o losing health but you had to be fast w/ 2-button pad inputs, as a tradeoff. I thought it was FUN!
DD2 and DD3 on NES
Ninja Warriors on SNES (only version I played…)
Guardian Heroes (I only played a little and found the game REALLY tough)
Fighting Force (again: what am I smoking? I think the moves are pretty cool for what seem to be realistic attacks)
I’ll post more later as I remember.
I like The Peacekeepers for the same reason that someone said he liked Final Fight 3: all the different paths you could take, although it’s WAYYYYYYYYYYYY too easy, though I don’t feel that’s the point.
Final Fight 3 was fun; mostly cos of the moves, but I found it to be too easy/short and there was less exploring you could do, as opposed to Peacekeepers.
Final Fight CD was pretty easy but fun, and Final Fight on snes got easy enough that I could beat the game starting out w/ only 1 life (no extra lives).
'NOW THEN: as for SoR2, maybe Axel is just best for beginners, cos ALLLLLLLLLL you really have to do is beat EVERYthing w/ Grand Upper’s invincibility, and just be sure no one’s left standing nearby to punish you upon recovery.
My biggest question is WHYYYYYYYY do ppl like SoR2 better than SoR3!!! Is it cos the series/genre in general seemed stale by then? I’ll never understand. I’ll explain why I prefer 3, but 2’s ok, I guess…!!! WHY do I wind up fighting the bosses again, near the end!!! That seems like a CHEAP way to try to enhance the dif of the game, when Mania mode’s hard enough w/o it
DIFFICULTY: 2 has Mania mode, which is NUTS, and that’s cool, but I didn’t enjoy the crazy speed/challenge at that point.
Music: the music’s better–sure.
NOW I will list the reasons (in no order of priority) for why I prefer 3…
MOVES: new moves in terms of offense but also defense. You could do specials that could sorta be “powered up” to 3 levels over time, but you could also do them ANY time w/ a 6-button pad. Blaze’s lvl-3 was AWEsome. You could even do SPECIALS w/ WEAPONS. You could dash/run, and even ROLL up and down to dodge attacks, which mighta been really useful, though I admit I never use them Blaze is TOO fun in this game, haha.
I like Zan better than Max. I thought Max would have a cool grapple attack like Haggar’s SPD in FF2, but they were so BASIC-looking to me…no finesse/flashiness!
INTERACTIVE levels: the train stage was cool cos you could get enemies to get hit by the train. I also liked the stage w/ the barrels and the wind affecting the speed of your enemies and yourself. You also got to beat up a bulldozer, which was cool in a weird way
Color schemes/designs/animations: this is mostly just about Axel and Blaze, but in the U.S. version, the colors were different. Axel wasn’t wearing a white t-shirt and blue jeans anymore: he’s NOT a Cody rip-off from Final Fight anymore!!! I thought Blaze’s ash-grey outfit looked cool, and that her old red outfit was a dull shade, but I’ll probably get flamed for this point, if nothing else! DOH Skate’s color scheme improved too, imHo, but no biggie. 'Also, some ppl said that Axel looked drunk in 3 with his fighting stance (HILARIOUS), but I also thought that was an improvement, since in 2, he simply bent his knees up and down as he stood in place, and it made him seem like a lego doll to me, or something (not convincing/realistic: even for a 2d cartoony game). He also SOUNDED drunk in 3, but at least he had the lower voice of a man, instead of “GRAND UPPUHHHHHHHH!” which wasn’t that much worse, though, really. I think both voices for that move sounded kinda garbled (Genesis sound quality anyone?), but 2 was even harder for me to understand. This point isn’t that big a deal, yet I included the most detail about it; HAH.
Those are the main reasons I find 3 more fun, but I’m SURE I’d like 2 more if 3never existed.
Anybody know about The Red Star? It’s a beat em’ up / shoot em’ up hybrid on PS2, released in 2007 as a budget title (although apparently the game was finished in 2004 but due to the developer Acclaim going bankrupt it was shelved for 3 years before being released). Considering the genre of the game, circumstances around release and then-dated graphics, and the fact it’s not by a renowned company or the sequel to an established series, its 74% average review score (gamerankings aggregate) is very very high. So it’s actually a really good game. Rather than fail at a decent description of the game, I’ll just link some vids. In addition to the normal melee attack combos and special moves available, you have gun attacks limited by cooldown, a super that uses meter, and a guard button with guard meter.
Some YouTube footage. Note that the player is doing a no-damage run and is using the ranged weapon specialist, so he’s running away and being as careful as possible:
[media=youtube]1cnIx4EdRPc"[/media]
Those Battletoad games are pretty coo’ but DAMN-hard sometimes O_O I don’t get very far when I play any of them.
I forgot to add my 2 cents that I also like Batman Returns on snes. I like the moves in Turtles in Time on snes but it’s too easy: exact same goes for Super Double Dragon.
One of the very final golden era scrolling beatemups has been emulated, this one is super obscure:
Big Fight - Big Trouble in The Atlantic Ocean
Tatsumi
1992 http://www.vazcomics.org/mamend/B/bigfight.htm
This is kinda sad for me in a way, coss I this was (along with Irem’s Legionare) the last game to be emud. I know now there will never be another gem to come out of the blue that I never knew abt…