Swallow your “low tier pride” and play Rolento.
[media=youtube]sGh4ZU4H5Hk[/media]
Swallow your “low tier pride” and play Rolento.
[media=youtube]sGh4ZU4H5Hk[/media]
USING A TOP TIER!!!
[media=youtube]WfpyGyb1J4I[/media]
Edit: Using a top tier just feels super dirty…I would feel like I’m cheating or something.
says the guy who used Fei, wut?
Plus, who honestly cares about tiers like a week into a game? Play who you do the best with/who’s the most comfortable. Who gives a damn about what other people think. (cough unless you’re planning on blaming your “low-tier” characters which I wouldn’t doubt cough)
I used fei back in sf2, it was just by sheer coincidence that he ended up top tier in sf4(I mained him in vanilla when he was nearly low tier).
I think I’ll turn to the darkside for a bit and try vega and another top tier and test my luck. Be prepares for my vega flow chart…crouching normal spam and backflips!
You have to host next time chao.
My connection has been pretty smooth during ranked matches so I have no clue why its 1 bar now…really gay but maybe I need to upgrade my connection.
Anyhow fuck this game, I wish fei was in it so I can fuck up bitches for free like in SF4!
How fast do you guys find ranked matches on XBL? I’ve been sitting here waiting for like 5 minutes on PSN.
I find them in the 10-30 second range.
At most I’ve waited for maybe 2-3 minutes but it’s pretty rare. I gotta upgrade my connection though, its smooth for the most part but it could improve.
Ok so I wanna rant here for a bit over SFXT!
I think the game had the potential to be superior to SF4 but ultimately falls flat due to 2 reasons…the wake-up game and the chain system. With the absence of FADC,shorter reversal windows and the overall nerf on DPs the wake-up game could have been really imposing. The rolls completely negate any pressure game after you knock someone down and I fail to see what benefit they provide aside from letting scrubs recover from pressure. Considering the heavy emphasis on footsies and spacing, knock downs would have been a very crucial aspect in this game.
The chain system also bothers me quite a bit…lets just be honest here it rewards the casual gamers urge to mash buttons. The ability to combo off mid range pokes by simply mashing on different strength attacks without any timing or precision is INCREDIBLY stupid. You don’t need to worry about timing on hit confirms which IMO makes the footsie game kind of lame. I wouldn’t mind if some mid screen attacks could combo into specials like in traditional SF games…but the chain system negates any timing and makes footsies a matter of mashing buttons.
I wish the combo system would have just been based off the SF4 combo engine to be honest, not that I mind the juggling but the chains have no place in a SF game. Had this game had a SF4 wake-up system and a SF4 combo engine I would have actually preferred it over SF4…but as it stands those 2 flaws are making me REALLY HATE THIS GAME!
Vega’s good but overrated IMO. He’ll be a totally competent character but will have problem matches.
Rolento will also have weaknesses when people learn that blocking is good and alpha counters are good. I think he’ll be the new Balrog. Kind of a safe pressure character that might bore some people… Rog also didn’t really win anything in SF4 in the long term.
Ric, you need to start thinking about SFxT as a brand new game. Use your “godlike footsies”, because this game is a footsies game. Learn the ins and outs of the tag mechanic and meter usage. Don’t crouch tech or reversal very much… they’re not that useful in this game compared to SF4.
Law is not Fei… he’s not a footsies/safe specials character. He’s a get in your face, mix up with dirty tricks character. He doesn’t have an easy approach like Fei, or pokes like cr.HP or rekkas like Fei. I believe Clockwork tweeted he thinks Law is one of the best Tekken characters in the game, but you can’t play him the way you’re approaching him.
Approach the game with a new mindset and learn the new mechanics. Forget about winning/losing, because nobody cares after 1 week when everybody is practicing with characters they don’t understand. You might actually start having fun if you look at the game as a journey where the joy of learning something new is the most valuable experience, and not as a vessel to proclaim your assured dominance over mankind.
I just got dc’d from a ranked match and lost 120 bp…And I don’t even think I was the one with the connection problem. Thats cool I guess
So, here’s a post to temper this rant a bit.
Re: rolling on wakeup, all it does is shift the metagame from capitalizing on damage from knockdowns into capitalizing on damage from footsies. This is … not necessarily a bad thing, it’s just different. You need to make your damage count on every opportunity, because there’s no guaranteed damage after a knockdown.
After playing the game a bit, I don’t think rolling is as big of a deal as I initially thought. There will probably be some complex OSes later that cover reversals on normal wakeup, and still apply pressure to a rolling opponent. If you stop trying to safe jump everyone on wakeup (something I’m not sure you really did all that often in SF4 anyway, based on what I’ve seen when you played), you’ll probably let certain people get away more easily. If you choose to just stand at a threatening range on wakeup, you can meaty them easily whether they roll or not. If you have them in the corner, there’s basically no escape, they have to block (or gamble with unsafe reversals) on wakeup. Reversal xx tag is almost never safe, and you can hit both characters if you’re on point.
Re: chains, I don’t understand your complaints at all. Any chained normals can only be canceled on block by EX specials or supers, which both cost meter in a game heavily dependent on meter use, AND they’re all terribly unsafe if you don’t cancel them. Sometimes you might be out of range to punish, but they don’t get to maintain pressure by doing it many times in a row, or anything.
Also, all boost combos do 50% of their damage as recoverable damage, AND they have higher damage scaling penalties. So that boost combo you just ate from Vega when he didn’t have meter to cancel only did 150 damage, 75 of that recoverable. If you manage to tag that character out (which you should be doing a lot), that combo only does 75 damage. How many times have you tagged people with cr.HP with Fei in SF4? I bet it does more than 75 damage, and that truly IS safe on block, lol.
Again, I think your lack of understanding of the game engine is unfairly coloring your judgment on this game. Chain combos can only be canceled into EX moves, they’re all unsafe, they all scale heavily, and they all give you more recoverable life than any other method of attack. Use this information to your advantage in your next fight.
After my session with chao today, I’m starting to realize what Law is all about. He has terrible spacing and footsie options but is a heavily mixup orientated character. I’m feeling him out more and learning the ranges of his pokes and the more intricate details about his meta game. It’s a work in progress especially since he is a massive departure from fei.
Anyhow I never really safe jumped since I never really jumped to begin with. I was winning with fei just by spacing alone, and when someone was knocked down I would never pursue unless I was certain they were fucked(non DP characters essentially). The rolls are still IMO a unfortunate aspect of the wake-up game, and I don’t see why it simply couldn’t follow the SF4 wake-up game structure. Frame traps and pressure in general seem more useful now that FADC are gone,so I feel they messed up in the wake-up system.
The chains just don’t belong in this game, and I don’t understand why mid range pokes should lead to so much damage. I could understand if you had to hit confirm from a mid range poke into a special like all traditional 2D fighters but the chain system completely negates timing…it just becomes a matter of mashing the second you hit someone.
As far as rolento and vega are concerned…well I agree about relento and I think once anti-tech gets developed the less threatening he will be. Vega just seems a bit too mindless in this game for my taste. In SF4 he relied on gimmicks and reckless pressure from the opponent to be effective, in this game he just seems a little to"point and click". Nothing about him feels like you have to time and plan anything in advance, you could literally get away with mashing crouching pokes for a entire round and there isn’t a lot most of the cast can do. It would be a fair trade if you could pressure him, but since rolls negate the wake-up game then any risk vega has to endure becomes mute…IMO he is the most mindless character in the roster.
I love rolls and dont think it helps scrubbs evo. It actually sets me up to command grab them alot. I usually space myslef just the right distance when i knock someone down. If they foward roll i back dash and command throw. If they dont roll i hit with a long range poke or dash foward
Sent from my iPhone using Tapatalk
[media=youtube]jeZ-4jrKtmM[/media]
This match shows the importance of knockdowns, especially in regards to grapples or characters that depend on a high and low game like law. I think the rolls should have been vulnerable to remedy this and give some risk to rolling away from pressure.
Heh, not to turn this into a debate on your SF4 skill, but man… if this is really true, you are leaving a LOT on the table. Every character is screwed against Fei in SF4 when they’re knocked down, and if you just backed off without doing some ridiculous crossup or safe jump OS, then you’re playing pretty suboptimally.
You’re not being consistent in your criticisms. If anything, SFxT’s wakeup system benefits your style more than anything, if you didn’t do safe jumps. You can still stand at that perfect range and meaty them regardless of where they roll. Also, it doesn’t follow the SF4 system because it’s not SF4 and they seem to be willing to try new ideas.
You should read my previous post again to understand that, if you’re getting hit by chains repeatedly and not punishing, you are getting out-footsied. It’s not the game’s fault.
I know you’re venting here, but this is pretty much entirely false. Name one poke Vega can spam and get huge rewards for.
If you SPD with Gief in this game, and you greenhand in, they either take the normal mixup, or they roll even closer to you. I don’t understand the problem. With Law (or other high-low Tekken characters), getting in and landing a mixup gives you 400+ damage, not counting any wakeup pressure you may manage. What else do you want?
I never felt safe applying pressure in SF4, the reversal windows,FADC,lack of block stun and the fact that combos dont make true block strings anymore all made me weary of following up on knocked down opponents. If I had a health lead I didn’t wanna risk a random ass reversal screwing things up, I probably should have took more chances but it was just too much of a gamble for my taste so I never did.
Well it might not hinder me directly, but it does to other players. Also since there isnt any FADC I probably would have felt more inclinded to pressure since DPs would be a true 50/50 now.
I just dont like the idea of mid range pokes leading to massive damage if it doesnt requite a hit confirm. I think the game could have been far better had chains been removed and maybe the damage scale decreased leading to simpler more damaging combos.
Crouching MP, standing HK, and crouching jabs. Vega just doesn’t seem like he has to really think when it comes to spacing or footsies…just seems like its a matter mashing buttons and hoping they land eventually. Maybe the vega players I’ve been fighting are playing this dull, but as it stands I see vega as being the most mindless character in the game.
I would like the roll still removed and no chains, I would like to see a hack of this game with those things removed and see how it would look at high level. I suspect gief,hugo and abel would become instantly more scary if they did.
Yeah, but it’s not the other players that are complaining about it? lol
But it doooooes require a hit confirm… If you just do the chain, it’s unsafe. If you get hit by a chain, either the guy hit-confirmed it, or he was just gonna do it anyway, and you could punish on block. That’s what a hit-confirm means!
Wow. I don’t even know what to say.
You really, truly are a sad, pathetic human being. This would be sad coming from an EIGHT YEAR OLD and you’re in your what, mid 20s?
Your life must be truly empty if you look to fighting games as a source of personal validation instead of just…you know…fun.
I hope everyone reads this learns to nurture their kids and teach them values so they don’t turn out like this guy, please.
“i hate this game because it’s not sf4”
No. Stop it. This is how you killed it last time. Sask isn’t at the stage where it needs tourneys with entree fees. We’re at the stage where we need people in the same room gaming casually, drinking beer, and not afraid that you’re going to go all psycho on them.
If you REALLY want to help the scene (which I know you don’t, you already mentioned on this page that you only want a legion of scrubs for you to plow through to boost your ego) just go away. I know ten (im not exaggerating, ten actual people) that would start organizing/attending larger events than we already do if we knew for a fact there was no chance of you showing up.