does anyone else jump in with a HP? it crosses up in weird ways sometimes. also if you jump and it looks like you’re going for a typical cross up, hit the hp before a cross up and it works pretty well.
yea, my fireballs all go straight trough hurricane kicks, even when fully charged, though that might’ve just been out of range.
edit: Oh yea, what do you do after the otoshi? I’ve gotten pretty good at baiting/anticipating projectiles, but what do I do next So far my standard after knocking someone down is to charge a fireball so they have to block when standing while I back the fuck up and go back to playing keep away.
has anyone found a use for EX-Otoshi exept for the damage? it does not seem to have any other propreties that would make it different
The fact that it automatically targets the opponent’s current position, and takes the same amount of time to hit from anywhere on the screen, means using it to break up fireball wars makes her fly across the stage really fast.
j.lk crossup games, or overhead, or walk forward nj.hk
Damage on EX otoshi is the same as normal otoshi. And as DannyCat said, it has homing properties.
as said above, ex otoshi is great for fire ball wars. try to do it as soon as they throw a fireball and it usually catches them off guard. And it’s pretty funny to see sakura fly across the screen so quickly haha
i never realized it was homing since i always used it at the same range i would use a regular otoshi…nice find i ll definetly try it out
Sakura Movelist discussion question
For the EX Sakura Otoshi (Spike) are you sure its + two kicks? When I try it I have to use the 3 kick button.
all ex-moves are 2 buttons
if EX otoshi-ing from the left i usually find myself ending up on their right after the otoshi. then i just jump over their body and immediately EX shouoken. this usually confuses people i play cause theyll be blocking expecting the attack from the right, but they end up getting nailed by the shouoken from the left. also i use the EX in case they anticipate it and/or try to throw, cause the invincible frames let me escape that and punish
Well dunno how useful this is, did a quick search of “sakura focus attack” and didn’t come up with this so I’ll just throw it out there.
While Sakura is charging the focus attack tatsumakis (hope I spelt that right, huricane kick if I didn’t) actualy go over her, dunno if this happens with any other attacks though.
…Might be out of place
I know i saw it somewhere in the Sakura forum, but i can’t find it so i’ll just ask it here. What was her shortcut for the DP? I know you don’t have to do the full f, d, df motion in SF4… Was it df,df like Ken’s? …sorry if this is a stupid question :amazed:
:df::d::df:
great for linking c.hp -> DP
I kinda hate that it’s that easy. Dummy input ftl.
Yea really, I went to go play HD remix and man my shoryus just weren’t coming out when I needed them.
There apparently are gameplay changes! In the main forum, people have found a few (Fei Long’s chicken wing starts up slower or something, Zangief’s lariat no longer hits low after the first rotation or something). Mr Wizard listed Gief’s nerf, and he can’t possibly make that stuff up (though it’s possible he’s wrong). I hope Sakura got some buffs. Keep an eye out!
Referring to this thread
someone mentioned the hitbox for j.lk was different. Can anyone confirm/deny?
Might just be the placebo effect, but it seems to be different. No actual data of course though. Its a bit easier IMO.
Was the hitbox changed to allow c.hp xx l.tatsu c.hp xx ex tatsu on Ken and Ryu?
Might just be odd for me since I can’t perform it reliably on other characters anyways, but I remember the hit completely missing before, but that might just be my faulty memory.
I’m going to have to play with it more, but it does indeed seem a little easier.